OutdatedROTMB AIO Tool 2.1

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ROTMB AIO Tool 2.1
ROTMG All-In-One Tool
**New added features since the last release**

I posted this a couple of days ago, but it connected to the internet to download the client which is not allow. After talking to Distraught I decided to would just be best to comment out that feature of the code for now so that it is not an issue.

Current Features
  • Coding
  • AutoNexus Percent Changer
  • Hexer
  • Client Launcher
  • Add Hacks


Screen Shots:

Item Select:


Client Launcher:


Hexer:


Coding Tool:


Auto-Nexus Changer:


Automatic Hacking Updater:


Instructions:
First off you need to understand how this is intended to work. You need to download the .zip folder and extract all of the contents to one location on you computer. Everything is based off of the Application.Startuppath so if you move part of it around it will not work. There will be the actual application, A clients folder with the current client (In lieu of the missing feature), a play folder with flash projector and a batchfile, and a folder called RABCDasm with all of the injected code and the contents of RABCDasm's Github.

Play:
The clients folder it intended to have all of you clients in it and this tool will automatically load all of the files in that directory to a drop down list. The play button will launch the client with Adobe flash Projector.

Hexer:
Lots of error handling here. All you have to do is fill out all the boxes and click check to see if you did everything correctly. Then Click Hex. Note the client name can be anything.

Coding:
This has a few features. It lets you select a client and either decompile it or get the .bin files. All of the created files will go to a new folder called Coding. It also has self explanatory boxes for recompile and swfbinreplace. Look at the batchfiles in the RABCDasm folder if you are confused.

Nexus:
Works exactly like the Hexer. Please not that it will work the best if you put the smallest input possible for current value. i.e .3 not 0.300

Add Hacks:
This is the one I just finished and I would add to this section in the near future. Please let me know what you think! So far I have all of the hacks that you see in the listbox pictured. all you have to do is work from top to bottom first selecting an swf. Next choose all of the hacks that you want. Note that you can click and drag to select these as well as using shift/ctrl. If everything is setup correctly click check, and then add hacks.

Your finished client will be named: AIOTool with the date at the end

The show updates to client button will popup a message box with all of the info similar to the .xml files from the MOD Selector. You can also find this in your applications starting directory as a txt file. Please not though that this does not work off of the starting line numbers. If you add one hack to a class and then another hack to the same one, the line number for the second one will be offset by the amount of lines in the first. I included this in case one of these becomes broken in the future, or if you want to use it to update the MOD Selector.

EX (17.4.0):
Code:
Connect to Production:
Line: 482
client-1\_-1QD\_-10s.class.asasm

Force Low Quality:
Line: 214
client-1\WebMain.class.asasm

No Quest Delay:
Line: 345
\client-1\com\company\assembleegameclient\map\Quest.class.asasm

Change FPS Cap to 60fps:
Line: 218
client-1\WebMain.class.asasm

LavaWalls Hack:
Line: 3299
client-1\com\company\assembleegameclient\objects\Player.class.asasm

Numerical HP/MP/Fame:
Line: 1599
\client-1\com\company\assembleegameclient\ui\StatusBar.class.asasm

AutoNexus:
Line: 4967
\client-1\com\company\assembleegameclient\objects\Player.class.asasm

Confuse:
Line: 2075
\client-1\com\company\assembleegameclient\objects\GameObject.class.asasm

Drunk:
Line: 2020
\client-1\com\company\assembleegameclient\objects\GameObject.class.asasm

Blind:
Line: 1974
\client-1\com\company\assembleegameclient\objects\GameObject.class.asasm

Hallucinating:
Line: 2376
\client-1\com\company\assembleegameclient\objects\GameObject.class.asasm

SW Tile Hack:
Line: 4723
\client-1\com\company\assembleegameclient\objects\Player.class.asasm

No Necromancer Particles:
Line: 11722
client-1\_-1PE\_-Q2.class.asasm
If you want to modify one of the hacks like changing the nexus value to something else you can find the injected code as .txt files in the RABCDasm folder. Or if you just want to see what my code looks like for the hacks.

Virus Scans:

RotMG All in one Tool.zip - Jotti's malware scan
https://www.virustotal.com/en/file/a...is/1386595352/

Hope everything makes since! Shoot me a PM or post here if you have suggestions for more tools. I am thinking of adding a few more hacks to be automatically updated as well as developing the client launcher further like @krazyshank
~Matt

RotMG All in one Tool_mpgh.net.zip11.0 MB · 982 downloads 3/47 malicious
"ROTMB AIO Tool" is somewhat misleading, could you please change this? (You can PM someone like Royce or Distraught).
Quote Originally Posted by Phoenix1123 View Post
"ROTMB AIO Tool" is somewhat misleading, could you please change this? (You can PM someone like Royce or Distraught).
How is it missleading? :0
Quote Originally Posted by krazyshank View Post
How is it missleading? :0
Random Organizer Therefore Magnificent and Benign Automatic, Intelligent, Omniscent Tool?
Quote Originally Posted by Zasx View Post
Random Organizer Therefore Magnificent and Benign Automatic, Intelligent, Omniscent Tool?
I am proven wrong. :3
I'm going to let you handle this @Distraught
i think it looks great! Please approve, can't wait!
Pretty nice, but
GOD
DAMN
DAT HUD HURT MY EYES!
Sorry for the delay. Finished up finals yesterday. File appears safe. Report back any findings.

/Approved.
Quote Originally Posted by Distraught View Post
Sorry for the delay. Finished up finals yesterday. File appears safe. Report back any findings.

/Approved.
No Problem. Finals First
Thanks!

Let me know what you guys think
@Cryogen235
I modified the .txt file output so the line numbers all match up with the MOD selector input. I also had it write the updated cod files for autonexus and the others that change. Should save you some time!
Quote Originally Posted by maat7043 View Post
@Cryogen235
I modified the .txt file output so the line numbers all match up with the MOD selector input. I also had it write the updated cod files for autonexus and the others that change. Should save you some time!
With a few more auto updating hacks like auto aim and fullscreen, this could be better than the current mod selector. Now that 18.0 is on open testing server, I was able to test the tool and it does add the hacks to the new game version. I also tried to test the new Shatters debuffs. Darkness can be removed like normal but I couldn't test unstable. Something one shotted my 8/8 priest before I got the chance so I'll have to try later. I'm guessing 18.0 might come to production Friday or Monday.
Quote Originally Posted by Cryogen235 View Post
With a few more auto updating hacks like auto aim and fullscreen, this could be better than the current mod selector. Now that 18.0 is on open testing server, I was able to test the tool and it does add the hacks to the new game version. I also tried to test the new Shatters debuffs. Darkness can be removed like normal but I couldn't test unstable. Something one shotted my 8/8 priest before I got the chance so I'll have to try later. I'm guessing 18.0 might come to production Friday or Monday.
Thanks for testing it. So to confirm it did auto-update all the hacks for testing correctly?

Ill look into adding in the new debuffs. If they are the same then it will take no time at all. For the output from this do you think it would be more benificial to have it create a MOD Selector with all of the hacks I have finished or just have it write the code and line numbers with code updates included as well? I think the latter would be for for checking the code.
Awesome tool, and very thorough instructions!
Dat HUD doe.
Second comment on it looking bad. Whats bad about it? It was my first attempt to use gimp lol
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