AI Spawning.
is there a way to be able to convert infinite amount of enemys
Code:
-- Unlimited [500 actually, but who cares] & instant intimidations
if not _upgradeValueIntimidate then _upgradeValueIntimidate = PlayerManager.upgrade_value end
function PlayerManager:upgrade_value( category, upgrade, default )
if category == "player" and upgrade == "convert_enemies" then
return true
elseif category == "player" and upgrade == "convert_enemies_max_minions" then
return 500
elseif category == "player" and upgrade == "convert_enemies_health_multiplier" then
return 0.25
elseif category == "player" and upgrade == "convert_enemies_damage_multiplier" then
return 4.5
else
return _upgradeValueIntimidate(self, category, upgrade, default)
end
end
function CopLogicIdle.on_intimidated( data, amount, aggressor_unit )
if not managers.groupai:state():is_enemy_special( data.unit ) then
CopLogicIdle._surrender( data, amount )
return true
end
return false
end
CopLogicAttack.on_intimidated = CopLogicIdle.on_intimidated
CopLogicArrest.on_intimidated = CopLogicIdle.on_intimidated
hello dear ovkl. i see when the spook spam him stay on the spawn just walking little bit and not run to much. bulldozer yes..but spook no. there is a solutiion to move the spooks automatically and run to you???
thanks it change little bit..but him stay at the van..if you not go to him him dosnt move..any solution? for get a code that spook mooving togheter with cops swat
bulldozer is the only good.him is totally free automatically go to you.but..cloaker and shileds others..they stay at the van and dosnt move...
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