Ghosts Source Code/Addresses Thread

Posts 76–84 of 84 · Page 6 of 6
Quote Originally Posted by Izochor View Post
Can I melee across the map???:O
if there is no obstacles and that the value of MeleeRange is 9999999 (Higher will not work) there is a high chance that yes. Again, you need to be host. Check the general discussion thread about the new troll features for my xp lobby maker for a proof of concept video.
Quote Originally Posted by NightmareTX_RETIRED View Post
if there is no obstacles and that the value of MeleeRange is 9999999 (Higher will not work) there is a high chance that yes. Again, you need to be host. Check the general discussion thread about the new troll features for my xp lobby maker for a proof of concept video.
I saw the vid but, I was wondering about the "lock on" against enemies.
Quote Originally Posted by Izochor View Post
I saw the vid but, I was wondering about the "lock on" against enemies.
You do not need to aim down the sight first before knifing, I believe that as long as the enemy is inside the crosshair, you will get him.
3.13 offset EE70
enjoy if u still play this crap
Quote Originally Posted by Izochor View Post
3.13 offset EE70
enjoy if u still play this crap
Can you please elaborate? What is this offset for?
Quote Originally Posted by Maher4Ever View Post
Can you please elaborate? What is this offset for?
For the new patch.
Anyone got any addresses that would be nice

3.15.x
Quote Originally Posted by Taylor Suewift View Post
Anyone got any addresses that would be nice

3.15.x
ida or sigma(CE), realy easy things to use
3.15.146

dvarOffset = 0x10
cg_fov = 0x1419AB640
com_maxfps = 0x1445D0918
r_detailMap = 0x148047358
r_fog = 0x1480472B8
r_lightMap = 0x148047348
fx_enable = 0x143C4E4C0
r_specularMap = 0x148047370
bg_compassShowEnemies = 0x141730360
r_znear = 0x1480472A8
r_zfar = 0x1480472B0
phys_gravity = 0x147B150C0


example: WriteFloat(ReadInt64(0x1419AB640) + 0x10, 0);
Posts 76–84 of 84 · Page 6 of 6

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