SoulForge Project - Recruiting

Posts 31–38 of 38 · Page 3 of 3
Quote Originally Posted by Stellar Spark View Post
Skimming through the teams in first post, I'm assuming that Server Team also makes new bosses and enemies?
The Server Team would be scripting the boss and monster fights as well as fixing bugs that are reported and anything really that involves the server will be tasked to them.

Quote Originally Posted by alkapwn1123 View Post
may i be a play tester?
Contact the skype account and ask, someone will send you the client.

You'll need to register and then wait for somebody to whitelist you before you're able to log in to the game.
Please donate to us at:
https://www.nfoservers.com/donate.pl...ject@gmail.com

EDIT: Crap, double post. Either way, that's the link for donating!

Keep in mind, when you donate using the above link, the money is put directly into the server funds with NFOServers, and there's nothing else we can do with it!

Now you can feel more safe about your donations!

Thank you, in advance, to everybody that donates or has donated.
Unbanned, you can PM this account again!
could i apply to be a game tester any glitches i find i will immediately give back to you
Quote Originally Posted by rohit16 View Post
could i apply to be a game tester any glitches i find i will immediately give back to you
Please add him on skype, there's no point in asking on here.
Quote Originally Posted by sjustin1996 View Post
The thing about games and servers is that everything is defined at some point, it's a matter of knowing how to change it.

On the other hand, yes, I'm sure it isn't easy or obvious.

---------- Post added at 08:29 AM ---------- Previous post was at 07:15 AM ----------

UPDATE: We are currently working on a new monster! The next server update will be:

Blood Hounds
Unholy Legionnaires
Bloodthirster Warriors
Tzemman Wolf
Risen Necromancer
Lord of the Depths
Unnamed (1) - Animated glob of blood
Unnamed (2) - Risen skeletal colossus
Unnamed (3) - Risen skeletal paladin colossi

UT Blood-themed sets, rings, and abilities

-- POSSIBLY A BLOOD-THEMED CLASS IF WE GET SOME GOOD DEVS!
STATUS UPDATE:

We have moved to the MMOE source.

The dungeon mentioned above will be named "Tzemnar Depths" (and the wolf has been renamed).

The "blood-themed class" will actually be the Death Knight class. We've decided to stray from the blood-theme for the class.

The Death Knight class will be available after achieving level 20 with all classes. It will replace the Blademaster class in the MMOE source (I don't like stealing other people's work, only really using it for the map support and boss behaviors).

The class will use "runes" as their ability slot and since they are an end-game difficult class, they will begin at level 20 with normal gear (Inspired by Blizzard's World of Warcraft Death Knights).

The runes will all be untiered and equal, but will have different utilities. For example, a frost-style rune may fire a projectile that gives slowing and weakening effects to monsters, while a particular blood-style rune may deal damage in an area and heal the Death Knight, kind of like a Necromancer's skull.




We are looking for more of the following:

Web Team & Server Team especially
World Team
Client Team
Technical Support
@nilly Close, please?

Need to make a new thread - No longer primarily recruiting.
Posts 31–38 of 38 · Page 3 of 3
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