Sup guys... I'm trying to make a Memory Triggerbot... However i'm having problem with the Player Entity Base numbers..
I've found the Main Player Entity Base Address, but depending on how many players there are on the game, the Bytes of Entity Distance changes..
Now, i dont know if i found the wrong address, which i don't think so, because it appears all the players infos..
When there are 1 bot and ME (2 players) only at the game, from the Base Entity it looks like this:
0000 -> 1st player (ME)
0010 -> 2nd player (BOT)
When there are 8 bots and ME (9 players), from the Base Entity it looks like this:
0000 -> 1st player (ME)
0030 -> 2nd player (BOT)
0050 -> 3rd player(BOT)
0070 -> 4th player (BOT)
0080 -> 5th player (BOT)
The rest i couldn't find, but it must be higher than 0400, because that's how far i looked at..
When it's different from the previous, it also changes for other numbers..
I have MY BASE ADDRESS, and I'm sure that's correct because I successed on TriggerBot and it worked just fine...
So how can I get the real addresses of 'm_iTeamNum' (which says which team is the member on)?