
HELLO string buildVersion int gameId string guid string password string secret int keyTime byte[] key byte[] obf0 string obf1 string obf2 string obf3 string obf4 string obf5
var packet = event.createPacket(whatever the id for hello packet is nowadays);
string buildVersion = "1.7.4";
packet.gameId = 666;
packet.guid = "bitches";
packet.password = "teenypeeny1";
packet.secret = "i have a small dick";
packet.keyTime = 123456789;
packet.key = new byte[] { whatever };
packet.obf0 = new byte[] { whatever };
packet.obf1 = "i dont know what this is";
packet.obf2 = "lol idk this one either";
packet.obf3 = "you should just set these obfs equal to a previous hello packet's";
packet.obf4 = "this one too";
packet.obf5 = "aaaand this one";
event.sendToServer(packet);
pushstring "PONG"
pushstring "serial_"
pushstring "time_"
callproperty QName(ProtectedNamespace("_-6Q"), "formatToString"), 3
returnvalue