class consoles

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class consoles
Classe:
Code:
class cConsoles{
public:
		char espaco0[4];
	float FPS; //0x0004
		char espaco1[4296];
	float PlayerGravity; //0x10D0
		char espaco2[824];
	float BaseMoveAccel; //0x140C
		char espaco3[32];
	float StartAccel; //0x1430
		char espaco4[32];
	float MaxAccel; //0x1454
		char espaco5[32];
	float AccelInc; //0x1478
		char espaco6[32];
	float WalkVel; //0x149C
		char espaco7[32];
	float FRunVel; //0x14C0
		char espaco8[32];
	float BRunVel; //0x14E4
		char espaco9[32];
	float SRunVel; //0x1508
		char espaco10[32];
	float JumpVel; //0x152C
		char espaco11[32];
	float DuckVel; //0x1550
		char espaco12[30392];
	float ActivationDistance; //0x8C0C
		char espaco13[2720];
	DWORD ShowFirePath; //0x96B0
}; //by Code64 [Code RED] -> 05/10/2013
Definir:
Code:
#define ADDR_Consoles	0x3791EED0

cConsoles* pConsoles;
Acessar:
Code:
pConsoles = (cConsoles*)ADDR_Consoles;
Exemplo usar:
Code:
On: pConsoles->FPS = 1.0f
Off: pConsoles->FPS = 0.0f

Créditos: Code64(Code RED)
Thanks: xCyniu -> Por ser primeiro postar endereços de consoles
Bom Trabalho
Lel, might as well make a class for all pointers used for your hax while you're at it.

Btw, ShowFirePath returns a float value, not DWORD, wtf. Just checked in reclass
Outro Exemplo

On:

Code:
pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
Off:

Code:
pConsoles->BaseMoveAccel = 3000.0f;
pConsoles->StartAccel = 500.0f;
pConsoles->MaxAccel = 3000.0f;
pConsoles->AccelInc = 6000.0f;
pConsoles->WalkVel = 70.0f;
pConsoles->FRunVel = 285.0f;
pConsoles->BRunVel = 285.0f;
pConsoles->SRunVel = 285.0f;
pConsoles->DuckVel = 50.0f;
Quote Originally Posted by Black Diamond View Post
Outro Exemplo

On:

Code:
pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
Off:

Code:
pConsoles->BaseMoveAccel = 3000.0f;
pConsoles->StartAccel = 500.0f;
pConsoles->MaxAccel = 3000.0f;
pConsoles->AccelInc = 6000.0f;
pConsoles->WalkVel = 70.0f;
pConsoles->FRunVel = 285.0f;
pConsoles->BRunVel = 285.0f;
pConsoles->SRunVel = 285.0f;
pConsoles->DuckVel = 50.0f;
Não testei mas será que assim também daria certo?
Code:
pConsoles->BaseMoveAccel = (3000.0f * 2) * 3.0f;
Quote Originally Posted by kssiobr View Post

Não testei mas será que assim também daria certo?
Code:
pConsoles->BaseMoveAccel = (3000.0f * 2) * 3.0f;
não precisa ficar fazendo operações aritméticas, coloque o valor direto

Code:
On:
pConsoles->BaseMoveAccel = 6000.0f

Off:
pConsoles->BaseMoveAccel = 3000.0f
6000.0f foi apenas um exemplo, pode ser qualquer valor, maior ou menor
Quote Originally Posted by Code64 View Post
não precisa ficar fazendo operações aritméticas, coloque o valor direto

Code:
On:
pConsoles->BaseMoveAccel = 6000.0f

Off:
pConsoles->BaseMoveAccel = 3000.0f
6000.0f foi apenas um exemplo, pode ser qualquer valor, maior ou menor
Verdade bem reparado, já estamos é vacilando kkkk, é só colocar logo o valor...
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