Aimbot help

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Aimbot help
Hmm i can't seem to make an aimbot but i know the code for the player class.

Code:
struct BS_Bone
{
	Vector Position;
	char   Unknown000[228];
};

class BS_SkeletonInfo
{
public:
	char Unknown000[0x8C];
	BS_Bone BoneList[60];
};

class BS_Player
{
public:
	char unknown0[136];
	BS_SkeletonInfo* Skeleton; //0088
	char unknown2[496];
	Vector Origin; //027C
	char unknown3[296];
	char Name[16]; //03B0
	char unknown4[496];
	float Pitch; //05B0
	float Yaw; //05B4
	float Roll; //05B8
	__int32 Health; //05BC
	__int32 Armor; //05C0
	char unknown5[20];
	WORD Unknown6; //05D8
	BYTE Team; //05DA
};
Knowing the structures aren't enough. You need to understand how the game works and you'll need some functions used by the game ( Particularly to get the player's bone and check if they're visible else you'd just shoot at walls randomly. )
Quote Originally Posted by Kenshin13[Backup] View Post
Knowing the structures aren't enough. You need to understand how the game works and you'll need some functions used by the game ( Particularly to get the player's bone and check if they're visible else you'd just shoot at walls randomly. )
Ikr i wanna make the aimbot shoot when the skeleton is visible.
First you must be able to loop over the list of skeletons (players). You have code for that?
It would help if we knew what game(s) you are trying to develop an aimbot for.
Quote Originally Posted by _corn_ View Post
It would help if we knew what game(s) you are trying to develop an aimbot for.
Garena Blackshot.
Quote Originally Posted by abuckau907 View Post
First you must be able to loop over the list of skeletons (players). You have code for that?
Nope, Trying to find it now.
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