I were trying to make Teleport Hack by changing Coordinates but they are "Freezed" and I can't change them.
Something to do about it?
Then your coordinate address is not the right.
Try to find another, the address you got is reading from the orginal position address.
What game is it? It could also be a anti-teleport function.
@OP You say the values stay "frozen" ... the game is probably over-writing the value very quickly (like every frame?) : if you're using CheatEngine or any other debugger, "See what writes to" those addresses. I bet you find at least one that's getting called every second. Are you doing this purely in CE, or from a C++ project? Screenshot or code please.
edit:
Originally Posted by XXkillerFin1
I didn't read any books,I just watched some tutorials about c++ and learned from other peoples code.
You know much asm? Processes, threads, memory? General background knowledge?
@OP You say the values stay "frozen" ... the game is probably over-writing the value very quickly (like every frame?) : if you're using CheatEngine or any other debugger, "See what writes to" those addresses. I bet you find at least one that's getting called every second. Are you doing this purely in CE, or from a C++ project? Screenshot or code please.
edit:
You know much asm? Processes, threads, memory? General background knowledge?
I'm finding addresses by using cheat engine and writing Simple Dll Memory Hack in C++.And yes,I know ASM(Not best knowledge). + Where I need to take picture for you?
if you're using CheatEngine or any other debugger, "See what writes to" those addresses. I bet you find at least one that's getting called every second.
If there is any game-code which is setting the value...you have to stop it, else your value will be overwritten.
I don't know if that's the problem, but definitely a possibility. Use CE to check.
edit: What game is this for? ...if it's a new, $ game, it probably isn't as easy as writing new values. All depends I guess.
Originally Posted by abuckau907
If there is any game-code which is setting the value...you have to stop it, else your value will be overwritten.
I don't know if that's the problem, but definitely a possibility. Use CE to check.
edit: What game is this for? ...if it's a new, $ game, it probably isn't as easy as writing new values. All depends I guess.
@Momo5000 was pretty much right.I found new address that isn't "Freezed", And the game is called "Assault Cube".I like it because it's very small file and it's good for training.Thanks anyway
lol if u don't have the correct addr... but ok cool glad its working.
Originally Posted by abuckau907
lol if u don't have the correct addr... but ok cool glad its working.
I have right addresses.Static ones. Btw,Someone said that you can use math to find out Z and X coordinates by decreasing 4(or something like that) from Y coordinate.Is that right?
Originally Posted by XXkillerFin1
I have right addresses.Static ones. Btw,Someone said that you can use math to find out Z and X coordinates by decreasing 4(or something like that) from Y coordinate.Is that right?
Yes, assuming they're adjacent to each other in memory (like if they are a part of a 'position' struct - and that their type requires 4 bytes..could be Double / 8 bytes).
Originally Posted by abuckau907
Yes, assuming they're adjacent to each other in memory (like if they are a part of a 'position' struct - and that their type requires 4 bytes..could be Double / 8 bytes).
Ok, Thanks
If the game is an online game then the chances are that the values are server side and you can not change them to teleport
Originally Posted by kibbles18
If the game is an online game then the chances are that the values are server side and you can not change them to teleport
Read the mothafucking thread, before mothafucking post.