PatchedUp to Date "Addies"

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Up to Date "Addies"
Code:
//------------- AddyLogger Made By [PH]Coder Addylogger  ------------
//-------------------------------------------------------------------------
//-------------------------------[Pointer]---------------------------------
//---------------------- Addys_Logged SuccesFully!------------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//------------------------------------------------------------------------
//------------------------------------------------------------------
-------------- * |Pointers| * -------------
#define ADR_PLAYERPOINTER 0x00A86B88 
#define ADR_SERVERPOINTER 0x00A85B30 
#define ADR_HEALTHPOINTER 0x0031FB8 
#define ADR_WEAPONPOINTER 0x00AA4C18 
#define ADR_REMOTEPOINTER 0x00B020D0 
 
-------------- *|Mem/ADR|* ------------- 

#define ADR_NoSpread1 0x00A8B21C 
#define ADR_NoSpread2 0x00A8B220 
#define ADR_ExtraClip1 0x00A84C28 
#define ADR_ExtraClip2 0x00A84C29 
#define ADR_Sniper2x 0x00A84C2A 
#define ADR_Assault2x 0x00A84C2C 
#define ADR_Bandage 0x00A84C2E 
#define ADR_AutoRepair 0x00A84C29 
#define ADR_AutoAmmo 0x00A84C47 
#define ADR_LastikMan2 0x008AF2A8 
#define ADR_FastStamina 0x0087CA6C 
#define ADR_Unliammo 0x00AAE070 
#define ADR_VirtualJump 0x008AEA30 
#define ADR_NoBounds3 0x00B02084 
#define ADR_WallClimb 0x0090FFF0 
#define ADR_Stw 0x0087603C 
#define ADR_NearFog 0x00A8D9A4 
#define ADR_FarFog 0x00A8D9AC 
#define ADR_BoneShot 0x008AF970 
#define ADR_BoneShot2 0x00B1B170 
#define ADR_Stamina1 0x0087CA68 
#define ADR_WeaponReload 0x00A87008 
#define ADR_GlassWall 0x00A84CC4 
#define ADR_SuperNoSpread 0x008AE9B8 
#define ADR_NoSpawnWait 0x00B1B0A4 
#define ADR_FastAmmo 0x00A8B17C 
#define ADR_FastRepair 0x00A8720C 
#define ADR_FastHealth 0x00A8B184 
#define ADR_FastFlag3 0x00A8B194 
#define ADR_Wuw 0x00A8D994 
#define ADR_NoBounds 0x00B10EC0 
#define ADR_PlantAnyWhere 0x00A84C02 
#define ADR_DefuseAnyWhere 0x00910CA4 
#define ADR_WeaponGlobal1 0x00 
#define ADR_WeaponGlobal2 0x00AF8E88 
#define ADR_Speed 0x008AED38 
#define ADR_WeaponBase 0x000 
#define ADR_PX1 0x00A84C29 
#define ADR_PX2 0x00A84C2B 
#define ADR_Extra 0x00A84C13 
#define ADR_FullBright1 0x00A87048 
#define ADR_FullBright2 0x00A87044 
#define ADR_FullBright3 0x00A87040 
#define ADR_MapColor1 0x00A87078 
#define ADR_MapColor2 0x00A87074 
#define ADR_MapColor3 0x00A87070 
#define ADR_Fogcolor1 0x00A87090 
#define ADR_Fogcolor2 0x00A8708C 
#define ADR_Fogcolor3 0x00A87088 
#define ADR_Watercolor1 0x00911160 
#define ADR_Watercolor2 0x0091115C 
#define ADR_Watercolor3 0x00911158 
#define ADR_WatercolorDeep1 0x0091116C 
#define ADR_WatercolorDeep2 0x00911168 
#define ADR_WatercolorDeep3 0x00911164

 -------------- *|Offset|*---------------- 

#define OFS_NoRecoil1 0x00C444 
#define OFS_NoRecoil2 0x00C448 
#define OFS_NoRecoil3 0x00C44C 
#define OFS_X 0x0010300 
#define OFS_Y 0x0010310 
#define OFS_Z 0x0010308 
#define OFS_SlotBase 0x006B9D0 
#define OFS_NoDelay 0x0010410 
#define OFS_NFD 0x00102E8 
#define OFS_WeaponState 0x00C4D0 
#define OFS_NoReload 0x001040D 
#define OFS_NoSpread 0x0010110 
#define OFS_Invisible 0x00848D4 
#define OFS_Weapon1 0x00101EC 
#define OFS_Weapon2 0x00101EE 
#define OFS_Weapon3 0x00101F0 
#define OFS_Slot1 0x006CB70 
#define OFS_Slot2 0x006CB71 
#define OFS_Slot3 0x006CB72 
#define OFS_Slot4 0x006CB73 
#define OFS_Slot5 0x006CB74 
#define OFS_Slot6 0x006CB75 
#define OFS_Slot7 0x006CB76 
#define OFS_Slot8 0x006CB77 0x003C4

-------------- *|ASM|* ------------------ 
#define ASM_OPK 0x00408535 
#define ASM_Artillery1 0x004DDCF1 
#define ASM_Artillery2 0x004DDFC8 
#define ASM_Artillery3 0x0057DE80 
#define ASM_Artillery4 0x0057DF9A 
#define ASM_Artillery5 0x0057DCE1 
#define ASM_Artillery6 0x0055F40C 
#define ASM_Artillery7 0x0057DE80 
#define ASM_Artillery8 0x0057E017
--------------------------------------------------
------------[       Creadit to @WhiteHat PH    ]-----------
--------------------------------------------------
IF YOU LIKE THIS THREAD PLEASE DON'T FORGET TO PRESS "THANKS" BUTTON.! OR GIVE CREDITS.
good job, but I noticed why the output of your addylogger are same with coderz?, and your logger doesn't log 310 addys.....
Quote Originally Posted by emiedumalasa View Post
good job, but I noticed why the output of your addylogger are same with coderz?, and your logger doesn't log 310 addys.....

Good Question maam!! @Coderz Help me on how to Write Addy Logger thats it! so that my Addy Logger and @WhiteHat PH Addy Logger are same!!
Quote Originally Posted by [PH]Coder View Post
Good Question maam!! @Coderz Help me on how to Write Addy Logger thats it! so that my Addy Logger and @WhiteHat PH Addy Logger are same!!
so why you didn't give credit to coderz, you put credit to yukii? is yukii and coderz are same?
Quote Originally Posted by emiedumalasa View Post
so why you didn't give credit to coderz, you put credit to yukii? is yukii and coderz are same?

i forgot to put Credits on @WhiteHat PH ,
Mother of Leech.
Quote Originally Posted by [PH]Coder View Post
Code:
//------------- AddyLogger Made By [PH]Coder Addylogger  ------------
//-------------------------------------------------------------------------
//-------------------------------[Pointer]---------------------------------
//---------------------- Addys_Logged SuccesFully!------------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//------------------------------------------------------------------------
//------------------------------------------------------------------
-------------- * |Pointers| * -------------
#define ADR_PLAYERPOINTER 0x00A86B88 
#define ADR_SERVERPOINTER 0x00A85B30 
#define ADR_HEALTHPOINTER 0x0031FB8 
#define ADR_WEAPONPOINTER 0x00AA4C18 
#define ADR_REMOTEPOINTER 0x00B020D0 
#define ADR_VEHICLEPOINTER 0x000
 
-------------- *|Mem/ADR|* ------------- 

#define ADR_NoSpread1 0x00A8B21C 
#define ADR_NoSpread2 0x00A8B220 
#define ADR_ExtraClip1 0x00A84C28 
#define ADR_ExtraClip2 0x00A84C29 
#define ADR_Sniper2x 0x00A84C2A 
#define ADR_Assault2x 0x00A84C2C 
#define ADR_Bandage 0x00A84C2E 
#define ADR_AutoRepair 0x00A84C29 
#define ADR_AutoAmmo 0x00A84C47 
#define ADR_LastikMan2 0x008AF2A8 
#define ADR_FastStamina 0x0087CA6C 
#define ADR_Unliammo 0x00AAE070 
#define ADR_VirtualJump 0x008AEA30 
#define ADR_NoBounds3 0x00B02084 
#define ADR_WallClimb 0x0090FFF0 
#define ADR_Stw 0x0087603C 
#define ADR_NearFog 0x00A8D9A4 
#define ADR_FarFog 0x00A8D9AC 
#define ADR_BoneShot 0x008AF970 
#define ADR_BoneShot2 0x00B1B170 
#define ADR_Stamina1 0x0087CA68 
#define ADR_WeaponReload 0x00A87008 
#define ADR_GlassWall 0x00A84CC4 
#define ADR_SuperNoSpread 0x008AE9B8 
#define ADR_NoSpawnWait 0x00B1B0A4 
#define ADR_FastAmmo 0x00A8B17C 
#define ADR_FastRepair 0x00A8720C 
#define ADR_FastHealth 0x00A8B184 
#define ADR_FastFlag3 0x00A8B194 
#define ADR_Wuw 0x00A8D994 
#define ADR_NoBounds 0x00B10EC0 
#define ADR_PlantAnyWhere 0x00A84C02 
#define ADR_DefuseAnyWhere 0x00910CA4 
#define ADR_WeaponGlobal1 0x00 
#define ADR_WeaponGlobal2 0x00AF8E88 
#define ADR_Speed 0x008AED38 
#define ADR_WeaponBase 0x000 
#define ADR_PX1 0x00A84C29 
#define ADR_PX2 0x00A84C2B 
#define ADR_Extra 0x00A84C13 
#define ADR_FullBright1 0x00A87048 
#define ADR_FullBright2 0x00A87044 
#define ADR_FullBright3 0x00A87040 
#define ADR_MapColor1 0x00A87078 
#define ADR_MapColor2 0x00A87074 
#define ADR_MapColor3 0x00A87070 
#define ADR_Fogcolor1 0x00A87090 
#define ADR_Fogcolor2 0x00A8708C 
#define ADR_Fogcolor3 0x00A87088 
#define ADR_Watercolor1 0x00911160 
#define ADR_Watercolor2 0x0091115C 
#define ADR_Watercolor3 0x00911158 
#define ADR_WatercolorDeep1 0x0091116C 
#define ADR_WatercolorDeep2 0x00911168 
#define ADR_WatercolorDeep3 0x00911164

 -------------- *|Offset|*---------------- 

#define OFS_NoRecoil1 0x00C444 
#define OFS_NoRecoil2 0x00C448 
#define OFS_NoRecoil3 0x00C44C 
#define OFS_X 0x0010300 
#define OFS_Y 0x0010310 
#define OFS_Z 0x0010308 
#define OFS_SlotBase 0x006B9D0 
#define OFS_NoDelay 0x0010410 
#define OFS_NFD 0x00102E8 
#define OFS_WeaponState 0x00C4D0 
#define OFS_NoReload 0x001040D 
#define OFS_NoSpread 0x0010110 
#define OFS_Invisible 0x00848D4 
#define OFS_Weapon1 0x00101EC 
#define OFS_Weapon2 0x00101EE 
#define OFS_Weapon3 0x00101F0 
#define OFS_Slot1 0x006CB70 
#define OFS_Slot2 0x006CB71 
#define OFS_Slot3 0x006CB72 
#define OFS_Slot4 0x006CB73 
#define OFS_Slot5 0x006CB74 
#define OFS_Slot6 0x006CB75 
#define OFS_Slot7 0x006CB76 
#define OFS_Slot8 0x006CB77 
#define OFS_dwGM 0x003C4
--------- *|WeaponBinder|* ---------

#define ADR_CLASSBASE 0x00AB94E8
#define ADR_SLOTBASE 0x006B9D0
#define ADR_WEAPONBASE 0x00A751AC
#define ADR_PlayerSlot 0x0084DF8
#define ADR_PlayerID 0x00AF8

----------- *|PX_Items|* ----------

#define PX_ExtraClipA 0x00A84C13
#define PX_ExtraClipS 0x00A84C28
#define PX_Sniper2x1 0x00A84C29
#define PX_Sniper2x 0x00A84C2A
#define PX_Assault2x1 0x00A84C2B
#define PX_Assault2x 0x00A84C2C
#define PX_Bandage1 0x00A84C2D
#define PX_VVeccine 0x00A84C2E

-------------- *|ASM|* ------------------ 
#define ASM_OPK 0x00408535 
#define ASM_Artillery1 0x004DDCF1 
#define ASM_Artillery2 0x004DDFC8 
#define ASM_Artillery3 0x0057DE80 
#define ASM_Artillery4 0x0057DF9A 
#define ASM_Artillery5 0x0057DCE1 
#define ASM_Artillery6 0x0055F40C 
#define ASM_Artillery7 0x0057DE80 
#define ASM_Artillery8 0x0057E017
#define ASM_GameEvent 0x005798A6
#define ASM_GameNotice 0x0040F52D
#define ASM_GameMessage 0x0041A81D
#define ASM_WarRockCheck 0x00409E9F
--------------------------------------------------
------------[       Creadit By Yukii    ]-----------
--------------------------------------------------


IF YOU LIKE THIS THREAD PLEASE DON'T FORGET TO PRESS "THANKS" BUTTON.! OR GIVE CREDITS.
LOL maybe the same patterns and source with coderz but all your asm addresses are wrong.
Also i noticed some of the missing addies last time got filled up like gm mode. ・copypaster・
Quote Originally Posted by [PH]Coder View Post
i forgot to put Credits on @WhiteHat PH ,
Don't forget to credit kevin0152 since some of the patterns were his.
Quote Originally Posted by Irisu Makina View Post
Don't forget to credit kevin0152 since some of the patterns were his.
Yeah Right!!
Quote Originally Posted by [PH]Coder View Post
Code:
//------------- AddyLogger Made By [PH]Coder Addylogger  ------------
//-------------------------------------------------------------------------
//-------------------------------[Pointer]---------------------------------
//---------------------- Addys_Logged SuccesFully!------------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//------------------------------------------------------------------------
//------------------------------------------------------------------
-------------- * |Pointers| * -------------
#define ADR_PLAYERPOINTER 0x00A86B88 
#define ADR_SERVERPOINTER 0x00A85B30 
#define ADR_HEALTHPOINTER 0x0031FB8 
#define ADR_WEAPONPOINTER 0x00AA4C18 
#define ADR_REMOTEPOINTER 0x00B020D0 
 
-------------- *|Mem/ADR|* ------------- 

#define ADR_NoSpread1 0x00A8B21C 
#define ADR_NoSpread2 0x00A8B220 
#define ADR_ExtraClip1 0x00A84C28 
#define ADR_ExtraClip2 0x00A84C29 
#define ADR_Sniper2x 0x00A84C2A 
#define ADR_Assault2x 0x00A84C2C 
#define ADR_Bandage 0x00A84C2E 
#define ADR_AutoRepair 0x00A84C29 
#define ADR_AutoAmmo 0x00A84C47 
#define ADR_LastikMan2 0x008AF2A8 
#define ADR_FastStamina 0x0087CA6C 
#define ADR_Unliammo 0x00AAE070 
#define ADR_VirtualJump 0x008AEA30 
#define ADR_NoBounds3 0x00B02084 
#define ADR_WallClimb 0x0090FFF0 
#define ADR_Stw 0x0087603C 
#define ADR_NearFog 0x00A8D9A4 
#define ADR_FarFog 0x00A8D9AC 
#define ADR_BoneShot 0x008AF970 
#define ADR_BoneShot2 0x00B1B170 
#define ADR_Stamina1 0x0087CA68 
#define ADR_WeaponReload 0x00A87008 
#define ADR_GlassWall 0x00A84CC4 
#define ADR_SuperNoSpread 0x008AE9B8 
#define ADR_NoSpawnWait 0x00B1B0A4 
#define ADR_FastAmmo 0x00A8B17C 
#define ADR_FastRepair 0x00A8720C 
#define ADR_FastHealth 0x00A8B184 
#define ADR_FastFlag3 0x00A8B194 
#define ADR_Wuw 0x00A8D994 
#define ADR_NoBounds 0x00B10EC0 
#define ADR_PlantAnyWhere 0x00A84C02 
#define ADR_DefuseAnyWhere 0x00910CA4 
#define ADR_WeaponGlobal1 0x00 
#define ADR_WeaponGlobal2 0x00AF8E88 
#define ADR_Speed 0x008AED38 
#define ADR_WeaponBase 0x000 
#define ADR_PX1 0x00A84C29 
#define ADR_PX2 0x00A84C2B 
#define ADR_Extra 0x00A84C13 
#define ADR_FullBright1 0x00A87048 
#define ADR_FullBright2 0x00A87044 
#define ADR_FullBright3 0x00A87040 
#define ADR_MapColor1 0x00A87078 
#define ADR_MapColor2 0x00A87074 
#define ADR_MapColor3 0x00A87070 
#define ADR_Fogcolor1 0x00A87090 
#define ADR_Fogcolor2 0x00A8708C 
#define ADR_Fogcolor3 0x00A87088 
#define ADR_Watercolor1 0x00911160 
#define ADR_Watercolor2 0x0091115C 
#define ADR_Watercolor3 0x00911158 
#define ADR_WatercolorDeep1 0x0091116C 
#define ADR_WatercolorDeep2 0x00911168 
#define ADR_WatercolorDeep3 0x00911164

 -------------- *|Offset|*---------------- 

#define OFS_NoRecoil1 0x00C444 
#define OFS_NoRecoil2 0x00C448 
#define OFS_NoRecoil3 0x00C44C 
#define OFS_X 0x0010300 
#define OFS_Y 0x0010310 
#define OFS_Z 0x0010308 
#define OFS_SlotBase 0x006B9D0 
#define OFS_NoDelay 0x0010410 
#define OFS_NFD 0x00102E8 
#define OFS_WeaponState 0x00C4D0 
#define OFS_NoReload 0x001040D 
#define OFS_NoSpread 0x0010110 
#define OFS_Invisible 0x00848D4 
#define OFS_Weapon1 0x00101EC 
#define OFS_Weapon2 0x00101EE 
#define OFS_Weapon3 0x00101F0 
#define OFS_Slot1 0x006CB70 
#define OFS_Slot2 0x006CB71 
#define OFS_Slot3 0x006CB72 
#define OFS_Slot4 0x006CB73 
#define OFS_Slot5 0x006CB74 
#define OFS_Slot6 0x006CB75 
#define OFS_Slot7 0x006CB76 
#define OFS_Slot8 0x006CB77 0x003C4

-------------- *|ASM|* ------------------ 
#define ASM_OPK 0x00408535 
#define ASM_Artillery1 0x004DDCF1 
#define ASM_Artillery2 0x004DDFC8 
#define ASM_Artillery3 0x0057DE80 
#define ASM_Artillery4 0x0057DF9A 
#define ASM_Artillery5 0x0057DCE1 
#define ASM_Artillery6 0x0055F40C 
#define ASM_Artillery7 0x0057DE80 
#define ASM_Artillery8 0x0057E017
--------------------------------------------------
------------[       Creadit to @WhiteHat PH    ]-----------
--------------------------------------------------
IF YOU LIKE THIS THREAD PLEASE DON'T FORGET TO PRESS "THANKS" BUTTON.! OR GIVE CREDITS.
YEAH FUCK OFF LEECH SAMIN NAMAN YAN GALING KINUHA LANG SA EXPERT CODER GROUP NAMIN DIN EDIT NAMAN YANG IBA EHH SAKIN NAMAN NG GALING ANG IBA NA PATTERN JAN AND KAY KEVIN DIN ANG KARAMIHAN JAN DIN KAY CODER ANG ANG SOURCE NA GINAYA FUCK YOU MO GAGO KA RESPECT TO OTHERS UP TO DATE KAPA LEECH KALANG PRE WALA KA MA ISIP

CREDITS TO:
KEVIN BALDEO
MARK TUSOY
YAMASHI TOKAMA AS ME Renmar Losada
Jhemuel
Fixer.as Chan

THANK KAPA GAGU KICK FOR THE GROUP KAKAHIYA KA
Quote Originally Posted by Anonymouse123 View Post
YEAH FUCK OFF LEECH SAMIN NAMAN YAN GALING KINUHA LANG SA EXPERT CODER GROUP NAMIN DIN EDIT NAMAN YANG IBA EHH SAKIN NAMAN NG GALING ANG IBA NA PATTERN JAN AND KAY KEVIN DIN ANG KARAMIHAN JAN DIN KAY CODER ANG ANG SOURCE NA GINAYA FUCK YOU MO GAGO KA RESPECT TO OTHERS UP TO DATE KAPA LEECH KALANG PRE WALA KA MA ISIP

CREDITS TO:
KEVIN BALDEO
MARK TUSOY
YAMASHI TOKAMA AS ME Renmar Losada
Jhemuel
Fixer.as Chan

THANK KAPA GAGU KICK FOR THE GROUP KAKAHIYA KA


Really? Are you sure that this Source Code is from your's? is all the addies is your's? are you sure that this Source Code Leech from you? Come on!! not all the Source Code is your's Think even man!! i admit i copied the Pattern but not the source code! Please Give Some RESPECT!! your so Arrogant dude!!
well the source code really came from here then from kevion0152 to others including patterns then to many more
Quote Originally Posted by Irisu Makina View Post
well the source code really came from here then from kevion0152 to others including patterns then to many more


ARE YOU SURE?
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