http://testing. shit /AGCLoader1391823805.swf http://testing. shit .com/AssembleeGameClient1391823805.swf atrerotmg. tk/version/
Connect to Production:
Line: 498
_-1PN\_-0IY.class.asasm
Force Low Quality:
Line: 255
WebMain.class.asasm
No Quest Delay:
Line: 338
com\company\assembleegameclient\map\Quest.class.asasm
Updated Code:
jump L40
Change FPS Cap to 60fps:
Line: 255
WebMain.class.asasm
LavaWalls Hack V2:
Line: 3454
com\company\assembleegameclient\objects\Player.class.asasm
Code Added:
#set mouseClass com.company.assembleegameclient.game:_-0Rv
#set mouseClicked _-5u
Numerical HP/MP/Fame:
Line: 1515
com\company\assembleegameclient\ui\StatusBar.class.asasm
AutoNexus:
Line: 5141
com\company\assembleegameclient\objects\Player.class.asasm
Updated Code:
charHp: _-0hb
charMaxHp: _-0Tb
Confuse:
Line: 2057
com\company\assembleegameclient\objects\GameObject.class.asasm
Drunk:
Line: 2004
com\company\assembleegameclient\objects\GameObject.class.asasm
Blind:
Line: 1951
com\company\assembleegameclient\objects\GameObject.class.asasm
Hallucinating:
Line: 2419
com\company\assembleegameclient\objects\GameObject.class.asasm
Unstable:
Line: 2912
com\company\assembleegameclient\objects\GameObject.class.asasm
Darkness:
Line: 2965
com\company\assembleegameclient\objects\GameObject.class.asasm
SW Tile Hack:
Line: 4896
com\company\assembleegameclient\objects\Player.class.asasm
No Necromancer Particles:
Line: 11873
_-1o1\_-13L.class.asasm
HP Bars:
Line: 179
com/company/assembleegameclient/objects/Character.class.asasm
Updated Code:
#set nsCharacter "_-FG" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsGameObject "_-0h4" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsBasicObject "_-0Ay" ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set graphicUtils "_-0fJ" ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands "_-14R" ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos "_-m8" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
#set charHealth "_-0hb" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-0Tb" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-1pS" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-7-" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-CI" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")]
Disable SW Slow Effect:
Line: 1772
com\company\assembleegameclient\objects\GameObject.class.asasm
Modify Speed in SW:
Line: 4947
com\company\assembleegameclient\objects\Player.class.asasm
Update Code:
#set Props _-1nr
#set Speed _-1MQ
All Tiles SW Tiles are White and the trees have been replaced with Valentines
Remove Loading Screen:
Line: 127
_-0co\_-0DP.class.asasm
Allow Spammable Notifications:
Line: 362
_-1gJ\_-0Jq.class.asasm
No Ally Projectiles:
Line: 3025
Line: 3627
com\company\assembleegameclient\objects\Projectile.class.asasm
Updated Code:
#set ownBullet _-1Bh
Round Net Jitter:
Line: 677
_-1o1\JitterWatcher.class.asasm
Language Selection:
Line: 405
_-0qn\_-DC.class.asasm
Reconnect with P:
Dispatch:
#set keyCodes: _-R4
File2Mod: com\company\assembleegameclient\game\_-0Rv.class.asasm
Line: 3657
Var:
#set recon_event1: _-0C1
#set recon_event2: _-08v
File2Mod: com\company\assembleegameclient\game\_-0Rv.class.asasm
Line: 5408
Save:
#set hotkeyClass: _-0Rv
File2Mod: _-1o1\_-13L.class.asasm
Line: 16505
Add Local Host to Server List:
Function:
#set fullfunctionname: _-v1:_-TA/LocalhostServer
#set ServerNS: _-lZ
#set portProperty: _-0cu
File2mod: _-v1\_-TA.class.asasm
Line: 281
Add:
File2mod: _-v1\_-TA.class.asasm
Line: 211