Matter manipulator + sword hack
Hello, this is a hacked i created by editing the codes.
So its more a kind of source code's.
First of all here is the file location of the first hack/code to put in to.
SteamApps>Common>Starbound>Assets>Items>Tools now replace the code of beamaxe.beamaxeby the code given below..
{
"itemName" : "beamaxe",
"inventoryIcon" : "gravgunicon.png",
"dropCollision" : [-4.0, -3.0, 4.0, 3.0],
"rarity" : "Legendary",
"maxStack" : 1,
"description" : "Manipulates anything that matters.",
"shortdescription" : "Matter Manipulator",
"largeImage" : "gravgunlarge.png",
"inspectionKind" : "tool",
"category" : "Tool",
"fireTime" : 0.02,
"blockRadius" : 3,
"altBlockRadius" : 1,
"twoHanded" : true,
"critical" : true,
"strikeSound" : "/sfx/tools/pickaxe_hit.wav",
"image" : "/humanoid/any/gravgun1.png",
"endImages" : [ "/humanoid/any/ball.png", "/humanoid/any/tileglow.png", "/humanoid/any/4tileglow.png" ],
"handPosition" : [-2, 0],
"firePosition" : [5, 0],
"segmentsPerUnit" : 1,
"nearControlPointElasticity" : 0.1,
"farControlPointElasticity" : 0.9,
"nearControlPointDistance" : 0.9,
"targetSegmentRun" : 1,
"innerBrightnessScale" : 20,
"firstStripeThickness" : 0.2,
"secondStripeThickness" : 0.05,
"minBeamWidth" : 1,
"maxBeamWidth" : 5,
"maxBeamJitter" : 0.03,
"minBeamJitter" : 0.0,
"minBeamTrans" : 0.1,
"maxBeamTrans" : 0.4,
"minBeamLines" : 1,
"maxBeamLines" : 5
}
Sword :
COMMING SOON
So its more a kind of source code's.
First of all here is the file location of the first hack/code to put in to.
- Matter Manipulator :
SteamApps>Common>Starbound>Assets>Items>Tools now replace the code of beamaxe.beamaxeby the code given below..
{
"itemName" : "beamaxe",
"inventoryIcon" : "gravgunicon.png",
"dropCollision" : [-4.0, -3.0, 4.0, 3.0],
"rarity" : "Legendary",
"maxStack" : 1,
"description" : "Manipulates anything that matters.",
"shortdescription" : "Matter Manipulator",
"largeImage" : "gravgunlarge.png",
"inspectionKind" : "tool",
"category" : "Tool",
"fireTime" : 0.02,
"blockRadius" : 3,
"altBlockRadius" : 1,
"twoHanded" : true,
"critical" : true,
"strikeSound" : "/sfx/tools/pickaxe_hit.wav",
"image" : "/humanoid/any/gravgun1.png",
"endImages" : [ "/humanoid/any/ball.png", "/humanoid/any/tileglow.png", "/humanoid/any/4tileglow.png" ],
"handPosition" : [-2, 0],
"firePosition" : [5, 0],
"segmentsPerUnit" : 1,
"nearControlPointElasticity" : 0.1,
"farControlPointElasticity" : 0.9,
"nearControlPointDistance" : 0.9,
"targetSegmentRun" : 1,
"innerBrightnessScale" : 20,
"firstStripeThickness" : 0.2,
"secondStripeThickness" : 0.05,
"minBeamWidth" : 1,
"maxBeamWidth" : 5,
"maxBeamJitter" : 0.03,
"minBeamJitter" : 0.0,
"minBeamTrans" : 0.1,
"maxBeamTrans" : 0.4,
"minBeamLines" : 1,
"maxBeamLines" : 5
}
Sword :
COMMING SOON
