ROBLOX SevenInjector! Fixed Code!

Posts 76–90 of 141 · Page 6 of 10
It's patched. I'm working on a bypass.
Quote Originally Posted by FinnytomGaming View Post
It's patched. I'm working on a bypass.
yay
Quote Originally Posted by FinnytomGaming View Post
It's patched. I'm working on a bypass.
awesome thanks !!
dont download this it got patched 12 hours ago

---------- Post added at 06:26 AM ---------- Previous post was at 06:25 AM ----------

It got patched 12 hours ago do not download
Quote Originally Posted by KyleExploiter View Post
dont download this it got patched 12 hours ago

---------- Post added at 06:26 AM ---------- Previous post was at 06:25 AM ----------

It got patched 12 hours ago do not download
There was a way to get around if you had a poor connection and constantly tried to open the Build menu (,)
That worked for a few hours preventing a shutdown and now it is patched.

Looking forward to a bypass ;3
Goodluck in making a new bypass, I'm looking forward to it too... We shouldn't leak this to the public but mpgh forum so it win't get patched. D;<
Its patch i think ....
Every time i go in game shutsdown now.
Well if not pm me again ... plz help
Not working any more
It's patched ... he's eorking on a new bypass ...
Quote Originally Posted by RHGerghrehaerhaher View Post
It's patched ... he's eorking on a new bypass ...
Lawl ok thx im hoping to see it soon.
Do ur best at working at it.
I'm using a really slow internet right now. But, seveninjector works. I think the thing that doesn't let you enter any game is the fact that your date is 6th june.

Whoever made this exploit, should try to find a way around that.
I had it for 3 days but now i have a way for it to work.
I had this exploit for 3 days then it got patched but then i found a debugger that injects it self into cheat engine (New debugger) and then i used that debugger(DebuggerExploits) for seven injector v3 and then the exploit worked for another 3 days but now its patched but the roblox launcher firewall can be tricked if you go on a game for more than 3 hours then do the exploit on a different game but change the allocate size to 80000000 and then change the sky box to ur own decal then find where it says PluginGui.Text="SevenInjector V3" and change it to PluginGui.Text="SevenEvilInjectorV4"
then find


local PluginManagerObject = PluginManager()
local Plugin = PluginManagerObject:CreatePlugin()
local Toolbar = Plugin:CreateToolbar("Hello World Plugin Toolbar")
local Button = Toolbar:CreateButton("Exploit", "Click this button to print Hello World!", "BigSmileFace.png")
Button.Click:connect(function() print("Hello, World!")
end)

and change it to

local PluginManagerObject = PluginManager()
local PluginManagerObject = PluginManager(Function = false)
local PluginManagerObject = PluginManager (Function = true)
local Plugin = PluginManagerObject:CreatePlugin()
local Toolbar = Plugin:CreateToolbar("Hello World Plugin Toolbar")
local Button = Toolbar:CreateButton("Exploit", "Click this button to print Hello World!", "BigSmileFace.png")
Button.Click:connect(function() print("Hello, World!")
end)

Then go to the end of the script where it says

tringlist_add(getAutoAttachList(),settings.process _name)

function onOpenProcess(process_id)
if process_opened[process_id] then return end process_opened[process_id] = true
address = stringlist_getString(AOBScan(settings.byte_sequenc e), 0)
debugProcess(2); debug_setBreakpoint(address)
end

function debugger_onBreakpoint()
if readBytes(EAX+0x3, 1) == 0x0A and readBytes(EAX+0x7, 1) == 0x66 and address then
pause(); debug_removeBreakpoint(address)
local alloc_result = autoAssemble("alloc(_,"..settings.alloc_size..",". .settings.alloc_address..")")
local alloc_address = tonumber("0x0"..settings.alloc_address)
local error_catch = false
if alloc_result and readBytes(alloc_address, 1) == 0x0 then
local base_script = readString(EAX, 25000) or ""
error_catch = writeString(alloc_address, base_script..settings.main_script)
EAX = error_catch and alloc_address or EAX
address = nil
end
unpause()
if not error_catch then
messageDialog("Injection Failed!", 1, 2)
end
end
return 1
end

Then change it to

tringlist_add(getAutoAttachList(),settings.process _name)

function onOpenProcess(process_id)
if process_opened[process_id] then return end process_opened[process_id] = true
address = stringlist_getString(AOBScan(settings.byte_sequenc e), 0)
debugProcess(2); debug_setBreakpoint(address)
debugProcess(3); debug _RobloxLauncher.exe (address = new)

end

function debugger_onBreakpoint()
if readBytes(EAX+0x3, 1) == 0x0A and readBytes(EAX+0x7, 1) == 0x66 and address then
pause(); debug_removeBreakpoint(address)
local alloc_result = autoAssemble("alloc(_,"..settings.alloc_size..",". .settings.alloc_address..")")
local alloc_address = tonumber("0x0"..settings.alloc_address)
local error_catch = false
if alloc_result and readBytes(alloc_address, 1) == 0x0 then
local base_script = readString(EAX, 25000) or ""
error_catch = writeString(alloc_address, base_script..settings.main_script)
EAX = error_catch and alloc_address or EAX
address = nil
end
on_Pause RobloxLauncher.exe =false
then
RobloxLauncher.exe =false
unpause()
if not error_catch then
messageDialog("Roblox launcher firewall blocked this try it again but change the allocate size to 6000000 or 4000000", 1, 2)
end
end
return 1
end

This works by simply freezing RobloxLauncher.exe and blocking the firewall for 5 minuits while the plugin hides in Players.LocalPlayer.StarterGui
and it works but it only works if when your bricks=1 or more and connecters=0 or more you exit it Cheat engine.
enjoy oh and this mainly works on sword fighting tournament by gamer101.
This only works once a day or the firewall will recognize.
Yay
Quote Originally Posted by KyleExploiter View Post
I had this exploit for 3 days then it got patched but then i found a debugger that injects it self into cheat engine (New debugger) and then i used that debugger(DebuggerExploits) for seven injector v3 and then the exploit worked for another 3 days but now its patched but the roblox launcher firewall can be tricked if you go on a game for more than 3 hours then do the exploit on a different game but change the allocate size to 80000000 and then change the sky box to ur own decal then find where it says PluginGui.Text="SevenInjector V3" and change it to PluginGui.Text="SevenEvilInjectorV4"
then find


local PluginManagerObject = PluginManager()
local Plugin = PluginManagerObject:CreatePlugin()
local Toolbar = Plugin:CreateToolbar("Hello World Plugin Toolbar")
local Button = Toolbar:CreateButton("Exploit", "Click this button to print Hello World!", "BigSmileFace.png")
Button.Click:connect(function() print("Hello, World!")
end)

and change it to

local PluginManagerObject = PluginManager()
local PluginManagerObject = PluginManager(Function = false)
local PluginManagerObject = PluginManager (Function = true)
local Plugin = PluginManagerObject:CreatePlugin()
local Toolbar = Plugin:CreateToolbar("Hello World Plugin Toolbar")
local Button = Toolbar:CreateButton("Exploit", "Click this button to print Hello World!", "BigSmileFace.png")
Button.Click:connect(function() print("Hello, World!")
end)

Then go to the end of the script where it says

tringlist_add(getAutoAttachList(),settings.process _name)

function onOpenProcess(process_id)
if process_opened[process_id] then return end process_opened[process_id] = true
address = stringlist_getString(AOBScan(settings.byte_sequenc e), 0)
debugProcess(2); debug_setBreakpoint(address)
end

function debugger_onBreakpoint()
if readBytes(EAX+0x3, 1) == 0x0A and readBytes(EAX+0x7, 1) == 0x66 and address then
pause(); debug_removeBreakpoint(address)
local alloc_result = autoAssemble("alloc(_,"..settings.alloc_size..",". .settings.alloc_address..")")
local alloc_address = tonumber("0x0"..settings.alloc_address)
local error_catch = false
if alloc_result and readBytes(alloc_address, 1) == 0x0 then
local base_script = readString(EAX, 25000) or ""
error_catch = writeString(alloc_address, base_script..settings.main_script)
EAX = error_catch and alloc_address or EAX
address = nil
end
unpause()
if not error_catch then
messageDialog("Injection Failed!", 1, 2)
end
end
return 1
end

Then change it to

tringlist_add(getAutoAttachList(),settings.process _name)

function onOpenProcess(process_id)
if process_opened[process_id] then return end process_opened[process_id] = true
address = stringlist_getString(AOBScan(settings.byte_sequenc e), 0)
debugProcess(2); debug_setBreakpoint(address)
debugProcess(3); debug _RobloxLauncher.exe (address = new)

end

function debugger_onBreakpoint()
if readBytes(EAX+0x3, 1) == 0x0A and readBytes(EAX+0x7, 1) == 0x66 and address then
pause(); debug_removeBreakpoint(address)
local alloc_result = autoAssemble("alloc(_,"..settings.alloc_size..",". .settings.alloc_address..")")
local alloc_address = tonumber("0x0"..settings.alloc_address)
local error_catch = false
if alloc_result and readBytes(alloc_address, 1) == 0x0 then
local base_script = readString(EAX, 25000) or ""
error_catch = writeString(alloc_address, base_script..settings.main_script)
EAX = error_catch and alloc_address or EAX
address = nil
end
on_Pause RobloxLauncher.exe =false
then
RobloxLauncher.exe =false
unpause()
if not error_catch then
messageDialog("Roblox launcher firewall blocked this try it again but change the allocate size to 6000000 or 4000000", 1, 2)
end
end
return 1
end

This works by simply freezing RobloxLauncher.exe and blocking the firewall for 5 minuits while the plugin hides in Players.LocalPlayer.StarterGui
and it works but it only works if when your bricks=1 or more and connecters=0 or more you exit it Cheat engine.
enjoy oh and this mainly works on sword fighting tournament by gamer101.
This only works once a day or the firewall will recognize.
Yay

I tried it, but it gives me an error when I inject in Cheat Engine saying something like ')' was expected at the end of the 'e'. Please help.
By the way
MY ACCOUNT NAME IS EVILDARKSWORD123
af2fb6153f9740eabb38f8a72b4ddd4a.jpg11 KB · 2 downloads LOL ME KYLE.png20 KB · 3 downloads
errors
fix the errors with the seven injector plz
Posts 76–90 of 141 · Page 6 of 10
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