
Originally Posted by
Cornell_TC08
Going back onto the cheat engine/memory hacking topic,
What if health hacking wasn't completely patched? As far as I know, there's at least three different ways. Correct me if I'm wrong about this.
1. There's editing the HP itself. No duh, that's server sided.
2. You know how you get 3 secs of invincibility? What if you froze that timer? Or is that server sided?
3. Is it possible to change the damage of the bullets?
This is all just in theory, but I thought I might aswell bring it up.
Back when me and ****** were testing out things and looking for others, he stated the there were timers and checks involved with the 3 second invincibility(or was it instant respawn..), so it'd be quite difficult to get a god mode address.
What I have noticed is that your character blinks during those three seconds, so finding the address responsible for that would be something that could possibly lead to an invincibility exploit.
Another thing that was possible was to obtain permanent gear during character creation. ****** was able to get a permanent urban camo for free on a trainee account as well as a light vest and an ak-47. I haven't questioned this much, but it was before the exp pointer money exploit and I trust that he wasn't making it up.
Anyways, the main thing isn't finding hacks, it's bypassing hackshield for now. Without a memory editor that can bypass hs for a prolonged period of time, it'd be quite difficult to achieve anything.
Hacks mentioned like no reload and no spread are easily accomplished with a memory editor like cheat engine, providing that you know what to look for and how to manipulate the opcodes of the addresses you find. I haven't seen anyone provide a no breath/no swaying while you stand still lately, so it'd be interesting to reintroduce that. Those three hacks that I've mentioned can all be found with just two addresses, the pitch and the yaw pointers. Fly hack has to do with the character's coordinates, which you can manipulate once you find the character x, y, and z pointers. With knowledge of these hacks, they're easily reproduced, so we shouldn't focus on them until we have a method to actually use them.