
Originally Posted by
Lunati
If the spawning only crashes the server inside the nexus, it could very likely be that his xml data is missing a <level> tag.
This is What My DAT25 Looks Like (The one with o1)
<Objects>
<Object type="0x1740" id="Oryx the Mad God 1">
<DisplayId>Oryx the Mad God</DisplayId>
<Enemy/>
<Class>Character</Class>
<AnimatedTexture><File>chars16x16dEncounters2</File><Index>37</Index></AnimatedTexture>
<HitSound>monster/oryx_hit</HitSound>
<DeathSound>monster/oryx_death</DeathSound>
<Quest/>
<God/>
<Oryx/>
<StasisImmune/>
<NoArticle/>
<Size>100</Size>
<MaxHitPoints>85000</MaxHitPoints>
<Defense>60</Defense>
<XpMult>0.35</XpMult>
<Projectile id="0">
<ObjectId>White Bullet</ObjectId>
<Speed>30</Speed>
<Damage>160</Damage>
<Size>120</Size>
<LifetimeMS>700</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="1">
<ObjectId>White Flame</ObjectId>
<Speed>100</Speed>
<Damage>280</Damage>
<Size>250</Size>
<LifetimeMS>800</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="2">
<ObjectId>White Bolt</ObjectId>
<Speed>80</Speed>
<Damage>90</Damage>
<LifetimeMS>1600</LifetimeMS>
<ArmorPiercing/>
<MultiHit/>
</Projectile>
<Projectile id="3">
<ObjectId>Fire Bolt</ObjectId>
<Speed>100</Speed>
<Damage>40</Damage>
<LifetimeMS>2000</LifetimeMS>
</Projectile>
<Projectile id="4">
<ObjectId>Green Star</ObjectId>
<Speed>80</Speed>
<Damage>60</Damage>
<LifetimeMS>2000</LifetimeMS>
<ConditionEffect duration="9">Slowed</ConditionEffect>
</Projectile>
<Projectile id="5">
<ObjectId>White Blue Bubble</ObjectId>
<Speed>30</Speed>
<Damage>100</Damage>
<Size>90</Size>
<LifetimeMS>4000</LifetimeMS>
<ConditionEffect duration="3">Weak</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="6">
<ObjectId>White Ball</ObjectId>
<Speed>30</Speed>
<Damage>120</Damage>
<Size>100</Size>
<LifetimeMS>800</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="7">
<ObjectId>Silver Shield</ObjectId>
<Speed>30</Speed>
<Damage>290</Damage>
<Size>130</Size>
<LifetimeMS>500</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="8">
<ObjectId>White Bullet</ObjectId>
<Speed>40</Speed>
<Damage>90</Damage>
<Size>90</Size>
<LifetimeMS>2500</LifetimeMS>
<ConditionEffect duration="2">Blind</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="9">
<ObjectId>White Bullet</ObjectId>
<Speed>55</Speed>
<Damage>400</Damage>
<Size>200</Size>
<LifetimeMS>2100</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="12">
<ObjectId>White Bullet</ObjectId>
<Speed>30</Speed>
<Damage>120</Damage>
<Size>75</Size>
<LifetimeMS>1900</LifetimeMS>
</Projectile>
<Projectile id="13">
<ObjectId>Dark Gray Spinner</ObjectId>
<Speed>90</Speed>
<Size>100</Size>
<Damage>1</Damage>
<LifetimeMS>1800</LifetimeMS>
<ConditionEffect duration="8">Quiet</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="14">
<ObjectId>Gray Spinner</ObjectId>
<Speed>90</Speed>
<Size>100</Size>
<Damage>1</Damage>
<LifetimeMS>1800</LifetimeMS>
<ConditionEffect duration="8">Weak</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="15">
<ObjectId>White Ball</ObjectId>
<Speed>10</Speed>
<Size>100</Size>
<Damage>100</Damage>
<LifetimeMS>2000</LifetimeMS>
<Parametric/>
<Magnitude>1</Magnitude>
<ConditionEffect duration="8">Weak</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="16">
<ObjectId>White Superblast</ObjectId>
<Speed>55</Speed>
<Size>240</Size>
<Damage>210</Damage>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<Projectile id="17">
<ObjectId>White Ball Blast</ObjectId>
<Speed>85</Speed>
<Size>120</Size>
<Damage>180</Damage>
<LifetimeMS>3000</LifetimeMS>
</Projectile>
<Projectile id="18">
<ObjectId>White Star Stunner</ObjectId>
<Speed>40</Speed>
<Size>100</Size>
<Damage>100</Damage>
<LifetimeMS>3000</LifetimeMS>
<ConditionEffect duration="4">Dazed</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="19">
<ObjectId>White Ball Blast</ObjectId>
<Speed>35</Speed>
<Size>90</Size>
<Damage>100</Damage>
<LifetimeMS>3000</LifetimeMS>
<ConditionEffect duration="3">Weak</ConditionEffect>
<MultiHit/>
</Projectile>
</Object>
<Object type="0x1741" id="Assassin of Oryx">
<Class>Character</Class>
<Enemy/>
<AnimatedTexture><File>chars16x16rEncounters</File><Index>23</Index></AnimatedTexture>
<AltTexture id="1">
<AnimatedTexture><File>chars16x16rEncounters</File><Index>24</Index></AnimatedTexture>
</AltTexture>
<MaxHitPoints>4000</MaxHitPoints>
<Defense>10</Defense>
<XpMult>0</XpMult>
<Size>100</Size>
<ShadowSize>100</ShadowSize>
<Projectile id="0">
<ObjectId>Assassin Swipe</ObjectId>
<Speed>65</Speed>
<Damage>110</Damage>
<Size>100</Size>
<LifetimeMS>1200</LifetimeMS>
</Projectile>
<Projectile id="1">
<ObjectId>Assassin Slash</ObjectId>
<Damage>80</Damage>
<Speed>40</Speed>
<LifetimeMS>1200</LifetimeMS>
<Size>100</Size>
</Projectile>
</Object>
<Object type="0x1742" id="White Moon">
<Class>Character</Class>
<Enemy/>
<Texture><File>lofiObj2</File><Index>0x78</Index></Texture>
<MaxHitPoints>1000</MaxHitPoints>
<Defense>50</Defense>
<XpMult>0</XpMult>
<Size>80</Size>
<ShadowSize>40</ShadowSize>
<Z>0.27</Z>
<Flying/>
<Projectile id="0">
<ObjectId>White Planet Blast</ObjectId>
<Speed>43</Speed>
<Damage>70</Damage>
<Size>80</Size>
<LifetimeMS>300</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="1">
<ObjectId>White Orb</ObjectId>
<Damage>80</Damage>
<Speed>40</Speed>
<LifetimeMS>1000</LifetimeMS>
<Size>80</Size>
</Projectile>
</Object>
<Object type="0x1743" id="White Planet">
<Class>Character</Class>
<Enemy/>
<Texture><File>lofiCharBig</File><Index>0x04</Index></Texture>
<Animation prob="1" period="0">
<Frame time="0.2"><Texture><File>lofiCharBig</File><Index>0x05</Index></Texture></Frame>
<Frame time="0.2"><Texture><File>lofiCharBig</File><Index>0x04</Index></Texture></Frame>
<Frame time="0.2"><Texture><File>lofiCharBig</File><Index>0x06</Index></Texture></Frame>
<Frame time="0.4"><Texture><File>lofiCharBig</File><Index>0x07</Index></Texture></Frame>
<Frame time="0.2"><Texture><File>lofiCharBig</File><Index>0x06</Index></Texture></Frame>
<Frame time="0.2"><Texture><File>lofiCharBig</File><Index>0x04</Index></Texture></Frame>
<Frame time="0.2"><Texture><File>lofiCharBig</File><Index>0x05</Index></Texture></Frame>
<Frame time="0.4"><Texture><File>lofiCharBig</File><Index>0x08</Index></Texture></Frame>
</Animation>
<MaxHitPoints>1000</MaxHitPoints>
<Defense>50</Defense>
<XpMult>0</XpMult>
<Size>100</Size>
<ShadowSize>30</ShadowSize>
<Z>0.26</Z>
<Flying/>
<Projectile id="0">
<ObjectId>White Planet Blast</ObjectId>
<Speed>43</Speed>
<Damage>70</Damage>
<Size>100</Size>
<LifetimeMS>400</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="1">
<ObjectId>White Orb</ObjectId>
<Damage>80</Damage>
<Speed>40</Speed>
<LifetimeMS>1000</LifetimeMS>
<Size>80</Size>
</Projectile>
</Object>
<Object type="0x1744" id="Chase Element">
<Group>AttackType</Group>
<Class>Character</Class>
<MaxHitPoints>100000</MaxHitPoints>
<Defense>1000</Defense>
<Enemy/>
<Texture><File>lofiObj2</File><Index>0x5f</Index></Texture>
<Projectile id="0">
<ObjectId>White Ball</ObjectId>
<Speed>25</Speed>
<Damage>65</Damage>
<Size>120</Size>
<LifetimeMS>480</LifetimeMS>
<ConditionEffect duration="8">Quiet</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="9">
<ObjectId>Black Eye</ObjectId>
<Speed>40</Speed>
<Damage>20</Damage>
<Size>100</Size>
<LifetimeMS>480</LifetimeMS>
<ConditionEffect duration="8">Quiet</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="1">
<ObjectId>White Bullet</ObjectId>
<Speed>50</Speed>
<Damage>65</Damage>
<LifetimeMS>1400</LifetimeMS>
<Size>60</Size>
<ConditionEffect duration="4">Quiet</ConditionEffect>
</Projectile>
<Projectile id="2">
<ObjectId>White Bullet</ObjectId>
<Speed>20</Speed>
<Damage>65</Damage>
<Size>120</Size>
<LifetimeMS>340</LifetimeMS>
<ConditionEffect duration="8">Quiet</ConditionEffect>
<MultiHit/>
</Projectile>
<Size>80</Size>
<XpMult>0.0</XpMult>
</Object>
<Object type="0x1745" id="Black Moon">
<Group>Vagrant Repellent</Group>
<Enemy/>
<Class>Character</Class>
<Texture><File>lofiObj2</File><Index>0x5f</Index></Texture>
<HitSound>monster/cubes_hit</HitSound>
<DeathSound>monster/cubes_death</DeathSound>
<Defense>5</Defense>
<XpMult>0.0</XpMult>
<MaxHitPoints>1000</MaxHitPoints>
<Size>100</Size>
<StasisImmune/>
<Projectile id="0">
<ObjectId>Moon Shot</ObjectId>
<Damage>60</Damage>
<Speed>50</Speed>
<LifetimeMS>900</LifetimeMS>
<Size>50</Size>
<ConditionEffect duration="4">Dazed</ConditionEffect>
</Projectile>
</Object>
<Object type="0x1746" id="Black Planet">
<Group>Vagrant Repellent</Group>
<Enemy/>
<Class>Character</Class>
<Texture><File>lofiCharBig</File><Index>0x09</Index></Texture>
<HitSound>monster/cubes_hit</HitSound>
<DeathSound>monster/cubes_death</DeathSound>
<Defense>5</Defense>
<XpMult>0.0</XpMult>
<MaxHitPoints>1000</MaxHitPoints>
<Size>100</Size>
<StasisImmune/>
<Projectile id="0">
<ObjectId>Planet Shot</ObjectId>
<Damage>70</Damage>
<Speed>40</Speed>
<LifetimeMS>450</LifetimeMS>
<Size>100</Size>
</Projectile>
<Projectile id="1">
<ObjectId>White Orb</ObjectId>
<Damage>80</Damage>
<Speed>40</Speed>
<LifetimeMS>1000</LifetimeMS>
<Size>80</Size>
</Projectile>
</Object>
<Object type="0x1747" id="Anti-Spectator">
<Group>Vagrant Repellent</Group>
<Enemy/>
<Class>Character</Class>
<AnimatedTexture><File>chars8x8dEncounters</File><Index>7</Index></AnimatedTexture>
<HitSound>monster/cubes_hit</HitSound>
<DeathSound>monster/cubes_death</DeathSound>
<Defense>5</Defense>
<XpMult>0.0</XpMult>
<MaxHitPoints>1000</MaxHitPoints>
<Size>100</Size>
<StasisImmune/>
<Projectile id="0">
<ObjectId>Violet Missile</ObjectId>
<Damage>60</Damage>
<Speed>100</Speed>
<LifetimeMS>300</LifetimeMS>
<Size>90</Size>
</Projectile>
</Object>
<Object type="0x1748" id="Ring Element">
<Group>AttackType</Group>
<Class>Character</Class>
<MaxHitPoints>100000</MaxHitPoints>
<Defense>1000</Defense>
<Enemy/>
<Texture><File>lofiObj2</File><Index>0x48</Index></Texture>
<Projectile id="0">
<ObjectId>White Bullet</ObjectId>
<Speed>40</Speed>
<Damage>65</Damage>
<Size>100</Size>
<LifetimeMS>480</LifetimeMS>
<ConditionEffect duration="8">Quiet</ConditionEffect>
<MultiHit/>
</Projectile>
<Projectile id="9">
<ObjectId>White Bullet</ObjectId>
<Speed>40</Speed>
<Damage>20</Damage>
<Size>100</Size>
<LifetimeMS>480</LifetimeMS>
<ConditionEffect duration="8">Quiet</ConditionEffect>
<MultiHit/>
</Projectile>
<Size>50</Size>
<XpMult>0.0</XpMult>
</Object>
<Object type="0x1749" id="Minion of Oryx">
<Group>Minions of Oryx</Group>
<Class>Character</Class>
<MaxHitPoints>4000</MaxHitPoints>
<Defense>12</Defense>
<Enemy/>
<AnimatedTexture><File>chars16x16dEncounters2</File><Index>38</Index></AnimatedTexture>
<AltTexture id="1">
<AnimatedTexture><File>chars16x16rEncounters</File><Index>25</Index></AnimatedTexture>
</AltTexture>
<Projectile id="0">
<ObjectId>Fire Bolt</ObjectId>
<Speed>70</Speed>
<Damage>55</Damage>
<Size>80</Size>
<LifetimeMS>1300</LifetimeMS>
</Projectile>
<Projectile id="1">
<ObjectId>Green Star</ObjectId>
<Speed>60</Speed>
<Damage>75</Damage>
<Size>100</Size>
<LifetimeMS>1600</LifetimeMS>
<ConditionEffect duration="6">Slowed</ConditionEffect>
<MultiHit/>
</Projectile>
<Size>100</Size>
<XpMult>0.3</XpMult>
</Object>
<Object type="0x174a" id="Guardian Element 1">
<DisplayId>Guardian Element</DisplayId>
<Group>AttackType</Group>
<Class>Character</Class>
<MaxHitPoints>100000</MaxHitPoints>
<Defense>1000</Defense>
<Enemy/>
<StasisImmune/>
<Texture><File>lofiObj2</File><Index>0x4a</Index></Texture>
<Projectile id="0">
<ObjectId>White Flame</ObjectId>
<Speed>65</Speed>
<Damage>60</Damage>
<Size>65</Size>
<LifetimeMS>2000</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="1">
<ObjectId>White Bullet</ObjectId>
<Speed>52</Speed>
<Damage>60</Damage>
<Size>60</Size>
<LifetimeMS>940</LifetimeMS>
<MultiHit/>
<Amplitude>0.3</Amplitude>
<Frequency>0.5</Frequency>
</Projectile>
<Size>130</Size>
<XpMult>0.0</XpMult>
</Object>
<Object type="0x174b" id="Guardian Element 2">
<DisplayId>Guardian Element</DisplayId>
<Group>AttackType</Group>
<Class>Character</Class>
<MaxHitPoints>100000</MaxHitPoints>
<Defense>1000</Defense>
<Enemy/>
<StasisImmune/>
<Texture><File>lofiObj2</File><Index>0x4a</Index></Texture>
<Projectile id="0">
<ObjectId>White Flame</ObjectId>
<Speed>65</Speed>
<Damage>60</Damage>
<Size>65</Size>
<LifetimeMS>2000</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="1">
<ObjectId>White Bullet</ObjectId>
<Speed>52</Speed>
<Damage>60</Damage>
<Size>60</Size>
<LifetimeMS>940</LifetimeMS>
<MultiHit/>
<Amplitude>0.3</Amplitude>
<Frequency>0.5</Frequency>
</Projectile>
<Size>130</Size>
<XpMult>0.0</XpMult>
</Object>
<Object type="0x174c" id="Guardian Element 3">
<DisplayId>Guardian Element</DisplayId>
<Group>AttackType</Group>
<Class>Character</Class>
<MaxHitPoints>100000</MaxHitPoints>
<Defense>1000</Defense>
<Enemy/>
<StasisImmune/>
<Texture><File>lofiObj2</File><Index>0x4a</Index></Texture>
<Projectile id="0">
<ObjectId>White Flame</ObjectId>
<Speed>65</Speed>
<Damage>60</Damage>
<Size>65</Size>
<LifetimeMS>2000</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="1">
<ObjectId>White Bullet</ObjectId>
<Speed>52</Speed>
<Damage>60</Damage>
<Size>60</Size>
<LifetimeMS>940</LifetimeMS>
<MultiHit/>
<Amplitude>0.3</Amplitude>
<Frequency>0.5</Frequency>
</Projectile>
<Size>130</Size>
<XpMult>0.0</XpMult>
</Object>
<Object type="0x174d" id="Guardian Element 4">
<DisplayId>Guardian Element</DisplayId>
<Group>AttackType</Group>
<Class>Character</Class>
<MaxHitPoints>100000</MaxHitPoints>
<Defense>1000</Defense>
<Enemy/>
<StasisImmune/>
<Texture><File>lofiObj2</File><Index>0x4a</Index></Texture>
<Projectile id="0">
<ObjectId>White Flame</ObjectId>
<Speed>65</Speed>
<Damage>60</Damage>
<Size>65</Size>
<LifetimeMS>2000</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="1">
<ObjectId>White Bullet</ObjectId>
<Speed>52</Speed>
<Damage>60</Damage>
<Size>60</Size>
<LifetimeMS>940</LifetimeMS>
<MultiHit/>
<Amplitude>0.3</Amplitude>
<Frequency>0.5</Frequency>
</Projectile>
<Size>130</Size>
<XpMult>0.0</XpMult>
</Object>
<Object type="0x174e" id="Outer Guardian Element">
<DisplayId>Guardian Element</DisplayId>
<Group>AttackType</Group>
<Class>Character</Class>
<MaxHitPoints>100000</MaxHitPoints>
<Defense>1000</Defense>
<Enemy/>
<StasisImmune/>
<Texture><File>lofiObj2</File><Index>0x4a</Index></Texture>
<Projectile id="0">
<ObjectId>White Flame</ObjectId>
<Damage>50</Damage>
<Size>60</Size>
<Speed>80</Speed>
<LifetimeMS>620</LifetimeMS>
<MultiHit/>
</Projectile>
<Size>130</Size>
<XpMult>0.0</XpMult>
</Object>
</Objects>