Thumbs upteleport underground !!!

Posts 1–15 of 20 · Page 1 of 2
teleport underground !!!
while i was trying to make duck speed no errors i found it

Code:
if(underground)
	{
		//hotkey
		{
            *(float*)(pPlayerMgr + WalkSpeed ) = -100.0f;
		}
	}
if you gonna use it just say the source
Nice Share and find!
Quote Originally Posted by mamo007 View Post
while i was trying to make duck speed no errors i found it

Code:
if(underground)
	{
		//hotkey
		{
            *(float*)(pPlayerMgr + WalkSpeed ) = -100.0f;
		}
	}
if you gonna use it just say the source

What is the Addy + String for WalkSpeed (PlayerPointer)
Quote Originally Posted by CoderCf View Post
What is the Addy + String for WalkSpeed (PlayerPointer)
WalkSpeed = addies of crouchspeed O.o
Quote Originally Posted by mamo007 View Post


WalkSpeed = addies of crouchspeed O.o
MovementDuckWalkRate = Crounch speed
MovementWalkRate = Walk speed...
Quote Originally Posted by rabir007 View Post


MovementDuckWalkRate = Crounch speed
MovementWalkRate = Walk speed...
it just a nickname -_-
Quote Originally Posted by mamo007 View Post


it just a nickname -_-
So, MovementDuckWalkRate or MovementWalkRate ?
thx 4 sharing
Quote Originally Posted by Mayion View Post
no credits for me?
why ? =/ "Happy Feast"

i cant open this days ... im aboard
Is this the Z-Axis?
Quote Originally Posted by Nexero View Post

So, MovementDuckWalkRate or MovementWalkRate ?
MovementDuckWalkRate
Quote Originally Posted by Kenshin13 View Post
Is this the Z-Axis?
no it'snot , it's << MovementDuckWalkRate >> Crouch Speed
Quote Originally Posted by I2espect View Post
MovementDuckWalkRate
Isn't that the bob speed?
Quote Originally Posted by Kenshin13 View Post

Isn't that the bob speed?
if u mean with "bob" word = Crouch then yes.
Is that source code that have created
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