Terraria 1.21 Source

Posts 1–14 of 14 · Page 1 of 1
Yay I was messing around with the last one and then the update came out when I was at work T_T.
Hope this gets approved quickly.
Good work,thank you !
P.S : Can't wait your hack release :3
Excited to go to work!

Thanks and can't wait for approval x.x
how can you be so fast for decompile and how infinest ? love you
0.o Oh noes its already at 1.2.1.1 oh well.
Quote Originally Posted by wsensor View Post
0.o Oh noes its already at 1.2.1.1 oh well.
I know already i'll wait for a bit to see if there come more updates
It's great, that they are removing the bugs ... but honestly, they are making too much mistakes and as well too much bugs into their client.
Right away, implementing new seeds - pumpkin seeds, but at the first line - for free and now for some copper coins.
I know that keeping track of something at this expanded game code is hard, but ... such simple things? And he is the one who should know his game like his own pocket.

I wanted to implement a code\menu for my 1.2.1 client, but saw, that 1.2.1.1 has been released ... I hate this.
Hope he will be able to release something at once without correcting his failure over and over again.
Otherwise, I think, Starbound (which is kind of making me suspicious) will be better for me.



Suspicious part about Starbound: The game evolves simultaneously like Terraria. Starbound copies wall mechanic and behavior from Terraria. Terraria copies torch mechanic from Starbound. Terraria implements Rainbow Blocks, so does Starbound few hours/days ago.
I really doubt, that they are some sort of "two different Dev Teams", Terraria and Starbound. I bet, they are some kinda the same people working there.

Besides, they are bombing away the money ... pic.twitter.com/eZR2RlRcWk
Yea, why not? Almost $2mil "earned".
Quote Originally Posted by blapanda View Post

-snip-

Suspicious part about Starbound: The game evolves simultaneously like Terraria. Starbound copies wall mechanic and behavior from Terraria. Terraria copies torch mechanic from Starbound. Terraria implements Rainbow Blocks, so does Starbound few hours/days ago.
I really doubt, that they are some sort of "two different Dev Teams", Terraria and Starbound. I bet, they are some kinda the same people working there.
Well they mostly are two dev teams, but I'm sure they share progression with one another, the main Dev (I think) for Starbound is Tiy, which he was/is the spriter for Terraria.
not working for me. couldn't even start up the exe after putting .dll from steam in and content folder
Works great, I just tried to decompile 1.2.1.1 and i don't know what i did wrong but, projectiles didn't show up and the grapple hook was broken and who knows what else. Hopefully you are much better at it than me
I got it working, i used dotpeek to get the projectile.cs. I'll post for people who want it.
I try to run it but it cant find the steam appid, I think its set to Infinest's location, any way to fix this?
Posts 1–14 of 14 · Page 1 of 1

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