Ranking up bots.

Posts 6172 of 72 · Page 5 of 5
Quote Originally Posted by Phoenix1123 View Post
DeVoidCoder has the required XMLs if I'm correct, this may help.
Also, I'm not sure how you're doing it at the moment but you could replicate the client packets for connecting to realms and such, which may help(?)

Anyways, best of luck to you on the project, looks great so far, back to sleeping for me (gastrointeritis )
You can get the XML for everything if you have rabcdasm, there's another program in there called swfdecompress, run that on any realm swf and open it in hex/text editor, you can see the entire XML. @Botmaker
As for dex calculation, it should be pretty easy to include.

"APS (attacks per second) = 1.5 + 6.5 * (DEX / 75)"
Character Stats Explained | RealmEye.com
botmaker do you have a contact email? i want to talk about your trade bot, XD
This is a huge project, good luck
It seems botmaker has lost almost all motivation, I've not seen the bots on for a bit, we need to motivate him!

* waves money in botmakers face *
Quote Originally Posted by Phoenix1123 View Post
It seems botmaker has lost almost all motivation, I've not seen the bots on for a bit, we need to motivate him!

* waves money in botmakers face *
I'd like to have just the bare minimum to run a bot.
Quote Originally Posted by 059 View Post
I'd like to have just the bare minimum to run a bot.
They are CPU-Efficient (at least botmakers are), and could potentially run on a Linux system
Alright the time as arrived for the first public release of the Multiboxing client,
I’ve completely rewritten it over the course of a week.
Finally managed to Include most of the xml data.

This is going to be a alpha version, I need to get feedback and bug reports and suggestions for improvements.

I am going to be making a video tomorrow, when I have access to my desktop top PC,
The video will demonstrate the Multiboxing client.

I will be releasing this in the main release section within 48 hours.

Projectiles are fully functioning, I’ve tested the wizard, priest, warrior, archer, knight.
Ability items are current disregarded.

Movement code.
Currently the bot will move towards the player,
No waypoint system,
No avoiding solid objects.
Ground tiles are include in the speed calculation.
Currently the speed is fixed to 1 into a fix is found for the lost connection message.

Features
Auto nexus at 50 percent.
Auto moving to fountains to recover full health.
Auto reconnects to the last portal after(auto nexus at 50 percent) and when full health.
Auto teleporting to the master player.
Auto nexus when the master player nexus.
Auto equipping from loot bags, note only tiered items are currently supported, UT items are disregarded, only higher tier items will be auto equipped from loot bags.
All dungeons and portals are accessible
Auto aiming at closest enemy.

the old Multiboxing client video
Quote Originally Posted by Botmaker View Post
Alright the time as arrived for the first public release of the Multiboxing client
Well f*ck.. it was fun while it lasted. This is why I started to dislike MPGH. Hackers should not have a full blown community.
Needing some alpha testers to try my new multiboxing client, considering releasing today , here's a screenshot.

I would love to try it
Botmaker. Get on skype. Now.
@Botmaker I would be more than happy. Add me on Skype:nabeel.ziyad1
Posts 6172 of 72 · Page 5 of 5

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