Ha, I don't have much. I'm just trying to get a basic algorithm done that I could then use to generate each floor. Basically, I'm going to generate the map, place all the minerals and ores and such within the solid blocks, then fill the remaining "caves" with enemies and pots, with a single boss enemy that will drop the descent pot. So, it will be a lot more combat oriented than it currently is. I'm also thinking of somehow making it so that the pickaxe is only good at breaking walls and weak versus enemies, so that you would have to prioritize between faster mining speed and player survivablity by upgrading your armor and weapons as well.