For quick ref. if you actually do go through with it: change the RGB arguments for zombies in the drawESP function in D3DMain.cpp
I'm horribly colorblind, and I don't know what certain RGB (Red Green Blue) values translate into off of the top of my head, but go look up a converter online or something. Make the names pink for all I care.
Hence why players and zombies were showing up the same. Same values.
EDIT: Excuse me, *RGBA (Red Green Blue Alpha)...
Code:
pCanvas->TextCenteredf(out.x,out.y,D3DCOLOR_RGBA(255,0,0,255),"Zombie[%dm]"
I'm horribly colorblind, and I don't know what certain RGB (Red Green Blue) values translate into off of the top of my head, but go look up a converter online or something. Make the names pink for all I care.
Hence why players and zombies were showing up the same. Same values.
Code:
pCanvas->TextCenteredf(out.x,out.y,D3DCOLOR_RGBA(255,0,0,255),"Survivor[%dm]"
