Optimized MineZ Hack
I've used Nodus before in MineZ and it proves pretty useful.
There are some problems with the UI though, it may be only without Optifine but it sort of reduces frames.
Customizable binds would be nice.
I was wondering if someone could make a simple UI with hacks like:
Freecam - Avoid hits and knockback to some extent, activate switches through walls, hit players/zombies if in hitting distance and through an object, and leave your body and free roam in a client-sided ghost-like replica.
Aimbot - When locked on to someone, you stay targetted to them. (Great with sprint if you keep running at them, you can "juggle")
Autowalk - When activated, go hands free. Great for travelling or typing while moving.
Notifications - A client-sided message appears when someone's arrived in viewing distance, regardless of objects blocking them.
Radar (maybe, not too important though because it's overpowered) - Location of local players on a minimap.
Sprint - When activated, you maintain sprint until your hunger bar is depleted. ***Also allows you to exploit a faster sprint speed.
No Name Fade - If a player's in viewing distance, no matter how far or if they're sneaking, their name will stay bold as long as in viewing distance.
This is just the stuff I thought would prove most usefull to anyone who plays and wants to have an advantage over other players on the down low, thanks if anyone steps up.
I'm welcome to tutorials on how to script the .jar hacks if you just want to call me lazy.
There are some problems with the UI though, it may be only without Optifine but it sort of reduces frames.
Customizable binds would be nice.
I was wondering if someone could make a simple UI with hacks like:
Freecam - Avoid hits and knockback to some extent, activate switches through walls, hit players/zombies if in hitting distance and through an object, and leave your body and free roam in a client-sided ghost-like replica.
Aimbot - When locked on to someone, you stay targetted to them. (Great with sprint if you keep running at them, you can "juggle")
Autowalk - When activated, go hands free. Great for travelling or typing while moving.
Notifications - A client-sided message appears when someone's arrived in viewing distance, regardless of objects blocking them.
Radar (maybe, not too important though because it's overpowered) - Location of local players on a minimap.
Sprint - When activated, you maintain sprint until your hunger bar is depleted. ***Also allows you to exploit a faster sprint speed.
No Name Fade - If a player's in viewing distance, no matter how far or if they're sneaking, their name will stay bold as long as in viewing distance.
This is just the stuff I thought would prove most usefull to anyone who plays and wants to have an advantage over other players on the down low, thanks if anyone steps up.
I'm welcome to tutorials on how to script the .jar hacks if you just want to call me lazy.
