Because the MCP guys are just that lazy. Lifted from the thread on ********** (As well as the ~80 I found on my own.)
Code:
Azd.class - Minecraft.java
bah.class - GuiIngame.java
bje.class - EntityClientPlayerMP.java
biy.class - PlayerControllerMP.java
bll.class - FontRenderer.java
private int ad in azd.class - rightclickdelaytimer
public void o() in azd.class - runtick()
private void ad() in azd.class - rungameloop()
public void e() in azd.class - run()
public void a(bcd n) in azd.class - displayGuiScreen()
Class azw - gamesettings.java
bcd.class - GuiScreen.java
aza.class - Keybinding.class
=-=-=-=-=-=-=-=-=
private void Z() in azd.class/Minecraft.java is startGame
biz.class is WorldClient.java
baf.class is Session.java
public String c() in Session.java is getUsername()
public String a() in Session.java is getSessionID()
ov.class is Profiler.java
=-=-=-=-=-=-=-=-=
afk.class seems to do with game rules:
Code:
public class afk
{
private TreeMap a = new TreeMap();
public afk() {
a("doFireTick", "true");
a("mobGriefing", "true");
a("keepInventory", "false");
a("doMobSpawning", "true");
a("doMobLoot", "true");
a("doTileDrops", "true");
a("commandBlockOutput", "true");
a("naturalRegeneration", "true");
a("doDaylightCycle", "true");
}
// ...
ahu.class appears to be Block.java, which I think then makes ahy.class something to do with sound effects.
ahz.class seems to be a list of all the blocks?:
Code:
public class ahz
{
public static final ahu a = (ahu)ahu.c.a("air");
public static final ahu b = (ahu)ahu.c.a("stone");
public static final ajt c = (ajt)ahu.c.a("grass");
public static final ahu d = (ahu)ahu.c.a("dirt");
public static final ahu e = (ahu)ahu.c.a("cobblestone");
public static final ahu f = (ahu)ahu.c.a("planks");
public static final ahu g = (ahu)ahu.c.a("sapling");
public static final ahu h = (ahu)ahu.c.a("bedrock");
public static final aki i = (aki)ahu.c.a("flowing_water");
public static final ahu j = (ahu)ahu.c.a("water");
// ...
bls.class does some kind of particle management; I think it's the ParticleSpawner or whatever, ex:
Code:
public void a(String paramString, double paramDouble1, double paramDouble2, double paramDouble3, double paramDouble4, double paramDouble5, double paramDouble6)
{
try {
b(paramString, paramDouble1, paramDouble2, paramDouble3, paramDouble4, paramDouble5, paramDouble6);
} catch (Throwable localThrowable) {
b localb = b.a(localThrowable, "Exception while adding particle");
k localk = localb.a("Particle being added");
localk.a("Name", paramString);
localk.a("Position", new blt(this, paramDouble1, paramDouble2, paramDouble3));
throw new s(localb);
}
}
mj.class seems like it has to do with ticking(/rendering?) the world.
qb.class seems to do with damage types.
rh.class I think might be the base entity class.
ri.class extends rh.class, not really sure about anything else
uq.class is EntityBat.java
us.class is EntityChicken.java
ut.class is EntityCow.java
uu.class is EntityHorse.java
uz.class is EntityOcelot.java
va.class is EntityPig.java
vb.class is EntitySheep.java
vf.class is EntityVillagerGolem.java
vh.class is EntityWolf.java
vm.class is EntityEnderDragon.class
vo.class is EntityWitherBoss.java
wj.class is EntityMob.java
wl.class is EntityCreeper.java
wm.class is EntityEnderman.java
wp.class is EntityGhast.java
wr.class is EntityMagmaSlime.java, which makes wy.class EntitySlime.java
wt.class is EntityPigZombie.java
ww.class is EntitySilverfish.java
wx.class is EntitySkeleton.java
wz.class is EntitySpider.class
xb.class is EntityWitch.java
xc.class is EntityZombie.java
xh.class is EntityVillager.java
xs.class seems to deal with explosions
afa.class appears to be RecipeManager.java, might not be, though
bag.class is FontRenderer.java
bll.class seems to be EntityRenderer.java?
blz.class is Tessellator.java
baj.class has something to do with map icons.
bbk.class looks like the demo explanation screen
bcm.class is GuiCredits.java, I think
bcn.class has to do with achievements
ou.class is MathHelper.java
np.class is the actual Achievement.java
bdd.class is GuiInventory.java
bde.class is GuiAnvil.java
bdf.class is GuiBeacon.java
bdk.class is GuiEditBook.class, it seems
bdm.class is GuiBrewingStand.java
bdp.class is GuiCraftingTable.java
bdr.class is GuiCreativeInventory.java
bdw.class looks like GuiEnchantmentTable.java
brd.class is Translator.java (Or watever you wanna call it~)
bra.class is a wrapper around brd.class
bdx.class is GuiFurnace.java
bdy.class is GuiHopper.java
bdz.class is GuiHorseInventory.java
beb.class is GuiVillagerTrade.class
bee.class is GuiDispenser.class
bfg.class looks like it's the main Mco menu?
bgi.class is GuiResourcePacks.java (I think)
qn.class might have something to do with particles.
bkg.class ticks/renders particles
bkz.class is the base player class
bls.class might be RenderGlobal.java
bqo.class appears to be ResourceLocation.java
bmb.class seems to be the beacon beam
bmd.class is TileEntity.java
bme.class is TileEntityChest.java
bmf is TileEntityEnchantmentTable.java
bmg.class is TileEntityEnderChest.java
bmj.class is TileEntitySign.java
bmk.class is TileEntitySkull.java
bml.class is TileEntityEnderPortal.java
abg.class has to do with fish
abn.class is Item.java
aas.class is ItemToolBase.java
ack.class is ItemShovel.java
abz.class is ItemPickaxe.java
zr.class is ItemAxe.java
aac.class is ItemCoal.java
act.class is ItemSword.java
zn.class is ItemArmor.java