Does anyone have information about the updated RotMG protocol? I am talking about the responses the client sends to the server like:
NEW_TICK-->MOVE
UPDATE-->UPDATEACK
etc.
I guess this could also be found from the disassembled ABC code, if anyone can point me how to find them from there, please do. (I have no experience of ABC)
Does anyone have information about the updated RotMG protocol? I am talking about the responses the client sends to the server like:
NEW_TICK-->MOVE
UPDATE-->UPDATEACK
etc.
I guess this could also be found from the disassembled ABC code, if anyone can point me how to find them from there, please do. (I have no experience of ABC)
They changed something? Didn't notice anything myself. Perhaps it's worth looking into. What changes have you noticed?
Oops sorry! I shouldve phrased that better. Im not looking for updated information, but more like up to date. The only reference I have is BotMakers client, which is 16.3 and not finished (I think). I was just wondering if someone had a complete map of the communication between the client and the server.
Originally Posted by Notsomeone
Oops sorry! I shouldve phrased that better. Im not looking for updated information, but more like up to date. The only reference I have is BotMakers client, which is 16.3 and not finished (I think). I was just wondering if someone had a complete map of the communication between the client and the server.
Probably the best thing you could do (as I know of no source that discusses in detail proper communication with the server) is get a proxy and examine how packets are used.
Aha, there is actually more depth to the client than I thought. The client has to keep track of bullets and enemies/players and send packets when bullets hit.