Log crossfire Indonesia !! Now
#===========Astr3lune Addres Log===========#
#===========START LOGING===========#
crossfire Entry Point : 0x400000
crossfire .code Size : 0x279000
crossfire .code Offset : 0x1000
CShell Entry Point : 0x4000000
CShell .code Size : 0x511000
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x64000000
ClientFX .code Size : 0x33000
ClientFX .code Offset : 0x1000
d3d9.dll Entry Point : 0x4FDD0000
d3d9.dll .code Size : 0x18A600
d3d9.dll .code Offset : 0x1000
#================Crossfire.exe=================#
#define D3D9addres 0x4FE50F3C
#define DipEngine 0x004C2D22
#define EndScane 0x0045AD5F
#define PresntEngine 0x004DCA9F
#================Wall&See=================#
#define WallHack 0x70351C
#define seeGhost 0x703530
#================CShell.dll=================#
#define ModelNode 0x10705F4
#define WeaponMgr 0x10706A4
#define ReloadAnimRatio 0xC3C
#define NoChange 0xC40
#define NoRecoil1 0x3540
#define NoRecoil2 0x3544
#define KnifeNormalAniRate 0xA70
#define KnifeNormalRange 0xA80
#define DamagePerSec 0x565204
#define VisibleZoneIndex 0x565178
#define DamageZone 0x565214
#define DamagePerMeter 0x4
#define FallDamage 0x1070684
#================PushToconsole================#
#define PTCcLient 0x5F69D4
#define PTCAddy 0x204
#================PalyerCshell=================#
#define ClientShel 0x60EBA0
#define FrezePoss 0x5F0
#define FlyAddy 0x64C
#define JumpHack 0x299
#define WTW_Offset 0x1FF
#================Bypass28_3=================#
#define ByPass 0x3B5BD5
#================PlayerBasicInfo=============#
#define BasicPlayerInfo 0x10093D8
#define Seeghost1 0x88
#define Seeghost2 0x80
#define Seeghost3 0x90
#define C4PalntTime 0x7C
#define C4DefuseTime 0x80
#define MaxCanDefuse 0x84
#define MovementDuckWalkRate 0xC
#define MovementWalkRate 0x8
LOGGING COMPLETE...
#===========START LOGING===========#
crossfire Entry Point : 0x400000
crossfire .code Size : 0x279000
crossfire .code Offset : 0x1000
CShell Entry Point : 0x4000000
CShell .code Size : 0x511000
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x64000000
ClientFX .code Size : 0x33000
ClientFX .code Offset : 0x1000
d3d9.dll Entry Point : 0x4FDD0000
d3d9.dll .code Size : 0x18A600
d3d9.dll .code Offset : 0x1000
#================Crossfire.exe=================#
#define D3D9addres 0x4FE50F3C
#define DipEngine 0x004C2D22
#define EndScane 0x0045AD5F
#define PresntEngine 0x004DCA9F
#================Wall&See=================#
#define WallHack 0x70351C
#define seeGhost 0x703530
#================CShell.dll=================#
#define ModelNode 0x10705F4
#define WeaponMgr 0x10706A4
#define ReloadAnimRatio 0xC3C
#define NoChange 0xC40
#define NoRecoil1 0x3540
#define NoRecoil2 0x3544
#define KnifeNormalAniRate 0xA70
#define KnifeNormalRange 0xA80
#define DamagePerSec 0x565204
#define VisibleZoneIndex 0x565178
#define DamageZone 0x565214
#define DamagePerMeter 0x4
#define FallDamage 0x1070684
#================PushToconsole================#
#define PTCcLient 0x5F69D4
#define PTCAddy 0x204
#================PalyerCshell=================#
#define ClientShel 0x60EBA0
#define FrezePoss 0x5F0
#define FlyAddy 0x64C
#define JumpHack 0x299
#define WTW_Offset 0x1FF
#================Bypass28_3=================#
#define ByPass 0x3B5BD5
#================PlayerBasicInfo=============#
#define BasicPlayerInfo 0x10093D8
#define Seeghost1 0x88
#define Seeghost2 0x80
#define Seeghost3 0x90
#define C4PalntTime 0x7C
#define C4DefuseTime 0x80
#define MaxCanDefuse 0x84
#define MovementDuckWalkRate 0xC
#define MovementWalkRate 0x8
LOGGING COMPLETE...
