Nobody made it.. So I thought, "hey I'm going to make it" So here you go

Includes Davy's Key Drop/Beachzone Portal Drop.
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using wServer.realm;
using wServer.logic.attack;
using wServer.logic.movement;
using wServer.logic.loot;
using wServer.logic.taunt;
using wServer.logic.cond;
namespace wServer.logic
{
partial class BehaviorDb
{
static _ BeachBum = Behav()
.Init(0x0e55, Behaves("Beach Bum",
new RunBehaviors(
SimpleWandering.Instance(1, 2f)
),
loot: new LootBehavior(LootDef.Empty,
Tuple.Create(800, new LootDef(0, 5, 0, 8,
Tuple.Create(0.3, (ILoot)new ItemLoot("Davy's Key"))
))
),
condBehaviors: new ConditionalBehavior[] {
new DeathPortal(0x0742, 95)
}
));
}
}