❗ The impossible has happened.

Posts 1–15 of 57 · Page 1 of 4
❗ The impossible has happened.


It looks like Kabam has started implementing huge performance fixes. This is going to help bring back players much better than the $100 Ambrosia packs.
Looks like they've finally started to take advantage of the GPU.
Quote Originally Posted by krazyshank View Post
Looks like they've finally started to take advantage of the GPU.
This is not too common. I doubt most flash games actually use hardware acceleration.
THANK GOD.[COLOR="Silver"]
Very nice.
They said this may not even be implemented, and if it is it won't be in the next build.

But it looks good regardless.
Quote Originally Posted by Boombox View Post
They said this may not even be implemented, and if it is it won't be in the next build.

But it looks good regardless.
Did they say why it might not be?
LOL thats funny
It's only FPS lag not connection lag though. I would have liked to him to test out a necromancer skull to see if it still creates fps lag from all the sprite pixels it creates.

I rarely ever had problems with fps lag aside from a few times in Oryx's Castle. Not that big of a deal.
Would there be any way to implement this in a custom client before it is released?
Quote Originally Posted by gioseba View Post
Would there be any way to implement this in a custom client before it is released?
@gioseba ? Is that you? I thought you quit forever ago, long time no see friend. Anyway, this is server sided, not client sided.
@Trollaux, enlighten my as to how you figured this was server sided?
Quote Originally Posted by nilly View Post
@Trollaux, enlighten my as to how you figured this was server sided?
If you spawn a lot of stuff in a private server, does it crash the client or the server?
The server.
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