HelpAuto Mule Transer

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Auto Mule Transer
I am looking for a program what will move items between mules automatically. like the ones the item shops use, if anyone knows of such a program i am willing to pay money for it.

if not then how about a good starting point/info on how, so i could work one myself. (Im a 4th year CS major, write mainly in C++ java and php)
2 Mule dumps:
First: Items you have on the accounts
Second: Empty accounts.

Have it read muledump and transfer it over from first to second.


GL
-___- how would i start was more of a technical question , like how does the server trasfer items , what systems/api's should i look into . what should i read up on. ect.
Quote Originally Posted by rooski View Post
-___- how would i start was more of a technical question , like how does the server trasfer items , what systems/api's should i look into . what should i read up on. ect.
You're a fourth year CS major and you want to know what API to use to transfer items in RotMG?
no not api just what the server runs and how it trasfers items. i have no idea what they use , its flash and a google run/based server. other than that i have no idea how it works
Quote Originally Posted by rooski View Post
no not api just what the server runs and how it trasfers items. i have no idea what they use , its flash and a google run/based server. other than that i have no idea how it works
You don't sound like a cs major.. lol..
Anyways, the client communicates with the server with a variety of predefined packet structs (72 or something)
There are a few used for trading:

TradeRequest : Client -> Server : To send a trade request to another server
TradeRequested : Server-> Client : Server tells the user that you want to trade
TradeAccepted : Client - > Server : The other user has complied with the trade

TradeStart : Server -> Client : Tells the client that the trade has started
ChangeTrade : Client -> Server : Client telling the server that its selected items for trade have changed
TradeChanged : Server -> Client : Server telling client that their trader has selected/deselected items

TradeAccept : Client -> Server : Client accepts the trade
TradeAccepted : Server -> Client : Server tells client that trader has accepted
TradeDone : Server -> Client : Server tells the client the trade is over

Of course each packet carries important data like items etc, you can find that in DevoidCoders Realm Relay source.
i got virus it block whitebag packet what do
@rooski It uses a packet's to move items send trades etc. with a little math you can use coordinates to move mules around, you could take a look at http://www.mpgh.net/forum/720-realm-...urce-code.html it should help you understand how some things work.

also id look at Realm Relay's github aswell as krazyshank.
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