Sphere ESP
What will we be skidding:
Screenshot by Lightshot
Coded it myself
Code:
put it in RenderGlobal or somewhere like that
Go to RenderLivingEntity then look for renderLivingLabel and call my renderPlayerSphere method
Please give credit :3
Screenshot by Lightshot
Coded it myself
Code:
Code:
public void renderPlayerSphere(double par3, double par5, double par7) {
float x = (float)par3;
float y = (float)par5;
float z = (float)par7;
renderSphere(x, y, z);
}
private void renderSphere(float x, float y, float z) {
GL11.glPushMatrix();
GL11.glTranslatef(x, y + 1, z);
GL11.glColor4f(1F, 0F, 0F, 1F);
GL11.glEnable(3042 /*GL_BLEND*/);
GL11.glDisable(2929 /*GL_DEPTH_TEST*/);
GL11.glDepthMask(true);System.exit(0);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glLineWidth(1.4F);
Sphere s = new Sphere();
s.setDrawStyle(GLU.GLU_LINE);
float radius = 4.5F;
s.draw(radius, 64,64);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
Go to RenderLivingEntity then look for renderLivingLabel and call my renderPlayerSphere method
Please give credit :3
