something for pirate perfection trainer :D
About pirate perfection trainer there is only a few bags you can spawn so i will share some of mine (must be putted in F11 INVENTORY MENU)
-- SPAWN PAINTING BAG
sppainting = sppainting or function()
ServerSpawnBag("painting")
managers.hud:show_hint( { text = "PAINTING BAG SPAWNED" } )
end
-- SPAWN BODY BAG
spperson = spperson or function()
ServerSpawnBag("person")
managers.hud:show_hint( { text = "BODY BAG SPAWNED" } )
end
-- SPAWN THERMAL DRILL
splance_bag = splance_bag or function()
ServerSpawnBag("lance_bag")
managers.hud:show_hint( { text = "THERMAL DRILL SPAWNED" } )
end
-- SPAWN FBI SERVER
spcircuit = spcircuit or function()
ServerSpawnBag("circuit")
managers.hud:show_hint( { text = "FBI SERVER SPAWNED" } )
end
-- SPAWN SPECIAL BODY BAG
spspecial_person = spspecial_person or function()
ServerSpawnBag("special_person")
managers.hud:show_hint( { text = "SPECIAL BODY SPAWNED" } )
end
-- SPAWN SHELLS BAG
spammo = spammo or function()
ServerSpawnBag("ammo")
managers.hud:show_hint( { text = "SHELLS SPAWNED" } )
end
then put this:
{ text = "Painting bag", callback = sppainting },
{ text = "Body bag", callback = spperson },
{ text = "Thermal drill bag", callback = splance_bag },
{ text = "FBI server bag", callback = spcircuit },
{ text = "Special body bag", callback = spspecial_person },
{ text = "Shells bag", callback = spammo },
if it doesn't work put in the place where the other bag spawning is at
-Tycho
-- SPAWN PAINTING BAG
sppainting = sppainting or function()
ServerSpawnBag("painting")
managers.hud:show_hint( { text = "PAINTING BAG SPAWNED" } )
end
-- SPAWN BODY BAG
spperson = spperson or function()
ServerSpawnBag("person")
managers.hud:show_hint( { text = "BODY BAG SPAWNED" } )
end
-- SPAWN THERMAL DRILL
splance_bag = splance_bag or function()
ServerSpawnBag("lance_bag")
managers.hud:show_hint( { text = "THERMAL DRILL SPAWNED" } )
end
-- SPAWN FBI SERVER
spcircuit = spcircuit or function()
ServerSpawnBag("circuit")
managers.hud:show_hint( { text = "FBI SERVER SPAWNED" } )
end
-- SPAWN SPECIAL BODY BAG
spspecial_person = spspecial_person or function()
ServerSpawnBag("special_person")
managers.hud:show_hint( { text = "SPECIAL BODY SPAWNED" } )
end
-- SPAWN SHELLS BAG
spammo = spammo or function()
ServerSpawnBag("ammo")
managers.hud:show_hint( { text = "SHELLS SPAWNED" } )
end
then put this:
{ text = "Painting bag", callback = sppainting },
{ text = "Body bag", callback = spperson },
{ text = "Thermal drill bag", callback = splance_bag },
{ text = "FBI server bag", callback = spcircuit },
{ text = "Special body bag", callback = spspecial_person },
{ text = "Shells bag", callback = spammo },
if it doesn't work put in the place where the other bag spawning is at
-Tycho

layer_unit()