T6ZMConsole

Posts 16–30 of 47 · Page 2 of 4
Can you please tell command for Main Lobyy I have ban Call of Duty Black Ops 2 Zombies on Steam and know, when I write the command for opening the Main Lobby (menu) so it will go Thanks (: sorry for my bad english
Quote Originally Posted by Xelius97s View Post
Can you please tell command for Main Lobyy I have ban Call of Duty Black Ops 2 Zombies on Steam and know, when I write the command for opening the Main Lobby (menu) so it will go Thanks (: sorry for my bad english
You can't play on Steam.
Download OP2 patch & play on 4D1/OP2 version.
does this have r_fog and r_fullbright??
can you please tell what the command to open the Main Lobby i got banned on black ops 2 (on steam) and I think that if I looked into the console command to open the Main Lobby (menu) so. it would work and you were the best tool-app thx (sorry for my bad english)

---------- Post added at 03:53 PM ---------- Previous post was at 03:48 PM ----------

I know, i Am need play on steam version its better
Quote Originally Posted by Xelius97s View Post
can you please tell what the command to open the Main Lobby i got banned on black ops 2 (on steam) and I think that if I looked into the console command to open the Main Lobby (menu) so. it would work and you were the best tool-app thx (sorry for my bad english)

---------- Post added at 03:53 PM ---------- Previous post was at 03:48 PM ----------

I know, i Am need play on steam version its better
this isn't for steam it is for operation 2 download the patch as lovroman said from operation2

---------- Post added at 11:53 PM ---------- Previous post was at 11:51 PM ----------

Quote Originally Posted by whitehead20 View Post
does this have r_fog and r_fullbright??
I don't know about fullbright but I released another dll for no fog on mpgh
what commands can be typed in??
Idk all but just search black ops 1 dvar list and test from them most should be the same on bo 2
Hey Masked Me Again... A New Problem Has Occured... When I Inject It (automatic) my T6M crashes.. EDIT:nvm got it working
Quote Originally Posted by TheMaskedOne View Post
Idk all but just search black ops 1 dvar list and test from them most should be the same on bo 2
Full Dvar List
Code:
bg_shock_screenType.....
bg_shock_screenBlurBlendTime....
bg_shock_screenBlurBlendFadeTime........
bg_shock_screenFlashWhiteFadeTime.......
bg_shock_screenFlashShotFadeTime........
bg_shock_viewKickPeriod.
bg_shock_viewKickRadius.
bg_shock_viewKickFadeTime.......
bg_shock_soundLoop......
bg_shock_soundLoopSilent........
bg_shock_soundEnd.......
bg_shock_soundEndAbort..
bg_shock_sound..
bg_shock_soundFadeInTime........
bg_shock_soundFadeOutTime.......
bg_shock_soundLoopFadeTime......
bg_shock_soundLoopEndDelay......
bg_shock_soundRoomType..
bg_shock_soundDryLevel..
bg_shock_soundWetLevel..
bg_shock_soundModEndDelay.......
bg_shock_soundSnapshot..
bg_shock_lookControl....
bg_shock_lookControl_maxpitchspeed......
bg_shock_lookControl_maxyawspeed........
bg_shock_lookControl_mousesensitivityscale......
bg_shock_lookControl_fadeTime...
bg_shock_movement.......
bg_shock_animation......
bg_shock_visionset_name.
bg_shock_visionset_inTime.......
bg_shock_visionset_outTime......
blurred.flashed.none
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet......
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked.....
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRiding
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck.
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale........
player_breath_hold_lerp.
player_breath_gasp_lerp
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..shellshock_end_abort....
default.player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM.......
bg_shieldHitEncodeHeightVM......
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
bg_aqs..
bg_aqsStyle.....
bg_ads
ui_campaign.....
american
ui_savegame.....
ui_singlemission........
ui_singlemission_difficulty.....
ui_isrtstutorial........
ui_isSaving.....
ui_luiLoadingScreen.....
ui_campaignstate........
ui_creditMovieNack......
ui_creditSkipTo.
ui_aarmapname...
ui_strikeforceavailable.
ui_busyBlockIngameMenu..
ui_onLockOutMenu........
ui_menuCamoUnlocks......0.......
ui_menuAttachUnlocks....
ui_shipping_cheats......
ui_controllerPulled.....
ui_pendingControllerPullEvent...
ui_ethernetLinkActive...
ui_pendin****temUIOpenEvent.
updategamerprofile......
savegame........
savegame_lastcommit.....
notify_save_complete....
controller..
close_all_ingame_menus..
briefing_hide...
open_menu.......
menuName....
LockOutMenu.....
AfterActionReportMenu...
open_ingame_menu........
SaveGameErrorPopup......
PlayerMatchPartyLobby...
PublicGameLobby.
PrivateOnlineGameLobby..
Briefing........
briefing_displaycontinue........
SaveAndQuitGamePopup....
ControllerRemovedPopup..
ObjectiveInfoMenu.......
open_ingame_modeless_menu.......
SaveGameSavingPopup.....
popup_savegame_error....
main....
main_text.......
main_online.....
systemlinkselect........
systemlink_flyout.......
blackout_3d_tv..
menu_systemlink_lobby...
menu_systemlink_lobbyended......
scoreboard......
menu_playercard.
svs.clients.....
svs.cachedSnapshotMatchStates...
svs.cachedSnapshotEntities......
svs.cachedSnapshotActors........
svs.cachedSnapshotAnimCmds......
svs.snapshotEntities....
svs.snapshotClients.....
svs.snapshotActors......
svs.snapshotMatchStates.
svs.cachedSnapshotClients.......
svs.snapshotAnimCmds....
sv_ikStatesArray....
g_player_maxhealth......
player_damageMultiplier.
player_deathInvulnerableTime....
g_gametype......
cmp.....
protocol........
sv_maxPhysExplosionSpheres......
mapname.
sv_lastSaveCommitedToDevice.....
sv_saveDeviceAvailable..
sv_saveOnStartMap.......
sv_saveGameAvailable....
sv_saveGameNotReadable..
mapcrc..
sv_privateClients.......
sv_privateClientsForClients.....
sv_endGameIfISuck.......
sv_hostname.....
BlackOpsZombie..
sv_clientSideBullets....
sv_clientSideVehicles...
sv_restrictedTempEnts...
penetrationCount.......
penetrationCount_axis...
penetrationCount_allies.bulletrange.....
sv_expensive_bullet_time........
fxfrustumCutoff.
sv_SnapshotManLaw.......
sv_NoShapshotWarnings...
sv_FakeRemoteClient.....
sv_minPing......
sv_maxPing......
sv_floodProtect.
sv_voiceQuality.
sv_cheats.......
sv_timeout......
sv_connectTimeout.......
sv_zombietime...
sv_reconnectlimit.......
sv_mapRotation..
sv_mapRotationCurrent...
nextmap.map_scenario....
sv_smp..
sv_network_fps..
sv_assistWorkers........
sv_networkRateSolution..
hostquit
g_loadScripts...........
cg_usingClientScripts...
cg_drawGun......
cg_cursorHints..
cg_weaponHintsCoD1Style.
cg_fov..
cg_fovScale.....
cg_useWeaponBasedVariableZoom...
cg_fovMin.......
cg_fovExtraCam..
cg_viewVehicleInfluenceGunner...
cg_viewVehicleInfluenceGunnerFiring.....
cg_draw2D.......
cg_drawHUD......
cg_drawHealth...
cg_drawBreathHint.......
cg_drawBigFPS...
cg_drawlagometer........
cg_drawFPS......
cg_development..
snd_drawInfo....
snd_drawSort....
cg_drawMaterial.
cg_drawMaterialImageNum.
cg_drawMaterialImageName........
cg_drawModelAxis........
cg_drawCrosshair........
cg_drawCrosshairNames...
cg_hideWeaponHeat.......
cg_drawWeaponHeatVertical.......
cg_drawCrosshairNamesPosX.......
cg_drawCrosshairNamesPosY.......
cg_drawOverheadNames....
cg_drawShellshock.......
cg_drawPerformanceWarnings......
cg_centertime...
cg_hudGrenadeIconMaxRangeFrag...
cg_hudGrenadeIconMaxRangeFlash..
cg_hudGrenadeIconOffset.
cg_hudGrenadeIconHeight.
cg_hudGrenadeIconWidth..
cg_hudGrenadePointerHeight......
cg_hudGrenadePointerWidth.......
cg_hudGrenadePointerPivot.......
turretScopeZoom.
turretScopeZoomMin......
turretScopeZoomMax......
turretScopeZoomRate.....
cg_crosshairAlpha.......
cg_crosshairAlphaMin....
cg_crosshairDynamic.....
cg_crosshairEnemyColor..
cg_drawFriendlyFireCrosshair....
cg_debugposition........
cg_debugevents..
g_dumpAnimsNetwork......
ai_monitorNeedsKeys.....
ai_useServerAnimsEntity.
scriptmover_useServerAnimsEntity........
cg_footsteps....
cg_footprints...
cg_footprintsDistortWater.......
cg_footprintsDebug......
cg_waterTrailRipple.....
cg_treadmarks...
cg_firstPersonTracerChance......
cg_airburstLaseTime.....
cg_airburstStrafeRestriction....
cg_airburstCameraRestriction....
cg_airburstLaseFlashTime........
cg_thirdPersonRange.....
cg_thirdPersonAngle.....
cg_thirdPersonFocusDist.
cg_thirdPerson..
cg_thirdPersonMode......
cg_fakefireWizbyChance..
cg_useWeaponSwitchReloadCancel..
cl_paused.......
cl_scoreDraw....
cg_drawpaused...
cg_debug_overlay_viewport.......
g_synchronousClients....
cg_dumpAnims....
cg_animdumpEnt..
cg_debugAnimData........
cg_debugAnimSetup.......
developer.......
cg_defaultFadeScreenColor.......
cg_subtitleWidthStandard........
cg_subtitleWidthWidescreen......
cg_constantSizeHeadIcons........
cg_headIconMinScreenRadius......
cg_overheadNamesMaxDist.
cg_overheadNamesNearDist........
cg_overheadNamesFarDist.
cg_overheadNamesFarScale........
cg_overheadNamesSize....
cg_overheadIconSize.....
cg_overheadRankSize.....
cg_overheadNamesGlow....
cg_drawFriendlyNames....
cg_enemyNameFadeIn......
cg_friendlyNameFadeIn...
cg_enemyNameFadeOut.....
cg_friendlyNameFadeOut..
cg_drawThroughWalls.....
cg_objectiveIndicatorColor......
cg_objectiveIndicatorNearFadeDist.......
cg_objectiveIndicatorFarFadeDist........
cg_objectiveIndicatorNoDrawDistance.....
cg_objectiveIndicatorPerkFarFadeDist....
cg_objectiveIndicatorNearDist...
cg_objectiveIndicatorFarDist....
cg_objectiveIndicatorFarScale...
cg_objectiveIndicatorSize.......
cg_adsZScaleMax.
cg_corpseHighlightFadeTime......
cg_visionSetLerpMaxIncreasePerFrame.....
cg_visionSetLerpMaxDecreasePerFrame.....
cg_flareVisionSetFadeDuration...
cg_viewZSmoothingMin....
cg_viewZSmoothingMax....
cg_viewZSmoothingTime...
cg_GuidedMissileHighlightTargetSize.....
overrideNVGModelWithKnife.......
vehHelicopterFreeLookReleaseSpeed.......
vehHelicopterHeadSwayOnYaw......
vehHelicopterHeadSwayOnPitch....
vehHelicopterHeadSwayOnRollHorz.
vehHelicopterHeadSwayOnRollVert.
hud_showTextNoAmmo......
hud_showObjectives......
hud_showStance..
hud_missionFailed.......
friendlyNameFontSize....
g_ScoresColor_MyTeam....
g_ScoresColor_EnemyTeam.
g_ScoresColor_Spectator.
g_ScoresColor_Free......
g_ScoresColor_Allies....
g_ScoresColor_Axis......
g_TeamName_Allies.......
g_TeamName_Axis.........
g_TeamColor_Allies......
g_TeamColor_Axis........
g_TeamColor_MyTeam......
g_TeamColor_EnemyTeam...
g_TeamColor_MyTeamAlt...
g_TeamColor_EnemyTeamAlt........
g_TeamColor_Spectator...
g_TeamColor_Free........
cg_timedDamageDuration..
cg_actorBurnTransitionTime......
cg_allowActorLookAtEntity.......
ai_water_trails.cg_watersheeting........
cg_cameraWaterClip......
cg_cameraUseTagCamera...
cg_forceSniperBobHack...
crossbow_impaleStuckTime........
crossbow_impaleSlideTime........
crossbow_impaleAdditionalRagdollTime....
crossbow_impaleSlideSpeed.......
crossbow_impaleGravityScale.....
crossbow_impaleGravityRampTime..
cg_playerFrustumHalfHeight......
cg_aggressiveCullRadius.
cg_dof_useDefaultForVehicle.....
cg_cameraVehicleExitTweenTime
hud_compass_claw........
hud_sam_enemy_offscreen.
hud_sam_enemy_offscreen_left....
hud_sam_enemy_red.......
hud_f35_small_bracket_fuzz......
hud_f35_crosshair_fuzz..
hud_f35_diamond_fuzz....
objective_coop..
hud_grenadeicon.
hud_grenadepointer......
hud_offscreenobjectivepointer_glow......
hud_offscreenobjectivepointer...
hud_rts_arrow_white.....
hud_onscreenobjectivepointer
aim_aimAssistRangeScale.........
aim_autoAimRangeScale...
aim_target_closest_first........
aim_input_graph_enabled.
aim_input_graph_debug...
aim_input_graph_index...
aim_turnrate_pitch......
aim_turnrate_pitch_ads..
aim_turnrate_yaw........
aim_turnrate_yaw_ads....
aim_linkto_autorecenter_rate....
aim_linkto_autorecenter_delay...
aim_accel_turnrate_enabled......
aim_accel_turnrate_debug........
aim_accel_turnrate_lerp.
aim_slowdown_enabled....
aim_slowdown_debug......
aim_slowdown_region_width.......
aim_slowdown_region_height......
aim_slowdown_region_extended_width......
aim_slowdown_region_extended_height.....
aim_slowdown_pitch_scale........
aim_slowdown_pitch_scale_ads....
aim_slowdown_yaw_scale..
aim_slowdown_yaw_scale_ads......
aim_autoaim_lerp........
aim_autoaim_enabled.....
aim_autoaim_debug.......
aim_autoaim_region_width........
aim_autoaim_region_height.......
aim_automelee_enabled...
aim_automelee_debug.....
aim_automelee_lerp......
aim_automelee_region_width......
aim_automelee_region_height.....
aim_automelee_range.....
aim_automelee_move_limit........
aim_automelee_move_limit_range..
aim_automelee_move_limit_angle..
aim_autobayonet_range...
aim_view_sensitivity_override...
aim_lockon_enabled......
aim_lockon_debug........
aim_lockon_deflection...
aim_alternate_lockon_deflection.
aim_lockon_strength.....
aim_alternate_lockon_strength...
aim_lockon_pitch_strength.......
aim_alternate_lockon_pitch_strength.....
aim_lockon_region_width.aim_lockon_region_height.......
aim_alternate_lockon_region_width.......
aim_alternate_lockon_region_height......
aim_scale_view_axis.....
aim_assist_script_disable.......
aim_assist_min_target_distance..
aim_resist_pitch_enabled........
aim_resist_yaw_enabled..
aim_resist_view_threshold
dtp_max_slide_duration..
dtp_max_slide_addition..
dtp_startup_delay.......
dtp_post_move_pause.....
dtp_fall_damage_min_height......
dtp_fall_damage_max_height......
dtp_exhaustion_window...
dtp_min_speed...
door_breach_weapondrop..
dtp_new_trajectory......
dtp_new_trajectory_multiplier...
dtp_max_apex_duration...
bg_viewKickScale................
bg_viewKickMax..
bg_viewKickMin..
bg_viewKickRandom.......
bg_movingPlatformPitchScale.....
bg_chargeShotAutoDischargeDelay.
bg_chargeShotDischargeWhenQueueReachesMax.......
bg_chargeShotDamageIncreasePerBullet....
bg_chargeShotViewKickIncreasePerBullet..
bg_chargeShotQueueTime..
bg_chargeShotPenetrationMultiplier......
bg_chargeShotMaxBulletsInQueue..
bg_chargeShotFireWhenQueueReachesMax....
bg_chargeShotUseOneAmmoForMultipleBullets.......
bg_chargeShotAutoFireDelay......
bg_chargeShotMaxViewKick........
bg_chargeShotCenterSpeedReductionPerBullet.....
bg_chargeShotMinCenterSpeed.....
bg_chargeShotMaxBulletQueueOnEMP........
player_view_pitch_up....
player_view_pitch_down..
player_lean_shift.......
player_lean_shift_crouch........
player_lean_rotate......
bg_weaponForcedLowOffset........
bg_weaponForcedLowPistolsOffset.
bg_weaponForcedLowMaxAngles.....
bg_weaponForcedLowMaxAnglesPistolsOffset........
player_lean_rotate_crouch.......
bg_ladder_yawcap........
bg_prone_yawcap.
bg_foliagesnd_minspeed..
bg_foliagesnd_maxspeed..
bg_foliagesnd_slowinterval......
bg_foliagesnd_fastinterval......
bg_foliagesnd_resetinterval.....
scr_friendlyfire........
bg_fallDamageMinHeight..
bg_fallDamageMaxHeight..
friction........
stopspeed.......
cg_ufo_scaler...
bg_swingSpeed...
bg_proneSwingSpeed......
bg_legYawTolerance......
bg_legYawCrouchTolerance........
bg_legYawProneTolerance.
bg_viewBobAmplitudeSprinting....
bg_viewBobAmplitudeDtp..
bg_viewBobAmplitudeSwimming.....
bg_viewBobAmplitudeStanding.....
bg_viewBobAmplitudeStandingAds..
bg_viewBobAmplitudeDucked.......
bg_viewBobAmplitudeDuckedAds....
bg_viewBobAmplitudeProne........
bg_viewBobAmplitudeRoll.
bg_bobMax.......
bg_forceDurationOverride........
bg_blendTimeOverride....
bg_weaponBobAmplitudeSprinting..
bg_weaponBobAmplitudeDtp........
bg_weaponBobAmplitudeSwimming...
bg_weaponBobAmplitudeStanding...
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeRoll.......
bg_weaponBobAmplitudeRiding.....
bg_weaponBobAmplitudeBaseLaser..
bg_weaponBobAmplitudeRollLaser..
bg_weaponBobMax.bg_weaponBobLag.
bg_weaponBobFrequencySwimming
bg_forceExplosiveBullets........
bg_weaponOffscreenReloadScale...
bg_aimSpreadMoveSpeedThreshold..
bg_maxGrenadeIndicatorSpeed.....
bg_forceAnimOverrideTimerCheck..
disableLookAtEntityLogic........
player_breath_hold_time.
player_breath_gasp_time.
player_breath_fire_delay........
player_breath_gasp_scale.......
player_breath_hold_lerp.
player_breath_gasp_lerp.
player_breath_snd_lerp..
player_breath_snd_delay.
player_scopeExitOnDamage........
player_adsExitDelay.....
player_move_factor_on_torso.....
player_debugHealth......
player_sustainAmmo......
player_clipSizeMultiplier.......
player_lastStandBleedoutTime....
player_lastStandBleedoutTimeNoRevive....
revive_time_taken.......
player_lastStandHealthOverlayTime.......
player_reviveTriggerRadius......
player_revivePlayerListCycleTime........
bg_vsmode_hud...
player_enableShuffleAnims.......
player_animRunThreshhold........
player_animWalkThreshhold.......
player_runbkThreshhold..
player_moveThreshhold...
player_footstepsThreshhold......
player_runThreshhold....
player_knockbackMoveThreshhold..
player_sprintThreshhold.
player_waterSpeedScale..
player_sliding_friction.
player_sliding_wishspeed........
player_sliding_velocity_cap.....
player_strafeSpeedScale.
player_backSpeedScale...
player_strafeAnimCosAngle.......
player_slopeAnimAngle...
player_spectateSpeedScale.......
player_enduranceSpeedScale......
player_zombieSpeedScale.
player_sprintForwardMinimum.....
player_sprintSpeedScale.
player_sprintUnlimited..
player_sprintTime.......
player_sprintMinTime....
player_sprintRechargePause......
player_sprintStrafeSpeedScale...
player_sprintCameraBob..
player_turnAnims........
player_bayonetLaunchProof.......
player_bayonetLaunchDebugging...
player_bayonetLaunchZCap........
player_standingViewHeight.......
player_disableWeaponsOnVehicle..
player_lookAtEntityAllowChildren........
player_dmgtimer_timePerPoint....
player_dmgtimer_maxTime.
player_dmgtimer_minScale........
player_dmgtimer_stumbleTime.....
player_dmgtimer_flinchTime......
shellshock_loop.
shellshock_loop_silent..
shellshock_end..
shellshock_end_abort....
default.
player_meleeRange.......
player_meleeWidth.......
player_meleeHeight......
player_meleeInterruptFrac.......
player_bayonetRange.....
player_bayonetTargetDist........
bg_gravity......
bg_lowGravity...
player_swimTime.
player_swimDamage.......
player_swimDamagerInterval......
player_viewLockEnt......
player_viewRateScale....
player_forceRedCrosshair........
bullet_penetrationMinFxDist.....
bullet_ricochetBaseChance.......
cg_cinematicFullscreen..
dog_MeleeDamage.
dog_turn90_angle........
dog_turn180_angle.......
dog_turn_min_goal_dist..
vehLockTurretToPlayerView.......
vehLocationalVehicleSeatEntry...
vehicle_riding..
vehicle_selfCollision...
bg_shieldHitEncodeWidthWorld....
bg_shieldHitEncodeHeightWorld...
bg_shieldHitEncodeWidthVM
bg_disableWeaponPlantingInWater.
bg_plantInWaterDepth....
bg_gunXOffset...
bg_slopeFrames..
disable_rope....
vehicle_sounds_cutoff...
footstep_sounds_cutoff..
disable_drone_footsteps.
waterbrush_entity.......
playerPushAmount........
scr_player_sprinttime...
scr_dynamic_source_loading......
turret_placement_trace_maxs.....
turret_placement_trace_mins.....
It doesn't let me inject it, it says target is protected or something >_<
Edit: I just tried Multis swagjector or something like that, it says DLL successfully injected, but a console doesn't appear?? what's wrong :S
Quote Originally Posted by FuryDharok View Post
It doesn't let me inject it, it says target is protected or something >_<
Edit: I just tried Multis swagjector or something like that, it says DLL successfully injected, but a console doesn't appear?? what's wrong :S
It only works in zombies. And you should start the console in main menu
Quote Originally Posted by TheMaskedOne View Post
It only works in zombies. And you should start the console in main menu
Yes dude i am doing it in zombies, im in the main menu, i even tried in-game after it not working...
Quote Originally Posted by FuryDharok View Post
Yes dude i am doing it in zombies, im in the main menu, i even tried in-game after it not working...
try to put it on full screen no border or something since i play on that if doesn't work i am out of solutions maybe upgrade framework to 4.5?
Quote Originally Posted by TheMaskedOne View Post
try to put it on full screen no border or something since i play on that if doesn't work i am out of solutions maybe upgrade framework to 4.5?
I am on fullscreen no border... ill try installing 4.5 since i dont have it
Edit: NVM i do have it... this is weird
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