PostPserver Decoy Quick Fix

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Pserver Decoy Quick Fix
Just the decoy fix go in :
Wserver/realm/entities/Decoy.cs

See the line ?
Code:
Behavior.ValidateAndMove(this,
                    X + direction.X * speed * time.thisTickTimes / 1000,
                    Y + direction.Y * speed * time.thisTickTimes / 1000
                );
Replace it with :
Code:
Behavior.ValidateAndMove(this,
                    X + direction.X  * time.thisTickTimes / 190,
                    Y + direction.Y * time.thisTickTimes / 190
                );
Now they shall be fixed
Whats wrong with the Decoy? I'm a bit confused because for me it works perfect.
When they were used they were moving too fast
They move with the char spd, not a problem for me.
They didn't move with Char speed, they moved mutiple times as fast.
Posts 1–5 of 5 · Page 1 of 1
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