#WOW #REAL pKill

Posts 1–12 of 12 · Page 1 of 1
#WOW #REAL pKill
Here's a propkill script for you. Because people think it's private????
Code:
local rearview = CreateClientConVar("mh_rearview", "0", false, false)

concommand.Add("mh_turn180", function() LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()+Angle(0,180,0)) end)

hook.Add("CalcView", "tttrv", function(_,a,b,c)
if rearview:GetBool() then 
        b = b + Angle(0,180,0)
    end
return GAMEMODE:CalcView(_,a,b,c)
end)

hook.Add("CreateMove", "tttbw", function(cmd)
if rearview:GetBool() then
cmd:SetForwardMove(-cmd:GetForwardMove())
cmd:SetSideMove(-cmd:GetSideMove())
        cmd:SetUpMove(-cmd:GetUpMove())
end
end)
Figure out how to use it yourself, it's better than anything else ever coded on this site
credits 100% to mameshiba
ew
/tooshort
lmfao who said this was private
How is this better than anything else ever coded on this site? I'ts been done 100 times and it's stupidly simple.
thanks for the epic cheat
Quote Originally Posted by zerothe View Post
good job wuat, honestly suprised no one knows how to actually move their fucking view angles (hurr durr 10 timer.simple's and make it rotate)


I love ponies.
i didn't make any of the code, it was mameshibas from ~3 years ago
i have the same thing more or less in my c++ hack though because lol lua
Quote Originally Posted by nerdslayerwuat View Post
i didn't make any of the code, it was mameshibas from ~3 years ago
i have the same thing more or less in my c++ hack though because lol lua
im suprised no one has released a c++ cheat when hooking netvars and forcing seed can be c&p'd from other source cheats basically
Quote Originally Posted by zerothe View Post
im suprised no one has released a c++ cheat when hooking netvars and forcing seed can be c&p'd from other source cheats basically
remember where you are
Can somone help me idont kow how to use
you have to spoof the retn addr of CHLClient::CreateMove to the stack frame pointer srry
use that

if you going to ask how to use it your a new-f4g

but to be kind you make it a .lua

and bind ThrowMagneto

function MagnetoThrow()
-- Nice and easy, turn it slow 180
timer.Simple(.02,Turn)
timer.Simple(.04,Turn)
timer.Simple(.06,Turn)
timer.Simple(.08,Turn)
timer.Simple(.10,Turn)
timer.Simple(.12,Turn)
timer.Simple(.14,Turn)
timer.Simple(.16,Turn)
timer.Simple(.18,Turn)
timer.Simple(.20,Turn)
timer.Simple(.22,Turn)
timer.Simple(.24,Turn)
timer.Simple(.26,Turn)
timer.Simple(.28,Turn)
timer.Simple(.30,Turn)
timer.Simple(.32,Turn)
timer.Simple(.34,Turn)
timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
timer.Simple(.7,function() RunConsoleCommand("+attack") end)
timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end

function Turn()
-- Turn function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,10,0))
end

function TurnBack()
-- Turn 180 function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)
use that

if you going to ask how to use it your a new-f4g

but to be kind you make it a .lua

and bind ThrowMagneto

function MagnetoThrow()
-- Nice and easy, turn it slow 180
timer.Simple(.02,Turn)
timer.Simple(.04,Turn)
timer.Simple(.06,Turn)
timer.Simple(.08,Turn)
timer.Simple(.10,Turn)
timer.Simple(.12,Turn)
timer.Simple(.14,Turn)
timer.Simple(.16,Turn)
timer.Simple(.18,Turn)
timer.Simple(.20,Turn)
timer.Simple(.22,Turn)
timer.Simple(.24,Turn)
timer.Simple(.26,Turn)
timer.Simple(.28,Turn)
timer.Simple(.30,Turn)
timer.Simple(.32,Turn)
timer.Simple(.34,Turn)
timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
timer.Simple(.7,function() RunConsoleCommand("+attack") end)
timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end

function Turn()
-- Turn function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,10,0))
end

function TurnBack()
-- Turn 180 function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles ()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)
Posts 1–12 of 12 · Page 1 of 1
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