PostNoFallDamage Source Code for WRPH

Posts 1–9 of 9 · Page 1 of 1
NoFallDamage Source Code for WRPH
I NEED HELP FOR THE NEW SOURCE CODE OF NOFALLDAMAGE..,,I ALSO HAVE A SOURCE CODE OF IT.. BUT IS NOT WORKING.. HERE IS MY SOURCE KINDLY CHECK..

void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFF_NFD) = -20000;
}
}

PLEASE HELP ME GUYS..
ADVANCE THANKS FOR THOSE WHO WANT'S TO HELP ME ^__^
AND YET MY ADDIES ARE CORRECT...
well kindly check spellings and if the names are the same and if it has right syntax
well yeah..i change the spellings,,but still is not gonna work,,just like OFF_NFD i change it into "OFS_NFD",,and also the Playerpointer i change it inyo ADR_Playerpointer because when i try it to build i got some error.. and now this is my new source code but still not working


void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
Quote Originally Posted by kevin0152 View Post
well kindly check spellings and if the names are the same and if it has right syntax
this should work flawlessly go EAT the PASTA lol
Code:
#define ADR_PLAYERPOINTER     0x00A77798
#define ADR_SERVERPOINTER     0x00A76740
#define OFS_Nfd               0x00102E8

void nfd()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != NULL)
                      {
                          *(float*)(dwPlayerPtr+OFS_Nfd) = -2000.0f;
                      }
}

void HackThread()
{
 for(;;)
   {
      if(*ingame)
       {
         nfd();
       }
      if(*outgame)
       {
       }
       Sleep(10);
   }
}


BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
MessageBoxA(NULL,"Made by: kevin","testing1",MB_OK);
}
return TRUE;
}
HAHA thank you sir..sorry sir i'm just a beginner
Quote Originally Posted by kevin0152 View Post
this should work flawlessly go EAT the PASTA lol
Code:
#define ADR_PLAYERPOINTER     0x00A77798
#define ADR_SERVERPOINTER     0x00A76740
#define OFS_Nfd               0x00102E8

void nfd()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != NULL)
                      {
                          *(float*)(dwPlayerPtr+OFS_Nfd) = -2000.0f;
                      }
}

void HackThread()
{
 for(;;)
   {
      if(*ingame)
       {
         nfd();
       }
      if(*outgame)
       {
       }
       Sleep(10);
   }
}


BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
MessageBoxA(NULL,"Made by: kevin","testing1",MB_OK);
}
return TRUE;
}
no problemo patch na din nman bukas eh
yap.. master search nmn ng addies
Quote Originally Posted by kevin0152 View Post
no problemo patch na din nman bukas eh
Quote Originally Posted by ShiChiBukAii View Post
I NEED HELP FOR THE NEW SOURCE CODE OF NOFALLDAMAGE..,,I ALSO HAVE A SOURCE CODE OF IT.. BUT IS NOT WORKING.. HERE IS MY SOURCE KINDLY CHECK..

void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFF_NFD) = -20000;
}
}

PLEASE HELP ME GUYS..
ADVANCE THANKS FOR THOSE WHO WANT'S TO HELP ME ^__^
You can try this

Code:
struct NFD
{
char Unknown[66280];
float NoFallDamage;
}
CBase* g_pBase = (CBase*)PlayerPointer;

Source :

g_pBase->local->NFD = -99999999;
Press 'Thanks'
Posts 1–9 of 9 · Page 1 of 1
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