Not everything is server side. There are a lot of things that are client side !
Just try and search some things and you'll see
well, actually, most of the rp/gc/xp calculation are server side. the way your character is behaving is client side.
and the number of rounds of ammunition, and the ability to charge the client side?
Originally Posted by didixman
and the number of rounds of ammunition, and the ability to charge the client side?
I think that ammunition are server side, but I'm not sure (some things make me doubt), but things like recoil, sway, spread, fire rate are all client side.
How about the weapons?
Originally Posted by chung94118
How about the weapons?
I don't know yet if it's server side, but I found some interesting things (ex -> maybe a way to have infinite ammo)