@Botmaker Im actually interested so, do tell, why do you use Euphoria vs something like C?
HelpArtificial Movement Packets
@Botmaker I am working on making a clientless rotmg in java right now with Phoenix.
Tried this as well, thought it would work. I edited the LocationRecords too, but that didn't help at all? Are all those spambots in the nexus ran by autohotkey or something then?
@Trollaux
Didn't you succeed at this?
http://www.mpgh.net/forum/655-realm-...ve-packet.html
@Trollaux
Didn't you succeed at this?
http://www.mpgh.net/forum/655-realm-...ve-packet.html
But if I were to edit the packet using RR, shouldn't that work? Unless it is contradictory with another packet that sends the server my position?
You can't run RR without also running the .swf client. That is what @Trollaux is telling you, his (I'm assuming) java proxy is closer to what the spam bots you see in the Nexus run, they never interact with an actual game client (.swf file) - they connect to the game differently than what you're working with.
As long as you're seeing the graphical client w/ RR, what you're trying to do is going to cause disconnection issues because you'll basically be telling the server you're in two conflicting coords, and it'll kick you.
As long as you're seeing the graphical client w/ RR, what you're trying to do is going to cause disconnection issues because you'll basically be telling the server you're in two conflicting coords, and it'll kick you.
If you are really going to get into hacking the game with packets I would advise updating botmakers proxy real quick (Takes 15 minutes MAX, there is plenty of information out there that can make it take much less time) and jot down everything that happens from the second your character gets in the nexus then replicate that.
Yeah, I understand that. But what else way of telling the server where I am does the client have, other than the MOVE packet? I am directly editing the information of the packet the client sends, so it should work.
client sends MOVE -> Edit the coord using RR -> server
Only thing I can think of is the client kicking me because it thinks it is somewhere else?
Ps. I have also tried making RR clientless, currently stuck on the PONG packet, even though I'm not really spending much time on it.
client sends MOVE -> Edit the coord using RR -> server
Only thing I can think of is the client kicking me because it thinks it is somewhere else?
Ps. I have also tried making RR clientless, currently stuck on the PONG packet, even though I'm not really spending much time on it.
