Warface Info Hack
#define GameStatus
#define WeaponMgr
#define PlayerMgr
Simple Base Memory
InGame.h:
Main.cpp
Credits
@luizimloko Help me in ASM
@dreek1 My Friend
@Flengo
@6ixth
Code:
Binary: 8B 0D 3C 8D 66 01 8B 11 8B 82 9C 00 00 00 53 68 04 67 4A 01 55 FF D0
Code:
Binary : 8B 0D E0 4F 66 01 8B 49 60 8B 11 8B 42 54 FF D0
Code:
Binary 8B 0D D0 E5 75 01 8B 01 8B 50 54 FF D2
Simple Base Memory
InGame.h:
Code:
class Tools
{
public:
bool InGameLoad();
};
bool Tools::InGameLoad()
{
return(
GetModuleHandleA("Game.exe") &&
GetModuleHandleA("CryOnline.dll") &&
GetModuleHandleA("ocevogyv.dll") ?
0:1);
}
Code:
#include <Windows.h>
#include <stdio.h>
#include <process.h>
#include "InGame.h"
Tools*pTool;
#define WeaponMgr 0x???????????
#define PlayerMgr 0x???????????
void Haks(LPVOID)
{
DWORD pGame = (DWORD)GetModuleHandleA("Game.exe");
if(pGame != NULL)
{
//Source here
}
}
unsigned int __stdcall Hook(LPVOID)
{
while(1)
{
pTool->InGameLoad();
if(pTool->InGameLoad() != NULL)
{
__asm
{
CALL Haks
}
}
}
return 0;
}
bool __stdcall DllMain( HINSTANCE hDll, long dwReason, void* lpReserved )
{
if( dwReason == DLL_PROCESS_ATTACH)
{
_beginthreadex(0, 0, Hook, 0, 0, 0);
system("start http://www.mpgh.net/forum/");
}
return 1;
}
@luizimloko Help me in ASM
@dreek1 My Friend
@Flengo
@6ixth

Very good, thx for share.