Can you please tell command for Main Lobyy I have ban Call of Duty Black Ops 2 Zombies on Steam and know, when I write the command for opening the Main Lobby (menu) so it will go Thanks (: sorry for my bad english
T6ZMConsole
does this have r_fog and r_fullbright??
can you please tell what the command to open the Main Lobby i got banned on black ops 2 (on steam) and I think that if I looked into the console command to open the Main Lobby (menu) so. it would work and you were the best tool-app thx (sorry for my bad english)
---------- Post added at 03:53 PM ---------- Previous post was at 03:48 PM ----------
I know, i Am need play on steam version its better
---------- Post added at 03:53 PM ---------- Previous post was at 03:48 PM ----------
I know, i Am need play on steam version its better
you can't....
this isn't for steam it is for operation 2 download the patch as lovroman said from operation2
---------- Post added at 11:53 PM ---------- Previous post was at 11:51 PM ----------
I don't know about fullbright but I released another dll for no fog on mpgh
---------- Post added at 11:53 PM ---------- Previous post was at 11:51 PM ----------
I don't know about fullbright but I released another dll for no fog on mpgh
what commands can be typed in??
Idk all but just search black ops 1 dvar list and test from them most should be the same on bo 2
Full Dvar List
Code:
bg_shock_screenType..... bg_shock_screenBlurBlendTime.... bg_shock_screenBlurBlendFadeTime........ bg_shock_screenFlashWhiteFadeTime....... bg_shock_screenFlashShotFadeTime........ bg_shock_viewKickPeriod. bg_shock_viewKickRadius. bg_shock_viewKickFadeTime....... bg_shock_soundLoop...... bg_shock_soundLoopSilent........ bg_shock_soundEnd....... bg_shock_soundEndAbort.. bg_shock_sound.. bg_shock_soundFadeInTime........ bg_shock_soundFadeOutTime....... bg_shock_soundLoopFadeTime...... bg_shock_soundLoopEndDelay...... bg_shock_soundRoomType.. bg_shock_soundDryLevel.. bg_shock_soundWetLevel.. bg_shock_soundModEndDelay....... bg_shock_soundSnapshot.. bg_shock_lookControl.... bg_shock_lookControl_maxpitchspeed...... bg_shock_lookControl_maxyawspeed........ bg_shock_lookControl_mousesensitivityscale...... bg_shock_lookControl_fadeTime... bg_shock_movement....... bg_shock_animation...... bg_shock_visionset_name. bg_shock_visionset_inTime....... bg_shock_visionset_outTime...... blurred.flashed.none bg_viewKickScale................ bg_viewKickMax.. bg_viewKickMin.. bg_viewKickRandom....... bg_movingPlatformPitchScale..... bg_chargeShotAutoDischargeDelay. bg_chargeShotDischargeWhenQueueReachesMax....... bg_chargeShotDamageIncreasePerBullet.... bg_chargeShotViewKickIncreasePerBullet.. bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier...... bg_chargeShotMaxBulletsInQueue.. bg_chargeShotFireWhenQueueReachesMax.... bg_chargeShotUseOneAmmoForMultipleBullets....... bg_chargeShotAutoFireDelay...... bg_chargeShotMaxViewKick........ bg_chargeShotCenterSpeedReductionPerBullet...... bg_chargeShotMinCenterSpeed..... bg_chargeShotMaxBulletQueueOnEMP........ player_view_pitch_up.... player_view_pitch_down.. player_lean_shift....... player_lean_shift_crouch........ player_lean_rotate...... bg_weaponForcedLowOffset........ bg_weaponForcedLowPistolsOffset. bg_weaponForcedLowMaxAngles..... bg_weaponForcedLowMaxAnglesPistolsOffset........ player_lean_rotate_crouch....... bg_ladder_yawcap........ bg_prone_yawcap. bg_foliagesnd_minspeed.. bg_foliagesnd_maxspeed.. bg_foliagesnd_slowinterval...... bg_foliagesnd_fastinterval...... bg_foliagesnd_resetinterval..... scr_friendlyfire........ bg_fallDamageMinHeight.. bg_fallDamageMaxHeight.. friction........ stopspeed....... cg_ufo_scaler... bg_swingSpeed... bg_proneSwingSpeed...... bg_legYawTolerance...... bg_legYawCrouchTolerance........ bg_legYawProneTolerance. bg_viewBobAmplitudeSprinting.... bg_viewBobAmplitudeDtp.. bg_viewBobAmplitudeSwimming..... bg_viewBobAmplitudeStanding..... bg_viewBobAmplitudeStandingAds.. bg_viewBobAmplitudeDucked....... bg_viewBobAmplitudeDuckedAds.... bg_viewBobAmplitudeProne........ bg_viewBobAmplitudeRoll.bg_bobMax....... bg_forceDurationOverride........ bg_blendTimeOverride.... bg_weaponBobAmplitudeSprinting.. bg_weaponBobAmplitudeDtp........ bg_weaponBobAmplitudeSwimming... bg_weaponBobAmplitudeStanding... bg_weaponBobAmplitudeDucked..... bg_weaponBobAmplitudeProne bg_weaponBobAmplitudeRiding bg_weaponBobAmplitudeRollLaser.. bg_weaponBobMax.bg_weaponBobLag. bg_weaponBobFrequencySwimming bg_forceExplosiveBullets........ bg_weaponOffscreenReloadScale... bg_aimSpreadMoveSpeedThreshold.. bg_maxGrenadeIndicatorSpeed..... bg_forceAnimOverrideTimerCheck. player_breath_hold_time. player_breath_gasp_time. player_breath_fire_delay........ player_breath_gasp_scale........ player_breath_hold_lerp. player_breath_gasp_lerp player_breath_snd_lerp.. player_breath_snd_delay. player_scopeExitOnDamage........ player_adsExitDelay..... player_move_factor_on_torso..... player_debugHealth...... player_sustainAmmo...... player_clipSizeMultiplier....... player_lastStandBleedoutTime.... player_lastStandBleedoutTimeNoRevive.... revive_time_taken....... player_lastStandHealthOverlayTime....... player_reviveTriggerRadius...... player_revivePlayerListCycleTime........ bg_vsmode_hud... player_enableShuffleAnims....... player_animRunThreshhold........ player_animWalkThreshhold....... player_runbkThreshhold.. player_moveThreshhold... player_footstepsThreshhold...... player_runThreshhold.... player_knockbackMoveThreshhold.. player_sprintThreshhold. player_waterSpeedScale.. player_sliding_friction. player_sliding_wishspeed........ player_sliding_velocity_cap..... player_strafeSpeedScale.player_backSpeedScale... player_strafeAnimCosAngle....... player_slopeAnimAngle... player_spectateSpeedScale....... player_enduranceSpeedScale...... player_zombieSpeedScale. player_sprintForwardMinimum..... player_sprintSpeedScale. player_sprintUnlimited.. player_sprintTime....... player_sprintMinTime.... player_sprintRechargePause...... player_sprintStrafeSpeedScale... player_sprintCameraBob.. player_turnAnims........ player_bayonetLaunchProof....... player_bayonetLaunchDebugging... player_bayonetLaunchZCap........ player_standingViewHeight....... player_disableWeaponsOnVehicle.. player_lookAtEntityAllowChildren........ player_dmgtimer_timePerPoint.... player_dmgtimer_maxTime. player_dmgtimer_minScale........ player_dmgtimer_stumbleTime..... player_dmgtimer_flinchTime...... shellshock_loop. shellshock_loop_silent.. shellshock_end..shellshock_end_abort.... default.player_meleeRange....... player_meleeWidth....... player_meleeHeight...... player_meleeInterruptFrac....... player_bayonetRange..... player_bayonetTargetDist........ bg_gravity...... bg_lowGravity... player_swimTime.player_swimDamage....... player_swimDamagerInterval...... player_viewLockEnt...... player_viewRateScale.... player_forceRedCrosshair........ bullet_penetrationMinFxDist..... bullet_ricochetBaseChance....... cg_cinematicFullscreen.. dog_MeleeDamage. dog_turn90_angle........ dog_turn180_angle....... dog_turn_min_goal_dist.. vehLockTurretToPlayerView....... vehLocationalVehicleSeatEntry... vehicle_riding..vehicle_selfCollision... bg_shieldHitEncodeWidthWorld.... bg_shieldHitEncodeHeightWorld... bg_shieldHitEncodeWidthVM....... bg_shieldHitEncodeHeightVM...... bg_disableWeaponPlantingInWater. bg_plantInWaterDepth.... bg_gunXOffset... bg_slopeFrames.. vehicle_sounds_cutoff... footstep_sounds_cutoff.. disable_drone_footsteps waterbrush_entity....... playerPushAmount........ scr_player_sprinttime... scr_dynamic_source_loading...... bg_aqs.. bg_aqsStyle..... bg_ads ui_campaign..... american ui_savegame..... ui_singlemission........ ui_singlemission_difficulty..... ui_isrtstutorial........ ui_isSaving..... ui_luiLoadingScreen..... ui_campaignstate........ ui_creditMovieNack...... ui_creditSkipTo. ui_aarmapname... ui_strikeforceavailable. ui_busyBlockIngameMenu.. ui_onLockOutMenu........ ui_menuCamoUnlocks......0....... ui_menuAttachUnlocks.... ui_shipping_cheats...... ui_controllerPulled..... ui_pendingControllerPullEvent... ui_ethernetLinkActive... ui_pendin****temUIOpenEvent. updategamerprofile...... savegame........ savegame_lastcommit..... notify_save_complete.... controller.. close_all_ingame_menus.. briefing_hide... open_menu....... menuName.... LockOutMenu..... AfterActionReportMenu... open_ingame_menu........ SaveGameErrorPopup...... PlayerMatchPartyLobby... PublicGameLobby. PrivateOnlineGameLobby.. Briefing........ briefing_displaycontinue........ SaveAndQuitGamePopup.... ControllerRemovedPopup.. ObjectiveInfoMenu....... open_ingame_modeless_menu....... SaveGameSavingPopup..... popup_savegame_error.... main.... main_text....... main_online..... systemlinkselect........ systemlink_flyout....... blackout_3d_tv.. menu_systemlink_lobby... menu_systemlink_lobbyended...... scoreboard...... menu_playercard. svs.clients..... svs.cachedSnapshotMatchStates... svs.cachedSnapshotEntities...... svs.cachedSnapshotActors........ svs.cachedSnapshotAnimCmds...... svs.snapshotEntities.... svs.snapshotClients..... svs.snapshotActors...... svs.snapshotMatchStates. svs.cachedSnapshotClients....... svs.snapshotAnimCmds.... sv_ikStatesArray.... g_player_maxhealth...... player_damageMultiplier. player_deathInvulnerableTime.... g_gametype...... cmp..... protocol........ sv_maxPhysExplosionSpheres...... mapname. sv_lastSaveCommitedToDevice..... sv_saveDeviceAvailable.. sv_saveOnStartMap....... sv_saveGameAvailable.... sv_saveGameNotReadable.. mapcrc.. sv_privateClients....... sv_privateClientsForClients..... sv_endGameIfISuck....... sv_hostname..... BlackOpsZombie.. sv_clientSideBullets.... sv_clientSideVehicles... sv_restrictedTempEnts... penetrationCount....... penetrationCount_axis... penetrationCount_allies.bulletrange..... sv_expensive_bullet_time........ fxfrustumCutoff. sv_SnapshotManLaw....... sv_NoShapshotWarnings... sv_FakeRemoteClient..... sv_minPing...... sv_maxPing...... sv_floodProtect. sv_voiceQuality. sv_cheats....... sv_timeout...... sv_connectTimeout....... sv_zombietime... sv_reconnectlimit....... sv_mapRotation.. sv_mapRotationCurrent... nextmap.map_scenario.... sv_smp.. sv_network_fps.. sv_assistWorkers........ sv_networkRateSolution.. hostquit g_loadScripts........... cg_usingClientScripts... cg_drawGun...... cg_cursorHints.. cg_weaponHintsCoD1Style. cg_fov.. cg_fovScale..... cg_useWeaponBasedVariableZoom... cg_fovMin....... cg_fovExtraCam.. cg_viewVehicleInfluenceGunner... cg_viewVehicleInfluenceGunnerFiring..... cg_draw2D....... cg_drawHUD...... cg_drawHealth... cg_drawBreathHint....... cg_drawBigFPS... cg_drawlagometer........ cg_drawFPS...... cg_development.. snd_drawInfo.... snd_drawSort.... cg_drawMaterial. cg_drawMaterialImageNum. cg_drawMaterialImageName........ cg_drawModelAxis........ cg_drawCrosshair........ cg_drawCrosshairNames... cg_hideWeaponHeat....... cg_drawWeaponHeatVertical....... cg_drawCrosshairNamesPosX....... cg_drawCrosshairNamesPosY....... cg_drawOverheadNames.... cg_drawShellshock....... cg_drawPerformanceWarnings...... cg_centertime... cg_hudGrenadeIconMaxRangeFrag... cg_hudGrenadeIconMaxRangeFlash.. cg_hudGrenadeIconOffset. cg_hudGrenadeIconHeight. cg_hudGrenadeIconWidth.. cg_hudGrenadePointerHeight...... cg_hudGrenadePointerWidth....... cg_hudGrenadePointerPivot....... turretScopeZoom. turretScopeZoomMin...... turretScopeZoomMax...... turretScopeZoomRate..... cg_crosshairAlpha....... cg_crosshairAlphaMin.... cg_crosshairDynamic..... cg_crosshairEnemyColor.. cg_drawFriendlyFireCrosshair.... cg_debugposition........ cg_debugevents.. g_dumpAnimsNetwork...... ai_monitorNeedsKeys..... ai_useServerAnimsEntity. scriptmover_useServerAnimsEntity........ cg_footsteps.... cg_footprints... cg_footprintsDistortWater....... cg_footprintsDebug...... cg_waterTrailRipple..... cg_treadmarks... cg_firstPersonTracerChance...... cg_airburstLaseTime..... cg_airburstStrafeRestriction.... cg_airburstCameraRestriction.... cg_airburstLaseFlashTime........ cg_thirdPersonRange..... cg_thirdPersonAngle..... cg_thirdPersonFocusDist. cg_thirdPerson.. cg_thirdPersonMode...... cg_fakefireWizbyChance.. cg_useWeaponSwitchReloadCancel.. cl_paused....... cl_scoreDraw.... cg_drawpaused... cg_debug_overlay_viewport....... g_synchronousClients.... cg_dumpAnims.... cg_animdumpEnt.. cg_debugAnimData........ cg_debugAnimSetup....... developer....... cg_defaultFadeScreenColor....... cg_subtitleWidthStandard........ cg_subtitleWidthWidescreen...... cg_constantSizeHeadIcons........ cg_headIconMinScreenRadius...... cg_overheadNamesMaxDist. cg_overheadNamesNearDist........ cg_overheadNamesFarDist. cg_overheadNamesFarScale........ cg_overheadNamesSize.... cg_overheadIconSize..... cg_overheadRankSize..... cg_overheadNamesGlow.... cg_drawFriendlyNames.... cg_enemyNameFadeIn...... cg_friendlyNameFadeIn... cg_enemyNameFadeOut..... cg_friendlyNameFadeOut.. cg_drawThroughWalls..... cg_objectiveIndicatorColor...... cg_objectiveIndicatorNearFadeDist....... cg_objectiveIndicatorFarFadeDist........ cg_objectiveIndicatorNoDrawDistance..... cg_objectiveIndicatorPerkFarFadeDist.... cg_objectiveIndicatorNearDist... cg_objectiveIndicatorFarDist.... cg_objectiveIndicatorFarScale... cg_objectiveIndicatorSize....... cg_adsZScaleMax. cg_corpseHighlightFadeTime...... cg_visionSetLerpMaxIncreasePerFrame..... cg_visionSetLerpMaxDecreasePerFrame..... cg_flareVisionSetFadeDuration... cg_viewZSmoothingMin.... cg_viewZSmoothingMax.... cg_viewZSmoothingTime... cg_GuidedMissileHighlightTargetSize..... overrideNVGModelWithKnife....... vehHelicopterFreeLookReleaseSpeed....... vehHelicopterHeadSwayOnYaw...... vehHelicopterHeadSwayOnPitch.... vehHelicopterHeadSwayOnRollHorz. vehHelicopterHeadSwayOnRollVert. hud_showTextNoAmmo...... hud_showObjectives...... hud_showStance.. hud_missionFailed....... friendlyNameFontSize.... g_ScoresColor_MyTeam.... g_ScoresColor_EnemyTeam. g_ScoresColor_Spectator. g_ScoresColor_Free...... g_ScoresColor_Allies.... g_ScoresColor_Axis...... g_TeamName_Allies....... g_TeamName_Axis......... g_TeamColor_Allies...... g_TeamColor_Axis........ g_TeamColor_MyTeam...... g_TeamColor_EnemyTeam... g_TeamColor_MyTeamAlt... g_TeamColor_EnemyTeamAlt........ g_TeamColor_Spectator... g_TeamColor_Free........ cg_timedDamageDuration.. cg_actorBurnTransitionTime...... cg_allowActorLookAtEntity....... ai_water_trails.cg_watersheeting........ cg_cameraWaterClip...... cg_cameraUseTagCamera... cg_forceSniperBobHack... crossbow_impaleStuckTime........ crossbow_impaleSlideTime........ crossbow_impaleAdditionalRagdollTime.... crossbow_impaleSlideSpeed....... crossbow_impaleGravityScale..... crossbow_impaleGravityRampTime.. cg_playerFrustumHalfHeight...... cg_aggressiveCullRadius. cg_dof_useDefaultForVehicle..... cg_cameraVehicleExitTweenTime hud_compass_claw........ hud_sam_enemy_offscreen. hud_sam_enemy_offscreen_left.... hud_sam_enemy_red....... hud_f35_small_bracket_fuzz...... hud_f35_crosshair_fuzz.. hud_f35_diamond_fuzz.... objective_coop.. hud_grenadeicon. hud_grenadepointer...... hud_offscreenobjectivepointer_glow...... hud_offscreenobjectivepointer... hud_rts_arrow_white..... hud_onscreenobjectivepointer aim_aimAssistRangeScale......... aim_autoAimRangeScale... aim_target_closest_first........ aim_input_graph_enabled. aim_input_graph_debug... aim_input_graph_index... aim_turnrate_pitch...... aim_turnrate_pitch_ads.. aim_turnrate_yaw........ aim_turnrate_yaw_ads.... aim_linkto_autorecenter_rate.... aim_linkto_autorecenter_delay... aim_accel_turnrate_enabled...... aim_accel_turnrate_debug........ aim_accel_turnrate_lerp. aim_slowdown_enabled.... aim_slowdown_debug...... aim_slowdown_region_width....... aim_slowdown_region_height...... aim_slowdown_region_extended_width...... aim_slowdown_region_extended_height..... aim_slowdown_pitch_scale........ aim_slowdown_pitch_scale_ads.... aim_slowdown_yaw_scale.. aim_slowdown_yaw_scale_ads...... aim_autoaim_lerp........ aim_autoaim_enabled..... aim_autoaim_debug....... aim_autoaim_region_width........ aim_autoaim_region_height....... aim_automelee_enabled... aim_automelee_debug..... aim_automelee_lerp...... aim_automelee_region_width...... aim_automelee_region_height..... aim_automelee_range..... aim_automelee_move_limit........ aim_automelee_move_limit_range.. aim_automelee_move_limit_angle.. aim_autobayonet_range... aim_view_sensitivity_override... aim_lockon_enabled...... aim_lockon_debug........ aim_lockon_deflection... aim_alternate_lockon_deflection. aim_lockon_strength..... aim_alternate_lockon_strength... aim_lockon_pitch_strength....... aim_alternate_lockon_pitch_strength..... aim_lockon_region_width.aim_lockon_region_height....... aim_alternate_lockon_region_width....... aim_alternate_lockon_region_height...... aim_scale_view_axis..... aim_assist_script_disable....... aim_assist_min_target_distance.. aim_resist_pitch_enabled........ aim_resist_yaw_enabled.. aim_resist_view_threshold dtp_max_slide_duration.. dtp_max_slide_addition.. dtp_startup_delay....... dtp_post_move_pause..... dtp_fall_damage_min_height...... dtp_fall_damage_max_height...... dtp_exhaustion_window... dtp_min_speed... door_breach_weapondrop.. dtp_new_trajectory...... dtp_new_trajectory_multiplier... dtp_max_apex_duration... bg_viewKickScale................ bg_viewKickMax.. bg_viewKickMin.. bg_viewKickRandom....... bg_movingPlatformPitchScale..... bg_chargeShotAutoDischargeDelay. bg_chargeShotDischargeWhenQueueReachesMax....... bg_chargeShotDamageIncreasePerBullet.... bg_chargeShotViewKickIncreasePerBullet.. bg_chargeShotQueueTime.. bg_chargeShotPenetrationMultiplier...... bg_chargeShotMaxBulletsInQueue.. bg_chargeShotFireWhenQueueReachesMax.... bg_chargeShotUseOneAmmoForMultipleBullets....... bg_chargeShotAutoFireDelay...... bg_chargeShotMaxViewKick........ bg_chargeShotCenterSpeedReductionPerBullet..... bg_chargeShotMinCenterSpeed..... bg_chargeShotMaxBulletQueueOnEMP........ player_view_pitch_up.... player_view_pitch_down.. player_lean_shift....... player_lean_shift_crouch........ player_lean_rotate...... bg_weaponForcedLowOffset........ bg_weaponForcedLowPistolsOffset. bg_weaponForcedLowMaxAngles..... bg_weaponForcedLowMaxAnglesPistolsOffset........ player_lean_rotate_crouch....... bg_ladder_yawcap........ bg_prone_yawcap. bg_foliagesnd_minspeed.. bg_foliagesnd_maxspeed.. bg_foliagesnd_slowinterval...... bg_foliagesnd_fastinterval...... bg_foliagesnd_resetinterval..... scr_friendlyfire........ bg_fallDamageMinHeight.. bg_fallDamageMaxHeight.. friction........ stopspeed....... cg_ufo_scaler... bg_swingSpeed... bg_proneSwingSpeed...... bg_legYawTolerance...... bg_legYawCrouchTolerance........ bg_legYawProneTolerance. bg_viewBobAmplitudeSprinting.... bg_viewBobAmplitudeDtp.. bg_viewBobAmplitudeSwimming..... bg_viewBobAmplitudeStanding..... bg_viewBobAmplitudeStandingAds.. bg_viewBobAmplitudeDucked....... bg_viewBobAmplitudeDuckedAds.... bg_viewBobAmplitudeProne........ bg_viewBobAmplitudeRoll. bg_bobMax....... bg_forceDurationOverride........ bg_blendTimeOverride.... bg_weaponBobAmplitudeSprinting.. bg_weaponBobAmplitudeDtp........ bg_weaponBobAmplitudeSwimming... bg_weaponBobAmplitudeStanding... bg_weaponBobAmplitudeDucked bg_weaponBobAmplitudeRoll....... bg_weaponBobAmplitudeRiding..... bg_weaponBobAmplitudeBaseLaser.. bg_weaponBobAmplitudeRollLaser.. bg_weaponBobMax.bg_weaponBobLag. bg_weaponBobFrequencySwimming bg_forceExplosiveBullets........ bg_weaponOffscreenReloadScale... bg_aimSpreadMoveSpeedThreshold.. bg_maxGrenadeIndicatorSpeed..... bg_forceAnimOverrideTimerCheck.. disableLookAtEntityLogic........ player_breath_hold_time. player_breath_gasp_time. player_breath_fire_delay........ player_breath_gasp_scale....... player_breath_hold_lerp. player_breath_gasp_lerp. player_breath_snd_lerp.. player_breath_snd_delay. player_scopeExitOnDamage........ player_adsExitDelay..... player_move_factor_on_torso..... player_debugHealth...... player_sustainAmmo...... player_clipSizeMultiplier....... player_lastStandBleedoutTime.... player_lastStandBleedoutTimeNoRevive.... revive_time_taken....... player_lastStandHealthOverlayTime....... player_reviveTriggerRadius...... player_revivePlayerListCycleTime........ bg_vsmode_hud... player_enableShuffleAnims....... player_animRunThreshhold........ player_animWalkThreshhold....... player_runbkThreshhold.. player_moveThreshhold... player_footstepsThreshhold...... player_runThreshhold.... player_knockbackMoveThreshhold.. player_sprintThreshhold. player_waterSpeedScale.. player_sliding_friction. player_sliding_wishspeed........ player_sliding_velocity_cap..... player_strafeSpeedScale. player_backSpeedScale... player_strafeAnimCosAngle....... player_slopeAnimAngle... player_spectateSpeedScale....... player_enduranceSpeedScale...... player_zombieSpeedScale. player_sprintForwardMinimum..... player_sprintSpeedScale. player_sprintUnlimited.. player_sprintTime....... player_sprintMinTime.... player_sprintRechargePause...... player_sprintStrafeSpeedScale... player_sprintCameraBob.. player_turnAnims........ player_bayonetLaunchProof....... player_bayonetLaunchDebugging... player_bayonetLaunchZCap........ player_standingViewHeight....... player_disableWeaponsOnVehicle.. player_lookAtEntityAllowChildren........ player_dmgtimer_timePerPoint.... player_dmgtimer_maxTime. player_dmgtimer_minScale........ player_dmgtimer_stumbleTime..... player_dmgtimer_flinchTime...... shellshock_loop. shellshock_loop_silent.. shellshock_end.. shellshock_end_abort.... default. player_meleeRange....... player_meleeWidth....... player_meleeHeight...... player_meleeInterruptFrac....... player_bayonetRange..... player_bayonetTargetDist........ bg_gravity...... bg_lowGravity... player_swimTime. player_swimDamage....... player_swimDamagerInterval...... player_viewLockEnt...... player_viewRateScale.... player_forceRedCrosshair........ bullet_penetrationMinFxDist..... bullet_ricochetBaseChance....... cg_cinematicFullscreen.. dog_MeleeDamage. dog_turn90_angle........ dog_turn180_angle....... dog_turn_min_goal_dist.. vehLockTurretToPlayerView....... vehLocationalVehicleSeatEntry... vehicle_riding.. vehicle_selfCollision... bg_shieldHitEncodeWidthWorld.... bg_shieldHitEncodeHeightWorld... bg_shieldHitEncodeWidthVM bg_disableWeaponPlantingInWater. bg_plantInWaterDepth.... bg_gunXOffset... bg_slopeFrames.. disable_rope.... vehicle_sounds_cutoff... footstep_sounds_cutoff.. disable_drone_footsteps. waterbrush_entity....... playerPushAmount........ scr_player_sprinttime... scr_dynamic_source_loading...... turret_placement_trace_maxs..... turret_placement_trace_mins.....
It doesn't let me inject it, it says target is protected or something >_<
Edit: I just tried Multis swagjector or something like that, it says DLL successfully injected, but a console doesn't appear?? what's wrong :S
Edit: I just tried Multis swagjector or something like that, it says DLL successfully injected, but a console doesn't appear?? what's wrong :S


maybe upgrade framework to 4.5?