******************************************************** * | Buscar Endereços Combat Arms | * * | Coder.Dias V4.0 | * * arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK * * kssiobr , gellin, _Debug_ * ******************************************************** [ Engine.exe ] #define DeviceGame 0x88C888 #define LTClientEXE 0x48FEA0 #define WorldToScreen 0x49BF10 #define S2S 0x47A820 #define Start3DEngine 0x53D84F #define Endscene 0x576A43 #define DipEngine 0x626FED #define DrawPrimitive 0x780714 #define IntersectSegment 0x477647 [ CShell.dll ] #define LTClientDLL 0x3794CFB4 #define EspName1 0x37123C7C #define EspName2 0x37123CAA #define WeaponMgr 0x379B7404 #define GCS 0x3798D9CC #define PlayerByIndex 0x3719EE90 #define PlayerMgr 0x3798DA30 #define PlayerStatus 0x3796BF98 #define ClientInfoMgr 0x3794CD90 #define LocalPlyer 0x3719F930 #define SuperBullets 0x37454CB6 #define NoReload 0x3745A7C9 #define NoRecoil 0x3735CBA8 #define RemoteKill1 0x3745AB71 #define RemoteKill2 0x3745AB72 #define RemoteKill3 0x3745AEF1 #define RemoteKill4 0x3745AEF2 #define WeaponRange1 0x3745AA49 #define WeaponRange2 0x3745ADD9 #define RapidFire 0x3745B54A #define UnlAmmo 0x37451337 #define CameraUpdate 0x3735FE0F #define LTCommon 0x379BF8F0 #define GetFontHandle 0x37375AB0 #define GetConsoleInt 0x373CE740 #define BuildFont 0x3759B3C0 #define FillFont 0x3759C081 #define FontECX 0x379B72E8 #define Damage 0x371178B3 #define DeathDamage 0x376F444C [ PushToConsole Adress ] #define AdressJump 0x3793994C #define AdressBaseMoveAccel 0x3793982C #define AdressStartAccel 0x37939850 #define AdressMaxAccel 0x37939874 #define AdressAccelInc 0x37939898 #define AdressWalkVel 0x379398BC #define AdressFRunVel 0x379398E0 #define AdressBRunVel 0x37939904 #define AdressSRunVel 0x37939928 #define AdressDuckVel 0x37939970 #define AdressGravity 0x379394F0 #define AdressFPS 0x37938420 #define AdressTracers 0x37941CFC
******************************************************** * | Buscar Endereços Combat Arms | * * | Coder.Dias Logger | * ******************************************************** | Engine.EXE | #define DipEngine 0x626FED #define DeviceGame 0x88C888 #define LTClientEXE 0x48FEA0 #define S2S 0x47A820 #define DrawPrimitive 0x780714 | CSHell.DLL | #define GameStatus 0x37965994 #define LTClientDLL 0x3794CFB4 #define EspName1 0x37123C7C #define EspName2 0x37123CAA #define WeaponMgr 0x379B7404 #define GCS 0x3798D9CC #define PlayerStatus 0x3796BF98 #define ClientInfoMgr 0x3794CD90 #define CameraUpdate 0x3735FE0F #define SuperBullets 0x37454CB6 #define NoReload 0x3745A7C9 #define NoRecoil 0x3735CBA8 #define RemoteKill1 0x3745AB71 #define RemoteKill2 0x3745AB72 #define RemoteKill3 0x3745AEF1 #define RemoteKill4 0x3745AEF2 #define WeaponRange1 0x3745AA49 #define WeaponRange2 0x3745ADD9 #define RapidFire 0x3745B54A #define UnlAmmo 0x37451337
