AI Spawning.

Posts 16–24 of 24 · Page 2 of 2
Quote Originally Posted by klawz View Post
THIS CODE ONLY WORKS IF YOU'RE HOST

I'm not sure why, but that's the way it was designed.
Makes common sense, doesn't it?

This hack hooks into the database and thinks you converted an AI.
You really think you can do that without being the host? The host is the database and you can't hook into another database without being the host yourself.

~EoS
I saw that in the beta form some other people good find
Quote Originally Posted by lolgen View Post
I saw that in the beta form some other people good find
Cheers, enjoy.
is there a way to be able to convert infinite amount of enemys
Quote Originally Posted by fraxer91 View Post
is there a way to be able to convert infinite amount of enemys
Code:
-- Unlimited [500 actually, but who cares] & instant intimidations
if not _upgradeValueIntimidate then _upgradeValueIntimidate = PlayerManager.upgrade_value end 
function PlayerManager:upgrade_value( category, upgrade, default ) 
    if category == "player" and upgrade == "convert_enemies" then
        return true
    elseif category == "player" and upgrade == "convert_enemies_max_minions" then
        return 500
    elseif category == "player" and upgrade == "convert_enemies_health_multiplier" then   
        return 0.25
    elseif category == "player" and upgrade == "convert_enemies_damage_multiplier" then
        return 4.5
    else 
        return _upgradeValueIntimidate(self, category, upgrade, default) 
    end 
end
function CopLogicIdle.on_intimidated( data, amount, aggressor_unit )
    if not managers.groupai:state():is_enemy_special( data.unit ) then
        CopLogicIdle._surrender( data, amount )
        return true
    end
    return false
end
CopLogicAttack.on_intimidated = CopLogicIdle.on_intimidated
CopLogicArrest.on_intimidated = CopLogicIdle.on_intimidated
hello dear ovkl. i see when the spook spam him stay on the spawn just walking little bit and not run to much. bulldozer yes..but spook no. there is a solutiion to move the spooks automatically and run to you???
Quote Originally Posted by Urazfenix88 View Post
hello dear ovkl. i see when the spook spam him stay on the spawn just walking little bit and not run to much. bulldozer yes..but spook no. there is a solutiion to move the spooks automatically and run to you???
not sure if it will work but you could try

init_state = "idle",

change idle to active
thanks it change little bit..but him stay at the van..if you not go to him him dosnt move..any solution? for get a code that spook mooving togheter with cops swat
bulldozer is the only good.him is totally free automatically go to you.but..cloaker and shileds others..they stay at the van and dosnt move...
Posts 16–24 of 24 · Page 2 of 2
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