Here is the current end scene engine hook.
Code:
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
#define EndScene 0x570743
DWORD retEndScene = ( EndScene + 0x8 );
__declspec( naked ) HRESULT WINAPI EndSceneMidfunction( )
{
static LPDIRECT3DDEVICE9 pDevice;
__asm
{
MOV ECX, DWORD PTR DS:[EAX]
MOV EDX, DWORD PTR DS:[ECX + 0xA8]
MOV DWORD PTR DS:[pDevice], EAX
PUSHAD
}
__asm
{
POPAD
JMP retEndScene
}
}
VOID *DetourCreate( BYTE *src, CONST BYTE *dst, CONST INT len )
{
BYTE *jmp =( BYTE * ) malloc( len + 5 );
DWORD dwBack;
VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
memcpy( jmp, src, len );
jmp += len;
jmp[0] = 0xE9;
*( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
src[0] = 0xE9;
*( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
for( INT i = 5; i < len; i++ )
src[i] = 0x90;
VirtualProtect( src, len, dwBack, &dwBack );
return( jmp - len );
}
DWORD WINAPI Hook( VOID )
{
while( TRUE )
{
if( memcmp( ( VOID * )EndScene, ( VOID * )( PBYTE )"\x8B\x08", 2 ) == 0 )
{
Sleep( 100 );
DetourCreate( ( PBYTE )EndScene, ( PBYTE )EndSceneMidfunction, 8 );
}
Sleep( 50 );
}
return 0;
}
BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
if( dwReason == DLL_PROCESS_ATTACH )
{
DisableThreadLibraryCalls( hDll );
CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)Hook, 0, 0, 0 );
}
return TRUE;
}
Credits
Wellington