@idkwho, the only way this ever can happen is if there was some kind of bug in the server code that can be exploited for this purpose. Since nobody found such a bug, saying it is impossible is a perfectly reasonable assessment.
@nilly @JustAnoobROTMG I dont know, would it be possible to make it so that your character isnt "available" to be teleported to? (essentially being connected to realm only enough that the server doesnt kick you) even if it isnt practically possible, and i dont know a good reason to not have other players teleport to you other than annoying n00bs, but the topic made me think, is it possible to connect to the server enough that it starts throwing errors? or is this a stupid idea because you'd get dc'ed/super lag, and what happens if we were to not send all of the client's data to the server, like chunks missing, i know that changing values will dc but (although there arent very many) what about values that are calculated on the client were to not be told to the server? im prettty much just rambling at this point with ideas and if its garbage let me know.
Well, you're either connected to the server or not. There is no in between. Essentially what your talking about is a bad case of packet loss to the server which will most likely cause disconnects.
If you are connected, even in a laggy state and not invisible, you can be teleported to.
It's to possible, I thought I posted on this thread before