How To Make A D3D Hook [ Complete Tutorial ]
First of all i m not like those who afraid on giving a hook..i don't care about this i care bout helping people
okay first lets start naked function
Then Restore EAX original value:
Then Create Our Hack Thread
This is a code tutorial to make a cheat
Code:
#include <windows.h> #include <stdio.h> #include <stdlib.h> #include <d3d9.h> #include <d3dx9.h>
Code:
DWORD* DIP_hook = NULL;
DWORD DIP_return = NULL;
bool wallhack = true;
void myDIP(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
IDirect3DVertexBuffer9* pStreamData = NULL;
UINT iOffsetInBytes,iStride;
pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&iStride);
if(wallhack)
if ((iStride==40)||(iStride==44))
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE );
pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);
}
}
_declspec(naked) void dwmyDIP()
{
__asm
{
//Call myDIP
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
MOV EAX, DWORD PTR [ESP+40];
PUSH EAX;
CALL myDIP;
ADD ESP, 28;
Code:
MOV EAX,DWORD PTR FS:[0];[/CODE Then put back the Original code:Then Return ur JMP Back:Code:PUSH EAX; SUB ESP,0x20;Then Close ur naked Function:Code:JMP DIP_return;Code:} }Then We Find The Pattern For Our Wall Hack:Code:Then We Use The bCompare() Method bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for(;*szMask;++szMask,++pData,++bMask) if(*szMask=='x' && *pData!=*bMask) return 0; return (*szMask) == NULL; }Then We start our 5 Bytes HuntingCode:DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) { for(DWORD i=0; i<dwLen; i++) if (bCompare((BYTE*)(dwAddress+i),bMask,szMask)) return (DWORD)(dwAddress+i); return 0; }Then we give the paged memory read/write permissions:Code:void MakeJMP(BYTE *pAddress, DWORD dwJumpTo, DWORD dwLen) { DWORD dwOldProtect, dwBkup, dwRelAddr;Then We calculate the distance between our address and our target location and subtract the 5bytes, which is the size of the JMP:Code:VirtualProtect(pAddress, dwLen, PAGE_EXECUTE_READWRITE, &dwOldProtect);Then We overwrite the byte at pAddress with the jmp opcode (0xE9):Code:dwRelAddr = (DWORD) (dwJumpTo - (DWORD) pAddress) - 5;Then We overwrite the next 4 bytes (which is the size of a DWORD) with the dwRelAddr:Code:*pAddress = 0xE9;Then we overwrite the remaining bytes with the NOP opcode (0x90):Code:*((DWORD *)(pAddress + 0x1)) = dwRelAddr;Then we restore the paged memory permissions saved in dwOldProtect:Code:for(DWORD x = 0x5; x < dwLen; x++) *(pAddress + x) = 0x90;Then We close the JMNo Advertisingok: [CODEreturn; }]Code:VirtualProtect(pAddress, dwLen, dwOldProtect, &dwBkup);
Code:
void WallHack()
{
LoadLibraryA("d3d9.dll");
DWORD D3D9, adr, *VTable;
do
{
D3D9 = (DWORD)LoadLibraryA("d3d9.dll");
Sleep(100);
} while (D3D9 == NULL);
adr = FindPattern(D3D9, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x8", "xx????xx????xx");
if (adr) {
memcpy(&VTable,(void *)(adr+2),4);
MakeJMP((BYTE *)0x4FF51658, (DWORD)dwmyDIP, 0x6);
DWORD dwJMPback = 0x4FF51658;
}
}
This is a code tutorial to make a cheat
