please help me this addy_logger

Posts 1–15 of 16 · Page 1 of 2
please help me this addy_logger
What is need this addylogger ...help me... @AeroMan @[MPGH]Hero @[MPGH]Flengo @[MPGH]Lonesome Cowboy


#include <windows.h>
#include <stdio.h>
#include "Log.h"
#include "Pattern.h"

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

void SearchPatterns(void)
{
while (!IsGameReadyForHook()){
Sleep(50);
}
while(true){
dwSize = 0x500000;

//Example DWORD dwPlayerPointer = FindPattern((PBYTE)"\x00\x00\x00\x00\x00\x00\x00}; ", "x????xxxx", 1, true);

DWORD nametags1 = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0x9c0000, (PBYTE)"\x75\x21\x80\x7B\x00\x00", "xxxx??");
DWORD nametags2 = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0x9c0000, (PBYTE)"\x75\x05\xBD\x00\x00\x00\x00\x8B\x17", "xxx????xx");
//-------------------------------------------------------------//
Writelog("//==============Dean-Wingess N3x0n Logger==============\\");
Writelog("//==============Created and developed by:==============\\");
Writelog("//======================Dean-Wingess===================\\");
Writelog("//====================== Neo I.I.I ===================\\");
Writelog("//====================== FlaVour ===================\\");
Writelog("");
Writelog("#define NoReload 0x%X",NoReload);
Writelog("#define FallDamage 0x%X",FallDamage);


Writelog("");
Writelog("//*************************Next log*********************************");



ExitProcess(0);
}
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if (dwReason==DLL_PROCESS_ATTACH)
{
logging(hDll);
MessageBoxA(NULL,"Mr.NoNaMes","Hack by.Herbert",MB_OK);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SearchPatterns, NULL, NULL, NULL);
}
return TRUE;
}
nc oh hehehhehehe
pwede pa copy then paste ko hehehe
What is the exact issue?
This is for Combat Arms not for Wr so never gonna works
@AeroMan The error's is #include "Log.h" You can help this addylogger please...

#include <windows.h>
#include <stdio.h>
#include "Log.h"
#include "Pattern.h"

void SearchPatterns(void)
{
Sleep(1000);
dwStartAddress = 0x400000;
do {
dwStartAddress = (DWORD)GetModuleHandle("WarRock.exe");
Sleep(10);
}while(!dwStartAddress);

dwSize = 0x500000;

DWORD GlassWall = FindPattern((PBYTE)"\xD9\x05\x00\x00\x00\x00\xD9\x 00\x00\x00\x00\x00\x00\x00\x00\x00\xDF\xE0\xF6\xC4 \x44\x7A\x00\x8B\x0D\x00\x00\x00\x00\x00\x00\x00\x 00\x00\x00\x00\x00\x00\x00\x00\x00", "xx???xx?????????xxxxxx?xx???x????????????", 2, true );

DWORD Addr_PlayerSpeed = FindPattern((PBYTE)"\xD8\x0D\x00\x00\x00\x00\x5E\x C2\x04};","xx????xxx", 2, true); //GOOD BYTE"S for warrock PH

DWORD dwPlayerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x66\x 83\xB9};", "xx????xxx", 2, true); //GOOD BYTE"S for warrock PH

DWORD Addr_Glasswall2 = FindPattern((PBYTE)"\x68\x00\x00\x97\x00\xE9\x76\x 04\x00\x00\x8D\x85", "x??xxxxxxxxx", 1, true );//GOOD BYTE"S for warrock PH

DWORD Addr_Memunliammo = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x85\x C9\x74", "xx???xxxx", 2, true ); //GOOD BYTE"S for warrock PH

DWORD dwSerVerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x33\x C5\x85};", "xx????xxx", 2, true); //GOOD BYTE"S for warrock PH

DWORD sCLASSpointer = FindPattern((PBYTE)"\x8B\xB0\x00\x00\x00\x00\xE8\x 00\x00\xFF\xFF", "xx???xx??xx", 2, true );

DWORD dwWeaponPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\xEB\x13\x A1\x00\x00\x00\x00", "x???xxxx???x", 1, true ); //GOOD BYTE"S for warrock PH

DWORD dwBasePointer = FindPattern((PBYTE)"\x81\xC1\x00\x00\x00\x00\xEB\x 0F\x8D};", "xx????xxx", 2, true); //GOOD BYTE"S for warrock PH

DWORD dwDevicePointer = FindPattern((PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x 86\x10};", "xx????xxx", 2, true); //GOOD BYTE"S for warrock PH

DWORD dwUserPointer = FindPattern((PBYTE)"\x8B\x15\x00\x00\x00\x00\x33\x F6\x85};", "xx????xxx", 2, true); //GOOD BYTE"S for warrock PH

DWORD superNs = FindPattern ((PBYTE)"\xDC\x05\x00\x00\x00\x00\xD9\x5D\x54;}", "xx????xxx", 2, true); //GOOD BYTE"S for warrock PH

DWORD dwCQCProne = FindPattern((PBYTE)"\x83\x3D\x00\x00\x00\x00\x04\x 75\x03" ,"xx???xxx",2,true); //GOOD BYTE"S for warrock PH

DWORD nfd = FindPattern((PBYTE)"\x33\x07\x51\x89\x45\xFC\xD9\x 45","xxxxxxxx", 0, 0 ); //GOOD BYTE"S for warrock PH

DWORD WTW = FindPattern ((PBYTE)"\xD8\x4A\x00\xD9\x44\x24\x00\xD8\x81\x00\ x00\x00\x00;}", "xx?xxx?xx????", 0, 0); //GOOD BYTE"S for warrock PH

DWORD D3DPointer = FindPattern((PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x 86\x00\x00\x00\x00\x89\x86", "xx????xx????xx", 2, true);

DWORD Index_struct = FindPattern((PBYTE)"\xFF\xB6\x90\xC4\x00\x00\xE8\x 00\x00\x09\x00\x84\xC0\x59\x74", "xxxxxxx??xxxxxx", 2, true);



Writelog(" ");
Writelog("<-----------RobertC & MharkC Addie Logger----------->");
Writelog(" ");
Writelog(" ");
Writelog("<----------- Pointers addresses ----------->");
Writelog(" ");
Writelog(" ");
Writelog("#define Addr_Playerpointer 0x00%X",dwPlayerPointer);
Writelog("#define Addr_Serverpointer 0x00%X",dwSerVerPointer);
Writelog("#define Addr_Classpointer 0x00%X",sCLASSpointer);
Writelog("#define Addr_Weaponpointer 0x00%X",dwWeaponPointer);
Writelog("#define Addr_Basepointer 0x00%X",dwBasePointer);
Writelog("#define Addr_DevicePointer 0x00%X",dwDevicePointer);
Writelog("#define Addr_UserPointer 0x00%X",dwUserPointer);
Writelog(" ");
Writelog(" ");
Writelog("<----------- Memory addresses ----------->");
Writelog(" ");
Writelog(" ");
Writelog("#define CQCProne 0x00%X",dwCQCProne);
Writelog("#define Addr_superNs 0x00%X",superNs);
Writelog("#define Addr_Glasswall 0x00%X",Addr_Glasswall2);
Writelog("#define Addr_Unliammo 0x00%X",Addr_Memunliammo+241968);
Writelog("#define Addr_PlayerSpeed 0x00%X",Addr_PlayerSpeed);
Writelog(" ");
Writelog(" ");
Writelog("<----------- PH AND INT COMPATIBLE ADDY LOGGER addresses ----------->");
Writelog(" ");
Writelog(" ");
Writelog("#define Addr_Glasswall 0x00%X",GlassWall);
Writelog(" ");
Writelog(" ");
Writelog("<----------- ASM addresses ----------->");
Writelog(" ");
Writelog(" ");
Writelog("#define Addr_WTW 0x00%X",WTW);
Writelog("#define ASM_NFD 0x00%X",nfd);
Writelog(" ");
Writelog(" ");
Writelog("<----------- Struct Pointer ----------->");
Writelog(" ");
Writelog(" ");
Writelog("#define Index_struct 0x00%X",Index_struct);
Writelog(" ");
Writelog(" ");
Writelog("<----------- D3d Pointer ----------->");
Writelog(" ");
Writelog(" ");
Writelog("#define D3D8pointer 0x00%X",D3DPointer);
Writelog(" ");
Writelog(" ");
Writelog("<----------- ENDED Logging ----------->");
Writelog(" ");
Writelog(" ");
Writelog("END!!!");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" Made by RobertC");
Writelog(" This is Only In warrock PH address Logger ");
Writelog(" Its to much ");
Writelog(" Its to hard ");



ExitProcess(0);
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if (dwReason==DLL_PROCESS_ATTACH)
{
logging(hDll);
MessageBoxA(NULL,"Mr.NoNaMes","Hack by.Herbert",MB_OK);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SearchPatterns, NULL, NULL, NULL);
}
return TRUE;
}
log.h lol --> bka sa main.dll lng kayo gumagawa ? haha meron pa yan marami kulang pa yan promise
aw ikaw idol patulong po idol ikaw ang programming dito idol................... please idol...

Start New Projetct , add this files :

Log.h
Code:
char *GetDirectoryFile(char *filename);
void __cdecl Writelog (const char * fmt, ...);
void logging(HMODULE hDll);
Pattern.h
Code:
DWORD dwSize;
DWORD dwStartAddress;

BOOL bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
{
if(*szMask == 'x' && *pData != *bMask)
return 0;
}
return (*szMask)==NULL;
}
DWORD FindPattern(BYTE *bMask, char * szMask, int codeOffset, BOOL extract)
{
for(DWORD i = 0; i < dwSize; i++)
{
if(bCompare((BYTE*)(dwStartAddress + i),bMask,szMask))
{
if(extract)
{
return *(DWORD*)(dwStartAddress + i + codeOffset);
}
else
{
return (DWORD)(dwStartAddress + i + codeOffset);
}
}
}
return NULL;
}
Log.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <fstream>
#include <stdio.h>

using namespace std;

ofstream ofile;
char dlldirectory[320];

char *GetDirectoryFile(char *filename)
{
static char path[320];
strcpy(path, dlldirectory);
strcat(path, filename);
return path;
}

void __cdecl Writelog(const char *fmt, ...)
{
if(ofile != NULL)
{
if(!fmt) { return; }
va_list va_alist;
char logbuf[256] = {0};
va_start (va_alist, fmt);
_vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
va_end (va_alist);
ofile << logbuf << endl;
}}

void logging(HMODULE hDll){
DisableThreadLibraryCalls(hDll);
GetModuleFileName(hDll, dlldirectory, 512);
for(int i = strlen(dlldirectory); i > 0; i--) { if(dlldirectory[i] == '\\') { dlldirectory[i+1] = 0; break; } }
ofile.open(GetDirectoryFile("Address.txt"), ios::app);
}
Main.cpp
Code:
#include <windows.h>
#include <stdio.h>
#include "Log.h"
#include "Pattern.h"

void SearchPatterns(void)
{
Sleep(1000);
dwStartAddress = 0x400000;
do {
dwStartAddress = (DWORD)GetModuleHandle("WarRock.exe");
Sleep(10);
}while(!dwStartAddress);

dwSize = 0x500000;

DWORD dwPlayerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x66\x 83\xB9};", "xx????xxx", 2, true);
DWORD dwServerPointer = FindPattern((PBYTE)"\x83\x3D\x00\x00\x00\x00\x00\x 74\x00\xE8\x00\x00\x00\x00};", "xx???xxx?x??xx", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"\x8B\xB0\x00\x00\x00\x00\xE8}; ", "xx????x", 2, true);
DWORD dwViewAngels = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\xD9\x40\x 2C","x???xxxx",1,true);
DWORD dwBasePointer = FindPattern((PBYTE)"\x81\xC6\x00\x00\x00\x00\x2B\x C2\x66\x89\x8E\xC8\x1B\x00\x00\x33\xC9", "xx????xxxxxxxxxxx", true, 2);









Writelog("//**********************************************//\n//*********** NoSoul AddyLogger ***********//\n//*********** War Rock International ***********//\n//************** Version Private ***************//\n//**********************************************//");
Writelog("//================ [ Pointers ] ================//");
Writelog("#define ADR_PLAYERPOINTER 0x00%X",dwPlayerPointer);
Writelog("#define ADR_SERVERPOINTER 0x00%X",dwServerPointer);
Writelog("#define ADR_HEALTHPOINTER 0x00%X",dwHealthPointer);
Writelog("#define ADR_BASEPOINTER 0x00%X",dwBasePointer);
Writelog("#define ADR_VIEWANGELS 0x00%X",dwViewAngels);

ExitProcess(0);
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if (dwReason==DLL_PROCESS_ATTACH)
{
logging(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SearchPatterns, NULL, NULL, NULL);
}
return TRUE;
}
na copy paste ko to idol... i dont now this is ture...
lol copy paste from other site lol ..
ahhah tinanung kolang ng idol.... tol wala kang paki dito
pahingi ako addy lager hehhe
lol di kasi nagbabasa obvious naman gagawin gumawa ng file na log.h saka ilagay ang code dun ok well glasswall lang nmn gagana sa pattern mo
the error is then that you don't have the file Log.h
When I put the Log.h she is error's
char *GetDirectoryFile(char *file Log.h);
void __cdecl Writelog (const char * fmt, ...);
void logging(HMODULE hDll);
made by herbert haha nakalimutan mu ata tol palitan hehe
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