Outdated19.0 Mod Selector - Now works under Mac and Linux!

Posts 136150 of 175 · Page 10 of 12
This is very helpful for me and probally other mac users!
I play rotmg via steam. I have problem with fullscreen mod. When character is logged in and nexus was loaded. I see black screen with some bugged gui. But i hear sound of shoots. Can it be fixed?
Quote Originally Posted by qwertyfun View Post
I play rotmg via steam. I have problem with fullscreen mod. When character is logged in and nexus was loaded. I see black screen with some bugged gui. But i hear sound of shoots. Can it be fixed?
Did you make any changes to the fullscreen mod to the one that came with the download? That problem can easily happen if code isn't applied correctly causing a function to crash.
Quote Originally Posted by qwertyfun View Post
I play rotmg via steam. I have problem with fullscreen mod. When character is logged in and nexus was loaded. I see black screen with some bugged gui. But i hear sound of shoots. Can it be fixed?
Had this bug once and i dont use any FS hack FYI..
I am unable to reproduce it.
How are you suppose to run the client-mod.swf? With torch or... with something else? It's been stuck at loading for me..

Actually i am just having the error server is admin-only

The connection to production server is checked

Keeps saying testing at the bottom even if i click the connect to production server.
Quote Originally Posted by xAznboyzx View Post
Keeps saying testing at the bottom even if i click the connect to production server.
Make sure you are not using the old mod selector. There should have been a popup when saying build failed or success (along with where to find the file). If the build failed, the client-mod.swf shouldn't have been created. Also you need to run modSelector.command first to give permission rights to the rabcdasm files if running under mac.
@Royce, you might want to consolidate that quad post above...
client-mod.swf is actually created and when i run it with flashplayer_11a.exe it goes to testing. Also, i've noticed that if i run client.swf with flashplayer_11a.exe it goes to testing too. So either way it goes to testing. I am running on windows 7.
Quote Originally Posted by xAznboyzx View Post
client-mod.swf is actually created and when i run it with flashplayer_11a.exe it goes to testing. Also, i've noticed that if i run client.swf with flashplayer_11a.exe it goes to testing too. So either way it goes to testing. I am running on windows 7.
You get popup after build finishes? What does it say?
Modified client saved to: blah blah blah.
Quote Originally Posted by nilly View Post
Make sure you are not using the old mod selector. There should have been a popup when saying build failed or success (along with where to find the file). If the build failed, the client-mod.swf shouldn't have been created. Also you need to run modSelector.command first to give permission rights to the rabcdasm files if running under mac.
@Royce, you might want to consolidate that quad post above...
thanks the wrong post but ty nilly
I've noticed that it also keeps taking me to tutorial too when i already have it finished.
Quote Originally Posted by xAznboyzx View Post
I've noticed that it also keeps taking me to tutorial too when i already have it finished.
I'm not sure how that is happening. Copy paste the terminal output pls...
Thanks for this man, will come in useful.
I use the client-mod.swf and it just stays on loading screen?

Well, got it to work but... auto aim still doesn't work even removed the folder as stated and placed new file in mods folder.
Awesome Release!!! Tyvm Nilly!!! I remember you from the old days!!!
Posts 136150 of 175 · Page 10 of 12
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