Blackshot TwoWar Hack DT "report"

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Blackshot TwoWar Hack DT "report"
Quite funny ,i was wonderring because when my game crashes while i test new functions i saw that internet explorer opens fast and closed..so i thought and checked the codes for a shellexecute and i found it ^^

This is one :
Code:
text:00658297                 push    edx
.text:00658298                 push    offset cURL     ; "%s/CrashLog.asp?id=%s&code=%x&address=%"...
.text:0065829D                 lea     eax, [ebp+Parameters]
.text:006582A3                 push    eax             ; char *
.text:006582A4                 call    _sprintf        ; enter found addy & dt code
.text:006582A9                 add     esp, 24h
.text:006582AC                 push    0               ; nShowCmd
.text:006582AE                 push    0               ; lpDirectory
.text:006582B0                 lea     ecx, [ebp+Parameters]
.text:006582B6                 push    ecx             ; lpParameters
.text:006582B7                 push    offset File     ; "c:\\program files\\internet explorer\\iexp"...
.text:006582BC                 push    offset Operation ; "open"
.text:006582C1                 push    0               ; hwnd
.text:006582C3                 call    ds:ShellExecuteA
.text:006582C9                 push    1000h           ; size_t
.text:006582CE                 push    0               ; int
.text:006582D0                 push    offset unk_9CC428 ; void *
.text:006582D5                 call    _memset
.text:006582DA                 add     esp, 0Ch
.text:006582DD                 mov     dword_9CC420, 0
Of course there are some more.
So now we got some ways to stop it.
First way ,we simply nop the call
Like this:
Code:
MemoryEdit((void *)(0x006582C3),(void*)"\x90\x90\x90\x90\x90\x90",6);
There is still this: 0x9CC420 ,im not sure what it is for ,but i dont care,its not important for me i think(hope)
This nop we need to do with all other calls too..I dont want to do this..So we take an esayer way

The way is hooking.
How i do it:
Code:
#define IN_CODE 54613148
HINSTANCE WINAPI myShellExecuteA(  HWND hwnd, LPCSTR lpOperation,     LPCSTR lpFile,  LPCSTR lpParameters,  LPCSTR lpDirectory,    INT nShowCmd)
{
	if(nShowCmd == IN_CODE)
		return pShellExecuteA(hwnd,lpOperation,lpFile,lpParameters,lpDirectory,SW_SHOWNORMAL);
	
	return pShellExecuteA(hwnd,lpOperation,0,lpParameters,lpDirectory,nShowCmd);
}
The #define IN_CODE i take for logging if i am in my code or not.Blackshot just uses SE for reporting hacks dt
To call the ShellExecute now if you need to use it just take as nShowCmd IN_CODE ,then it will work.

Before i forget, this is what you need too:
Declare:
Code:
typedef HINSTANCE (WINAPI *oShellExecuteA)(  HWND hwnd, LPCSTR lpOperation,     LPCSTR lpFile,  LPCSTR lpParameters,  LPCSTR lpDirectory,    INT nShowCmd);
oShellExecuteA pShellExecuteA;
&the hook:
Code:
	pShellExecuteA		= (oShellExecuteA)DetourFunction((PBYTE)ShellExecuteA,(PBYTE)myShellExecuteA);
Im using MSDetours 1.5

sometimes that game really fails Enjoy it guys so you dont get banned so fast while testing you'r hacks.
maybe you need to update the offsite sometime it happen to me am getting error when i compile d3d hack
The Crash comes for me just when i try new functions or hooks last time i got it was while doing midfunction
whay just not make de file and make so we can download it man
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