
Originally Posted by
IV2B
Check for a 180° script,copy the 180° turn into another and bind two keys.
Else than that,no way to make it easier to land.
I'm not a smart guy but this is the current script I'm using that makes me go into a 360 and then whip it
function MagnetoThrow()
-- Nice and easy, turn it slow 180
timer.Simple(.02,Turn)
timer.Simple(.04,Turn)
timer.Simple(.06,Turn)
timer.Simple(.08,Turn)
timer.Simple(.10,Turn)
timer.Simple(.12,Turn)
timer.Simple(.14,Turn)
timer.Simple(.16,Turn)
timer.Simple(.18,Turn)
timer.Simple(.20,Turn)
timer.Simple(.22,Turn)
timer.Simple(.24,Turn)
timer.Simple(.26,Turn)
timer.Simple(.28,Turn)
timer.Simple(.30,Turn)
timer.Simple(.32,Turn)
timer.Simple(.34,Turn)
timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
timer.Simple(.7,function() RunConsoleCommand("+attack") end)
timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end
function Turn()
-- Turn function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,10,0))
end
function TurnBack()
-- Turn 180 function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)
I forgot to add that i need it to not turn me just throw it far and kill the target like turning up your wheel speed but with a magneto stick