Red facePlease give addreses

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Please give addreses
Please give adreses of these values.
Sorry for bad English.
for RU
---------------
LTClient
NameTags1
NameTags2
GlassWalls
GetFontHandle
GameClientShell
GetPlayerByIndex
ClientInfoManager
---------------
Reset_HookStart
Reset_JumpBack
---------------
WorldToScreen
RemoteKill1
RemoteKill2
RemoteKill3
RemoteKill4
---------------
Recoil1
Recoil2
Recoil3
---------------
WeaponManager
WeaponRange1
WeaponRange2
---------------
RapidFire
RapidFire1
RapidFire2
RapidFire3
RapidFire4
RapidFire5
---------------
GameMode
LocalTeam
GameStatus
PlayerStatus
GetLocalPlayer
[ Engine.exe ]

#define DeviceGame 0x88BD70
#define LTClientEXE 0x48FD60
#define WorldToScreen 0x49BD40
#define S2S 0x47A670
#define Start3DEngine 0x53D61F
#define Endscene 0x576813
#define DipEngine 0x626DBD
#define DrawPrimitive 0x77FC10
#define IntersectSegment 0x477497

[ CShell.dll ]

#define LTClientDLL 0x379A7974
#define EspName1 0x3712419C
#define EspName2 0x371241CA
#define WeaponMgr 0x37A11DA4
#define GCS 0x379E836C
#define PlayerByIndex 0x3719F4A0
#define PlayerMgr 0x379E83D0
#define PlayerStatus 0x379C6950
#define ClientInfoMgr 0x379A7750
#define LocalPlyer 0x3719FF40
#define SuperBullets 0x37462506
#define NoReload 0x37468019
#define NoRecoil 0x3736B888
#define RemoteKill1 0x374683C1
#define RemoteKill2 0x374683C2
#define RemoteKill3 0x37468741
#define RemoteKill4 0x37468742
#define WeaponRange1 0x37468299
#define WeaponRange2 0x37468629
#define RapidFire 0x37468D9A
#define UnlAmmo 0x3745EB87
#define CameraUpdate 0x3736EAEF
#define LTCommon 0x37A1A298
#define GetFontHandle 0x37384070
#define GetConsoleInt 0x373DC5A0
#define BuildFont 0x375A8350
#define FillFont 0x375A9011
#define FontECX 0x37A11C88
#define Damage 0x37117CC3
#define DeathDamage 0x377504DC

[ PushToConsole Adress ]

#define AdressJump 0x3799457C
#define AdressBaseMoveAccel 0x3799445C
#define AdressStartAccel 0x37994480
#define AdressMaxAccel 0x379944A4
#define AdressAccelInc 0x379944C8
#define AdressWalkVel 0x379944EC
#define AdressFRunVel 0x37994510
#define AdressBRunVel 0x37994534
#define AdressSRunVel 0x37994558
#define AdressDuckVel 0x379945A0
#define AdressGravity 0x37994120
#define AdressFPS 0x37993054
#define AdressTracers 0x3799C700

может поможет
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>

#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")


#define GameStatus 0x37843CD0
#define NoRecoil 0x3745964C

DWORD retDIPEngine = (DIPEngine + 0x8);

__declspec( naked ) HRESULT WINAPI DIPMidfunction( )
{

static LPDIRECT3DDEVICE9 pDevice;
static INT BaseVertexIndex;
static UINT MinVertexIndex, NumVertices, startIndex, primCount;

__asm
{
MOV ECX, DWORD PTR DS:[EAX]
MOV EDX, DWORD PTR DS:[ECX + 0x148]
MOV DWORD PTR DS:[pDevice], EAX;
MOV ECX, DWORD PTR DS:[EBP + 0x18]
MOV DWORD PTR DS:[BaseVertexIndex], ECX
MOV ECX, DWORD PTR DS:[EBP + 0x8]
MOV DWORD PTR DS:[MinVertexIndex], ECX
MOV ECX, DWORD PTR DS:[EBP + 0x10]
MOV DWORD PTR DS:[NumVertices], ECX
MOV ECX, DWORD PTR DS:[EBP + 0xC]
MOV DWORD PTR DS:[startIndex], ECX
MOV ECX, DWORD PTR DS:[EBP + 0x14]
MOV DWORD PTR DS:[primCount], ECX
PUSHAD
}

pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE ); // ВХ
memcpy((VOID *)NoRecoil, (VOID *)(PBYTE)"\x90\x90\x90\x90", 4); //Без отдачи
pDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); // Нет дыма
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME ); // Игроки Wireframe
pDevice->SetRenderState(D3DRS_LIGHTING, FALSE); // Полная яркость

__asm
{
POPAD
JMP retDIPEngine
}
}

void *DetourCreate( BYTE *src, const BYTE *dst, const int len )
{
BYTE *jmp = ( BYTE * )malloc( len + 5 );
DWORD dwBack;

VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack );
memcpy( jmp, src, len );
jmp += len;
jmp[0] = 0xE9;
*( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;
src[0] = 0xE9;
*( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
for( int i = 5; i < len; i++ )
src[i] = 0x90;
VirtualProtect( src, len, dwBack, &dwBack );
return ( jmp - len );
}

VOID Hook( VOID )
{
while( TRUE ) {
if( *(BYTE *)GameStatus == 1 ) {

DetourCreate( (PBYTE)DIPEngine, (PBYTE)DIPMidfunction, 8 );
}
else
memcpy( (VOID *)DIPEngine, (CONST VOID *)(PBYTE)"\x8B\x08\x8B\x91\x48\x01\x00\x00", 8 );

Sleep(100);
}
}

BOOL CheckModules( VOID )
{
if( GetModuleHandleA("d3d9.dll") != NULL
&& GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFX.fxd") != NULL )
return TRUE;

return FALSE;
}

DWORD WINAPI StartRoutine( LPVOID )
{
while( !CheckModules() )
Sleep(100);

Hook();

return 0;
}

BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(NULL, "Creditos: WE11ngton, Vahan, HackerFail and Swag", "Creditos", MB_OK);
CreateThread(NULL, NULL, &StartRoutine, NULL, NULL, NULL);
}

return 1;
}

или вот это, база не моя с одного сайта информация
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