Divinorum's memory base

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Divinorum's memory base
Hello
I coded this base in like 5 minutes and I will share it here
Divinorum.cpp:
Code:
#include <windows.h> 
#include <process.h>
#include <iostream>
#include "hack1.h"
bool ready = true;

UINT WINAPI divinorum (LPVOID) 
{
	while (ready)//You can use this if you want to make a 'master key'
	{
hack1();
Sleep(500);
	}
	return true;
}
BOOL WINAPI DllMain(HMODULE hDLL, DWORD dwReason, LPVOID lpvRe)
{
	DisableThreadLibraryCalls(hDLL);
	if(dwReason == DLL_PROCESS_ATTACH)
{
	MessageBox(NULL, L"Visit MPGH.net!", L"Divinorum's base", MB_OK);
	_beginthreadex(0,0,divinorum,0,0,0);
}

	return true;
}
hack1.h:
Code:
void hack1()
{
	//Hack here
}
Really simple base but it's undetected
Give credits if u use
Credits:
Divinorum
TrolledGuy
BadWinkz
Good Job really helpfule
Well thats a pretty good base
I like the way you are using beginthreadx instead of createthread
Undetected as hell
Quote Originally Posted by Divinorum View Post
Hello
I coded this base in like 5 minutes and I will share it here
Divinorum.cpp:
Code:
#include <windows.h> 
#include <process.h>
#include <iostream>
#include "hack1.h"
bool ready = true;

UINT WINAPI divinorum (LPVOID) 
{
	while (ready)//You can use this if you want to make a 'master key'
	{
hack1();
Sleep(500);
	}
	return true;
}
BOOL WINAPI DllMain(HMODULE hDLL, DWORD dwReason, LPVOID lpvRe)
{
	DisableThreadLibraryCalls(hDLL);
	if(dwReason == DLL_PROCESS_ATTACH)
{
	MessageBox(NULL, L"Visit MPGH.net!", L"Divinorum's base", MB_OK);
	_beginthreadex(0,0,divinorum,0,0,0);
}

	return true;
}
hack1.h:
Code:
void hack1()
{
	//Hack here
}
Really simple base but it's undetected
Give credits if u use
Credits:
Divinorum
TrolledGuy
BadWinkz

is the hack1.h separate from the main.cpp?

so in my source folder there will be two cpp hack1.h and main.cpp? am i correct here?
Quote Originally Posted by paulcedric View Post
is the hack1.h separate from the main.cpp?

so in my source folder there will be two cpp hack1.h and main.cpp? am i correct here?
Yes .
If you're using _beginthreadex() you MUST use CloseHandle. The thread handle returned is guaranteed to be valid if the call was successful.
Quote Originally Posted by camD View Post
If you're using _beginthreadex() you MUST use CloseHandle. The thread handle returned is guaranteed to be valid if the call was successful.
Forgot it.. But its not a must, because its working and there are other bases without close handle & beginthreadx..
dude do i need to make a HACKTHREAD??? like the *ingame and *outgame? rep fast pls
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