PostCommand /set [Class] UPDATED

Posts 16–30 of 35 · Page 2 of 3
Quote Originally Posted by sacredmike View Post
@nilly .. In this code can you get rid of
Code:
        public int RequiredDonation { get { return 1908098; } }
In the beginning?
Quote Originally Posted by noob2137 View Post
He's asking you to remove it. He put it there accidentally.
That makes more sense... lol. Done.
@nilly I couldn't edit post. Thats why I asked you. Sorry.
Quote Originally Posted by sacredmike View Post
@nilly I couldn't edit post. Thats why I asked you. Sorry.
No need to be sorry. I don't mind making slight changes to posts when others can't. I originally thought you were asking a question like, "What happens if I remove this line?" It was a big misunderstanding... lol.
@nilly Sorry again. Can you update the code to this?

Code:
        class SetCommand : ICommand
    {
        public string Command { get { return "set"; } }
        public int RequiredRank { get { return 3; } }

        public void Execute(Player player, string[] args)
        {
            string name = string.Join(" ", args.ToArray()).Trim();
            name = name.ToLower();
            try
            {
                if (name == "archer")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[3088];
                    player.Inventory[1] = XmlDatas.ItemDescs[2856];
                    player.Inventory[2] = XmlDatas.ItemDescs[2809];
                    player.Inventory[3] = XmlDatas.ItemDescs[2978];
                    player.Inventory[4] = XmlDatas.ItemDescs[3074];
                    player.UpdateCount++;
                    return;
                }
                if (name == "knight")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2827];
                    player.Inventory[1] = XmlDatas.ItemDescs[2850];
                    player.Inventory[2] = XmlDatas.ItemDescs[2812];
                    player.Inventory[3] = XmlDatas.ItemDescs[2977];
                    player.UpdateCount++;
                    return;
                }
                if (name == "rogue")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2815];
                    player.Inventory[1] = XmlDatas.ItemDescs[2855];
                    player.Inventory[2] = XmlDatas.ItemDescs[2809];
                    player.Inventory[3] = XmlDatas.ItemDescs[2977];
                    player.UpdateCount++;
                    return;
                }
                if (name == "wizard")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2824];
                    player.Inventory[1] = XmlDatas.ItemDescs[2852];
                    player.Inventory[2] = XmlDatas.ItemDescs[2821];
                    player.Inventory[3] = XmlDatas.ItemDescs[2978];
                    player.UpdateCount++;
                    return;
                }
                if (name == "assassain")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2815];
                    player.Inventory[1] = XmlDatas.ItemDescs[2858];
                    player.Inventory[2] = XmlDatas.ItemDescs[2809];
                    player.Inventory[3] = XmlDatas.ItemDescs[2977];
                    player.UpdateCount++;
                    return;
                }
                if (name == "priest")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2806];
                    player.Inventory[1] = XmlDatas.ItemDescs[2853];
                    player.Inventory[2] = XmlDatas.ItemDescs[2821];
                    player.Inventory[3] = XmlDatas.ItemDescs[2760];
                    player.UpdateCount++;
                    return;
                }
                if (name == "warrior")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2827];
                    player.Inventory[1] = XmlDatas.ItemDescs[2857];
                    player.Inventory[2] = XmlDatas.ItemDescs[2812];
                    player.Inventory[3] = XmlDatas.ItemDescs[2977];
                    player.UpdateCount++;
                    return;
                }
                if (name == "paladin")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2827];
                    player.Inventory[1] = XmlDatas.ItemDescs[2854];
                    player.Inventory[2] = XmlDatas.ItemDescs[2812];
                    player.Inventory[3] = XmlDatas.ItemDescs[2978];
                    player.UpdateCount++;
                    return;
                }
                if (name == "necromancer")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2824];
                    player.Inventory[1] = XmlDatas.ItemDescs[2859];
                    player.Inventory[2] = XmlDatas.ItemDescs[3890];
                    player.Inventory[3] = XmlDatas.ItemDescs[2760];
                    player.UpdateCount++;
                    return;
                }
                if (name == "huntress")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[3088];
                    player.Inventory[1] = XmlDatas.ItemDescs[2860];
                    player.Inventory[2] = XmlDatas.ItemDescs[2809];
                    player.Inventory[3] = XmlDatas.ItemDescs[2978];
                    player.Inventory[4] = XmlDatas.ItemDescs[3074];
                    player.UpdateCount++;
                    return;
                }
                if (name == "mystic")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2824];
                    player.Inventory[1] = XmlDatas.ItemDescs[2861];
                    player.Inventory[2] = XmlDatas.ItemDescs[2821];
                    player.Inventory[3] = XmlDatas.ItemDescs[2978];
                    player.UpdateCount++;
                    return;
                }
                if (name == "trickster")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2815];
                    player.Inventory[1] = XmlDatas.ItemDescs[2787];
                    player.Inventory[2] = XmlDatas.ItemDescs[2809];
                    player.Inventory[3] = XmlDatas.ItemDescs[2978];
                    player.Inventory[4] = XmlDatas.ItemDescs[2851];
                    player.UpdateCount++;
                    return;
                }
                if (name == "sorcerer")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[2806];
                    player.Inventory[1] = XmlDatas.ItemDescs[2867];
                    player.Inventory[2] = XmlDatas.ItemDescs[3890];
                    player.Inventory[3] = XmlDatas.ItemDescs[2978];
                    player.UpdateCount++;
                    return;
                }
                if (name == "ninja")
                {
                    player.Inventory[0] = XmlDatas.ItemDescs[9607];
                    player.Inventory[1] = XmlDatas.ItemDescs[3161];
                    player.Inventory[2] = XmlDatas.ItemDescs[2809];
                    player.Inventory[3] = XmlDatas.ItemDescs[2978];
                    player.UpdateCount++;
                    return;
                }
            }
            catch
            {
                player.SendError("Error!");
            }
        }
    }
Quote Originally Posted by sacredmike View Post
@nilly Sorry again. Can you update the code to this?...
Done./10char
How do i do this where is the code i dont get it?
I don't have a commands folder, could I put it anywhere else to make it work?
Its not a folder. You have to have Sharp Develop or VS2010.
I have SharpDevelop.
Go to Wserver>Realm>Commands>AdminCommands.cs
enter the code
then get paid
Can't we use T13/T14 for this? Besides, every private server base known has t13/t14.
Quote Originally Posted by sacredmike View Post
@ProHackBot999 Want me to do that? I mean.. Why not?
Sure! It's okay if you stick with t12 of course, sometimes I think t13 and t14 are a bit too OP for my taste.
Quote Originally Posted by Stellar Spark View Post
sometimes I think t13 and t14 are a bit too OP for my taste.
Tis' True...
thanks sacredmike

it helped me a lot
Posts 16–30 of 35 · Page 2 of 3
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