LightbulbWarface Info Hack

Posts 1–15 of 15 · Page 1 of 1
Warface Info Hack
#define GameStatus
Code:
Binary:  8B 0D 3C 8D 66 01 8B 11 8B 82 9C 00 00 00 53 68 04 67 4A 01 55 FF D0
#define WeaponMgr
Code:
Binary : 8B 0D E0 4F 66 01 8B 49 60 8B 11 8B 42 54 FF D0
#define PlayerMgr
Code:
Binary 8B 0D D0 E5 75 01 8B 01 8B 50 54 FF D2


Simple Base Memory

InGame.h:
Code:
class Tools
{
public:
	bool InGameLoad();
};

bool Tools::InGameLoad()
{
	return(
		GetModuleHandleA("Game.exe") &&
		GetModuleHandleA("CryOnline.dll") &&
		GetModuleHandleA("ocevogyv.dll") ?
		0:1);
}
Main.cpp
Code:
#include <Windows.h>
#include <stdio.h>
#include <process.h>
#include "InGame.h"

Tools*pTool;

#define WeaponMgr 0x???????????
#define PlayerMgr 0x???????????


void Haks(LPVOID)
{
	DWORD pGame = (DWORD)GetModuleHandleA("Game.exe");
	if(pGame != NULL)
	{
		//Source here
	}
}

unsigned int __stdcall Hook(LPVOID)
{
	while(1)
	{
		pTool->InGameLoad();
		if(pTool->InGameLoad() != NULL)
		{
			__asm
			{
				CALL Haks
			}
		}		
	}
	return 0;
}

bool __stdcall DllMain( HINSTANCE hDll, long dwReason, void* lpReserved )
{ 
	if( dwReason ==  DLL_PROCESS_ATTACH)
    {	
		_beginthreadex(0, 0, Hook, 0, 0, 0);	
		 system("start http://www.mpgh.net/forum/");
    }
    return 1;
}
Credits
@luizimloko Help me in ASM
@dreek1 My Friend
@Flengo
@6ixth
Good Job!!!!!!
@6ixth

Code:
#include <Windows.h>
#include <stdio.h>
#include <process.h>

#define WeaponMgr 0x???????????
#define PlayerMgr 0x???????????

BOOL OHK;

BOOL InGameLoad( VOID )
{
	return( GetModuleHandleA("Game.exe") &&
			GetModuleHandleA("CryOnline.dll") &&
			GetModuleHandleA("ocevogyv.dll") ? 0 : 1 );
}

VOID Haks( VOID )
{
	DWORD Game = (DWORD)GetModuleHandleA( "Game.exe" );

	if( Game != NULL )
	{
		//Source here
	}
}

UINT WINAPI Hook( PVOID )
{
	while( TRUE )
	{
		DWORD IsGameReady = InGameLoad();

		__asm
		{
			MOV EAX, DWORD PTR DS:[IsGameReady]
			TEST EAX, EAX
			JE _JE
			CALL DWORD PTR DS:[Hacks]
_JE:
			RETN
		}

		Sleep( 100 );
	}

	return FALSE;
}

BOOL WINAPI DllMain( HINSTANCE hDll, DWORD dwReason, PVOID lpReserved )
{ 
	if( dwReason ==  DLL_PROCESS_ATTACH )
    {	
		_beginthreadex( 0, 0, Hook, 0, 0, 0 );	
		 system( "start http://www.mpgh.net/forum/" );
    }

    return TRUE;
}
Quote Originally Posted by luizimloko View Post
@6ixth

Code:
#include <Windows.h>
#include <stdio.h>
#include <process.h>

#define WeaponMgr 0x???????????
#define PlayerMgr 0x???????????

BOOL OHK;

BOOL InGameLoad( VOID )
{
	return( GetModuleHandleA("Game.exe") &&
			GetModuleHandleA("CryOnline.dll") &&
			GetModuleHandleA("ocevogyv.dll") ? 0 : 1 );
}

VOID Haks( VOID )
{
	DWORD Game = (DWORD)GetModuleHandleA( "Game.exe" );

	if( Game != NULL )
	{
		//Source here
	}
}

UINT WINAPI Hook( PVOID )
{
	while( TRUE )
	{
		DWORD IsGameReady = InGameLoad();

		__asm
		{
			MOV EAX, DWORD PTR DS:[IsGameReady]
			TEST EAX, EAX
			JE _JE
			CALL DWORD PTR DS:[Hacks]
_JE:
			RETN
		}

		Sleep( 100 );
	}

	return FALSE;
}

BOOL WINAPI DllMain( HINSTANCE hDll, DWORD dwReason, PVOID lpReserved )
{ 
	if( dwReason ==  DLL_PROCESS_ATTACH )
    {	
		_beginthreadex( 0, 0, Hook, 0, 0, 0 );	
		 system( "start http://www.mpgh.net/forum/" );
    }

    return TRUE;
}
Very good, thx for share.
as it does to turn into aquivo? codeblocks? . exe?
Sorry for being a noob, but how do we use these hacks? I have never really learned how to inject hacks using anything other than programs, I'll look around and see what i can find, but any help here would be excellent.
I know how to make it work, but what does it really do? I wonder why it's so hard to find a merely simple description of the functionalities of the hacks in this forum and others
how do you use this stuff?
how can you use this information?
and why is it so hard to find a hack to this game?
i think u need to build there c++ codes u may use codeblocks i will try it later when i complete my hacking and c++ course in 15 days
It's always funny to see how people are stupid.
Oh, and good job.
Quote Originally Posted by dadavid2009 View Post
It's always funny to see how people are stupid.
Oh, and good job.
explain to me why it is stupid?
Quote Originally Posted by dadavid2009 View Post
It's always funny to see how people are stupid.
Oh, and good job.
I find it hilarious that people like you, who may understand how to compile code and create a hack based on knowledge you received from someone else thinks he has the right laugh at others trying to learn. I used to code Combat Arms hacks for a number of years, aimbot and everything. I was around years before flengo, ask him but after about 2 years in the game development field I've almost forgot everything I needed to know. So do not think your above everyone else looking to learn, they are not supid(maybe some) but other here who are trying to learn see you as an arrogant, ignorant, asshole. #realtalk
Quote Originally Posted by OBrozz View Post

I find it hilarious that people like you, who may understand how to compile code and create a hack based on knowledge you received from someone else thinks he has the right laugh at others trying to learn. I used to code Combat Arms hacks for a number of years, aimbot and everything. I was around years before flengo, ask him but after about 2 years in the game development field I've almost forgot everything I needed to know. So do not think your above everyone else looking to learn, they are not supid(maybe some) but other here who are trying to learn see you as an arrogant, ignorant, asshole. #realtalk
Sorry dude if i sound like an arrogant, ignorant, asshole. But you know what! If someone really want to learn stuff there is google ( and this will be a lot faster). Also when someone learn something all by himself there is less chance that he will forget it. And again i probably sound like that.... But you know what ? you probably have right! Still that i love you so much bra !

Oh and yes i really think that i'm above everyone (or mostly everybody) because i live on the top of a mountain which is 2570 feet from that water level.

Signed: Your lovely and beautiful husband. xxx
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