Shitty Block Overlay [Dump]

Posts 12 of 2 · Page 1 of 1
Shitty Block Overlay [Dump]
Code:
package me.klintos.karma.modules;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;

import org.lwjgl.opengl.GL11;

import me.klintos.karma.moduleManager.EnumModuleType;
import me.klintos.karma.moduleManager.ModuleBase;

public class BlockOutline extends ModuleBase{

	public BlockOutline() {
		super("Block Outline", 0, EnumModuleType.MISC);
	}
	
   @override
    public void onRender()
    {
		EntityPlayer player;
		EntityLivingBase elb = mc.renderViewEntity;
		player = (EntityPlayer)elb;
        finalRender(player, mc.objectMouseOver);
    }
	
	public void finalRender(EntityPlayer player, MovingObjectPosition position){
        Block block = mc.theWorld.func_147439_a(position.blockX, position.blockY, position.blockZ);

        if (block.func_149688_o() != Material.field_151579_a){
            int blockX = (int)player.lastTickPosX - (int)(player.posX - player.lastTickPosX);
            int blockY = (int)player.lastTickPosY - (int)(player.posY - player.lastTickPosY);
            int blockZ = (int)player.lastTickPosZ - (int)(player.posZ - player.lastTickPosZ);
            drawESP(blockX, blockY, blockZ, 0F);
        }
	}
   
    public void drawESP(double x, double y, double z, float f)
    {
                Minecraft.getMinecraft().entityRenderer.disableLightmap(f);
                drawESP(x - RenderManager.renderPosX, y - RenderManager.renderPosY, z - RenderManager.renderPosZ, 1.0F, 0.0F, 1.0F, mc.thePlayer, mc.objectMouseOver);
                Minecraft.getMinecraft().entityRenderer.enableLightmap(f);
    }
   
    public void drawESP(double d, double d1, double d2, double r, double b, double g, EntityPlayer player, MovingObjectPosition position){
        GL11.glPushMatrix();
        GL11.glEnable(3042);
            GL11.glBlendFunc(770, 771);
            GL11.glLineWidth(1.0F);
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glEnable(GL11.GL_LINE_SMOOTH);
            GL11.glDisable(2929);
            GL11.glDepthMask(false);

            double blockX = player.lastTickPosX - (player.posX - player.lastTickPosX);
            double blockY = player.lastTickPosY - (player.posY - player.lastTickPosY);
            double blockZ = player.lastTickPosZ - (player.posZ - player.lastTickPosZ);
            Block block = mc.theWorld.func_147439_a(position.blockX, position.blockY, position.blockZ);
            GL11.glColor4d(0.0F, 0.0F, 0.0F, 1.0F);
            drawOutlinedBoundingBox(block.func_149633_g(mc.theWorld, position.blockX, position.blockY, position.blockZ).expand((double)0.002, (double)0.002, (double)0.002).getOffsetBoundingBox(-blockX, -blockY, -blockZ));
            GL11.glColor4d(0.0F, 1.0F, 0.0F, 0.15F);
            drawBoundingBox(block.func_149633_g(mc.theWorld, position.blockX, position.blockY, position.blockZ).expand((double)0.002, (double)0.002, (double)0.002).getOffsetBoundingBox(-blockX, -blockY, -blockZ));
            
            GL11.glLineWidth(1F);
            GL11.glDisable(GL11.GL_LINE_SMOOTH);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(2929);
            GL11.glDepthMask(true);
            GL11.glDisable(3042);
            GL11.glPopMatrix();
    }
   
    public static void drawOutlinedBoundingBox(AxisAlignedBB par1AxisAlignedBB)
    {
            Tessellator var2 = Tessellator.instance;
            var2.startDrawing(3);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
            var2.draw();
            var2.startDrawing(3);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
            var2.draw();
            var2.startDrawing(1);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
            var2.draw();
            var2.startDrawing(1);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ);
            var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
            var2.draw();
    }
    public static void drawBoundingBox(AxisAlignedBB axisalignedbb)
    {
            Tessellator tessellator = Tessellator.instance;
            tessellator.startDrawingQuads();
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.draw();
            tessellator.startDrawingQuads();
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.draw();
            tessellator.startDrawingQuads();
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.draw();
            tessellator.startDrawingQuads();
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.draw();
            tessellator.startDrawingQuads();
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.draw();
            tessellator.startDrawingQuads();
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.minZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.maxY, axisalignedbb.maxZ);
            tessellator.addVertex(axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
            tessellator.draw();
    }
}
Then goto RenderGlobal.java and find
Code:
public void drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, float par4)
And change
Code:
GL11.glColor4f(0.0F, 0.0F, 0.0F, 1F);
To (Obviosly changing "karma.getModuleManager().findMod(BlockOutline.cla ss).isEnabled()" to your boolean or whatever you use to detect if a mod is enabled.)
Code:
GL11.glColor4f(0.0F, 0.0F, 0.0F, karma.getModuleManager().findMod(BlockOutline.class).isEnabled() ? 0.0F : 1F);
Result
 
Spoiler


You spelt "Your" wrong in the chat messages. Way to fail. Anyway, nice Xenon base.
Posts 12 of 2 · Page 1 of 1

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