It looks like Kabam has started implementing huge performance fixes. This is going to help bring back players much better than the $100 Ambrosia packs.
Looks like they've finally started to take advantage of the GPU.
Originally Posted by krazyshank
Looks like they've finally started to take advantage of the GPU.
This is not too common. I doubt most flash games actually use hardware acceleration.
THANK GOD.[COLOR="Silver"]
Very nice.
They said this may not even be implemented, and if it is it won't be in the next build.
But it looks good regardless.
Originally Posted by Boombox
They said this may not even be implemented, and if it is it won't be in the next build.
It's only FPS lag not connection lag though. I would have liked to him to test out a necromancer skull to see if it still creates fps lag from all the sprite pixels it creates.
I rarely ever had problems with fps lag aside from a few times in Oryx's Castle. Not that big of a deal.
Would there be any way to implement this in a custom client before it is released?
Originally Posted by gioseba
Would there be any way to implement this in a custom client before it is released?
@gioseba ? Is that you? I thought you quit forever ago, long time no see friend. Anyway, this is server sided, not client sided.
@Trollaux, enlighten my as to how you figured this was server sided?
Originally Posted by nilly
@Trollaux, enlighten my as to how you figured this was server sided?
If you spawn a lot of stuff in a private server, does it crash the client or the server?
The server.