Pserver Decoy Quick Fix
Just the decoy fix go in :
Wserver/realm/entities/Decoy.cs
See the line ?
Replace it with :
Now they shall be fixed
Wserver/realm/entities/Decoy.cs
See the line ?
Code:
Behavior.ValidateAndMove(this,
X + direction.X * speed * time.thisTickTimes / 1000,
Y + direction.Y * speed * time.thisTickTimes / 1000
);
Code:
Behavior.ValidateAndMove(this,
X + direction.X * time.thisTickTimes / 190,
Y + direction.Y * time.thisTickTimes / 190
);
