Stride Ghost Recon Online

Posts 1–4 of 4 · Page 1 of 1
Stride Ghost Recon Online
Hi MPGH,



>> Stride Ghost Recon Online: <<

#define Spez_Body (PrimitiveCount==11382 && NumVertices == 10040)
#define Assault_Body (PrimitiveCount==14174 && NumVertices == 13763)
#define Sniper_Body (PrimitiveCount==18986 && NumVertices == 19129)
>> How to add Stride Base <<

> Head page:
#define Spez_Body (PrimitiveCount==11382 && NumVertices == 10040)
#define Assault_Body (PrimitiveCount==14174 && NumVertices == 13763)
#define Sniper_Body (PrimitiveCount==18986 && NumVertices == 19129)
> add Stride:
if ((Spez_Body || Assault_Body || Sniper_Body))
{
/* Function D3D Players*/
}
>> Credits: <<

> KingClem

>> Add Stride on my base and you have your hacks D3D

Base Here

PS: All Credit = KingClem {The Best Coder}


Regard's ZicoS77
pardon, mais je sais rien de faire des hacks .... est-ce que tu pourrais expliquer oú exactement je doit placer ce 'stride' y comment? Cette explicación est un petit peut inexacte^^
OK Speack english plz (Forum International)

you have
if ((/*Stride = ?*/Stride = 0))

remplace by

if((PrimitiveCount==11382 && NumVertices == 10040 || PrimitiveCount==14174 && NumVertices == 13763 || PrimitiveCount==18986 && NumVertices == 19129))

for all function d3d (_Item_PlayerChams1, _Item_PlayerChams2 & _Item_Wallhack )
ok thank you... and what do i have to do after that?
Posts 1–4 of 4 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?