========================================== Weaponmgr #define WeaponMgr 0xF91BC4 #define NoReload 0xC3C #define NoRecoil1 0xEFC #define NoRecoil2 0x11CC #define NoRecoil3 0x1064 #define NoRecoil4 0x3714 #define NoRecoil5 0x3544 #define NoRecoil6 0x3534 #define NoRecoil7 0x6AC #define Range 0x0 #define Damage 0x81C #define RapidFire 0x0 #define SniperNoDelay 0x0 END ========================================== Knife's #define KnifeNormalRange 0xA5C #define KnifeBigshotRange 0xA80 #define KnifeNormalRange2 0xA9C #define KnifeBigshotRange2 0xAC0 #define KnifeNormalAniRate 0xA70 #define KnifeBigshotAniRate 0xA98 #define KnifeNormalAniRate2 0xAB8 #define KnifeBigshotAniRate2 0xADC #define KnifeNormalAngle 0xA68 #define KnifeBigshotAngle 0xA8C #define KnifeNormalAngle2 0xAA8 #define KnifeBigshotAngle2 0xAC8 #define KnifeNormalAmmoDamage 0xC04 #define KnifeBigshotAmmoDamage 0xC10 #define KnifeNormalAmmoDamage2 0xC1C #define KnifeBigshotAmmoDamage2 0xC28 END ========================================== BasicPlayerInfo #define PlayerBasicInfo 0xF2A8F8 #define SeeGhost1 0x88 #define SeeGhost2 0x8C #define SeeGhost3 0x90 END ========================================== WallMgr #define WallMgr 0x0 #define TextureType 0x574 #define ShootTroghWall1 0x568 #define ShootTroghWall2 0x56C #define ShootTroghWall3 0x570 END ========================================== Damage #define DamageZoneMgr 0x52CB5C #define FallDamage 0xF91BA4 #define DamagePerSec 0x52CB4C END ========================================== PlayerClass #define LTClientShell 0x5B93C0 #define Clients 0x748C #define ClassSize 0x4C8 #define ClassOffset 0x7484 END ==========================================
All Addresses from Bandi`s Logger -.-